Add the ability to override and access clock related methods in ROSIntegrationGameInstance #137
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I had the need to make my own game instance and override the behavior of clock topic published by the
ROSIntegrationGameInstance.
Changes:
OnWorldTickStart
to make it possible for children to override itClockTopic
from private to protected to make it accessible by childrenResults:
Tested on UE 4.25.3 and no behavior change is introduced. I created my own GameInstance which inherits the
ROSIntegrationGameInstance
and I was able to change the clock behavior (manually advance sim time when needed instead of sync with UE frame advance).