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module.exports = nativeDescription: "Galego", englishDescription: "Galician", translation:
# new_home:
# slogan: "The most engaging game for learning programming."
# classroom_edition: "Classroom Edition:"
# learn_to_code: "Learn to code:"
# play_now: "Play Now"
# im_a_teacher: "I'm a Teacher"
# im_a_student: "I'm a Student"
# learn_more: "Learn more"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science."
# codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
# our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even for teachers with little to no prior programming experience."
# watch_how: "Watch how CodeCombat is transforming the way people learn computer science."
# top_screenshots_hint: "Students write code and see their changes update in real-time"
# designed_with: "Designed with teachers in mind"
# real_code: "Real, typed code"
# from_the_first_level: "from the first level"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
# educator_resources: "Educator resources"
# course_guides: "and course guides"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
# accessible_to: "Accessible to"
# everyone: "everyone"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding"
# struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding."
# great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
# request_demo_title: "Get your students started today!"
# request_demo_subtitle: "Request a demo and get your students started in less than an hour."
# get_started_title: "Set up your class today"
# get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
# request_demo: "Request a Demo"
# setup_a_class: "Set Up a Class"
# have_an_account: "Have an account?"
# logged_in_as: "You are currently logged in as"
# computer_science: "Our self-paced courses cover basic syntax to advanced concepts"
# show_me_lesson_time: "Show me lesson time estimates for:"
# curriculum: "Total curriculum hours:"
# ffa: "Free for all students"
# lesson_time: "Lesson time:"
# coming_soon: "More coming soon!"
# courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, and jQuery."
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
# goto_classes: "Go to My Classes"
# view_profile: "View My Profile"
# view_progress: "View Progress"
# go_to_courses: "Go to My Courses"
# want_coco: "Want CodeCombat at your school?"
nav:
# map: "Map"
play: "Xogar" # The top nav bar entry where players choose which levels to play
community: "Comunidade"
# courses: "Courses"
blog: "Blog"
forum: "Foro"
account: "Conta"
# my_account: "My Account"
profile: "Perfil"
home: "Inicio"
contribute: "Colaborar"
legal: "Legalidade"
# privacy: "Privacy"
about: "Sobre nós"
contact: "Contacta"
twitter_follow: "Síguenos en Twitter"
# my_classrooms: "My Classes"
# my_courses: "My Courses"
# careers: "Careers"
# facebook: "Facebook"
# twitter: "Twitter"
# create_a_class: "Create a Class"
# other: "Other"
# learn_to_code: "Learn to Code!"
# toggle_nav: "Toggle navigation"
# schools: "Schools"
# get_involved: "Get Involved"
# open_source: "Open source (GitHub)"
# support: "Support"
# faqs: "FAQs"
# help_pref: "Need help? Email"
# help_suff: "and we'll get in touch!"
# resource_hub: "Resource Hub"
modal:
close: "Pechar"
okay: "Ok"
not_found:
page_not_found: "Páxina non atopada"
diplomat_suggestion:
title: "Axuda a traducir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "Necesitamos das túas habilidades lingüisticas."
pitch_body: "Nós desenvolvemos CodeCombat en inglés, pero xa temos xogadores de todo o mundo. Moitos deles queren xogar en galego porque non falan inglés, así que si falas ambos idiomas, inscríbete como Diplomático e axuda a traducir a web e todos os niveis de CodeCombat ao galego."
missing_translations: "Mentras terminamos a traducción ao galego, verás en castelán ou en inglés as partes que non estén ainda dispoñibles."
learn_more: "Aprende máis sobre o que é ser un Diplomático"
subscribe_as_diplomat: "Suscríbete como Diplomático"
play:
play_as: "Xogar como" # Ladder page
# get_course_for_class: "Assign Game Development and more to your classes!"
# request_licenses: "Contact our school specialists for details."
# compete: "Compete!" # Course details page
spectate: "Mirar" # Ladder page
players: "xogadores" # Hover over a level on /play
hours_played: "horas xogadas" # Hover over a level on /play
items: "Obxectos" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes
# confirm: "Confirm"
# owned: "Owned" # For items you own
# locked: "Locked"
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
# available: "Available"
# skills_granted: "Skills Granted" # Property documentation details
heroes: "Heroes" # Tooltip on hero shop button from /play
achievements: "Logros" # Tooltip on achievement list button from /play
settings: "Axustes" # Tooltip on settings button from /play
# poll: "Poll" # Tooltip on poll button from /play
next: "Seguinte Heroe" # Go from choose hero to choose inventory before playing a level
change_hero: "Seleccionar Heroe" # Go back from choose inventory to choose hero
# buy_gems: "Buy Gems"
# subscription_required: "Subscription Required"
# subscribers_only: "Subscribers Only!"
# subscribe_unlock: "Subscribe to Unlock!"
# subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
# subscriber_gems: "Subscribe today to purchase this hero with gems!"
anonymous: "Xogador Anónimo"
level_difficulty: "Dificultade: "
# play_classroom_version: "Play Classroom Version" # Choose a level in campaign version that you also can play in one of your courses
campaign_beginner: "Campaña de Principiante"
# awaiting_levels_adventurer_prefix: "We release new levels every week."
# awaiting_levels_adventurer: "Sign up as an Adventurer"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
# adjust_volume: "Adjust volume"
campaign_multiplayer: "Areas Multixogador"
campaign_multiplayer_description: "... nas que o teu código se enfrentará ao de outros xogadores."
# brain_pop_done: "You’ve defeated the Ogres with code! You win!"
# brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
# replay: "Replay"
# back_to_classroom: "Back to Classroom"
# teacher_button: "For Teachers"
# get_more_codecombat: "Get More CodeCombat"
# code:
# if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
# else: "else"
# elif: "else if"
# while: "while"
# loop: "loop"
# for: "for"
# break: "break"
# continue: "continue"
# pass: "pass"
# return: "return"
# then: "then"
# do: "do"
# end: "end"
# function: "function"
# def: "define"
# var: "variable"
# self: "self"
# hero: "hero"
# this: "this"
# or: "or"
# "||": "or"
# and: "and"
# "&&": "and"
# not: "not"
# "!": "not"
# "=": "assign"
# "==": "equals"
# "===": "strictly equals"
# "!=": "does not equal"
# "!==": "does not strictly equal"
# ">": "is greater than"
# ">=": "is greater than or equal"
# "<": "is less than"
# "<=": "is less than or equal"
# "*": "multiplied by"
# "/": "divided by"
# "+": "plus"
# "-": "minus"
# "+=": "add and assign"
# "-=": "subtract and assign"
# True: "True"
# true: "true"
# False: "False"
# false: "false"
# undefined: "undefined"
# null: "null"
# nil: "nil"
# None: "None"
# share_progress_modal:
# blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat."
# email_invalid: "Email address invalid."
# form_blurb: "Enter your parent's email below and we’ll show them!"
# form_label: "Email Address"
# placeholder: "email address"
# title: "Excellent Work, Apprentice"
login:
sign_up: "Crear unha conta"
# email_or_username: "Email or username"
log_in: "Entrar"
logging_in: "Entrando..."
log_out: "Saír"
# forgot_password: "Forgot your password?"
# authenticate_gplus: "Authenticate Google"
# load_profile: "Load Google Profile"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with Google"
# signup_switch: "Want to create an account?"
signup:
# complete_subscription: "Complete Subscription"
# create_student_header: "Create Student Account"
# create_teacher_header: "Create Teacher Account"
# create_individual_header: "Create Individual Account"
email_announcements: "Recibir noticias por correo electrónico" # {change}
# sign_in_to_continue: "Sign in or create an account to continue"
# teacher_email_announcements: "Keep me updated on new teacher resources, curriculum, and courses!"
creating: "Creando conta..."
sign_up: "Rexistrarse"
log_in: "Iniciar sesión con contrasinal"
required: "Tes que estar rexistrado antes de poder continuar."
# login_switch: "Already have an account?"
# school_name: "School Name and City"
# optional: "optional"
# school_name_placeholder: "Example High School, Springfield, IL"
# connected_gplus_header: "You've successfully connected with Google+!"
# connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
# gplus_exists: "You already have an account associated with Google+!"
# connected_facebook_header: "You've successfully connected with Facebook!"
# connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
# facebook_exists: "You already have an account associated with Facebook!"
# hey_students: "Students, enter the class code from your teacher."
# birthday: "Birthday"
# parent_email_blurb: "We know you can't wait to learn programming — we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
# classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
# checking: "Checking..."
# account_exists: "This email is already in use:"
# sign_in: "Sign in"
# email_good: "Email looks good!"
# name_taken: "Username already taken! Try {{suggestedName}}?"
# name_available: "Username available!"
# name_is_email: "Username may not be an email"
# choose_type: "Choose your account type:"
# teacher_type_1: "Teach programming using CodeCombat!"
# teacher_type_2: "Set up your class"
# teacher_type_3: "Access Course Guides"
# teacher_type_4: "View student progress"
# signup_as_teacher: "Sign up as a Teacher"
# student_type_1: "Learn to program while playing an engaging game!"
# student_type_2: "Play with your class"
# student_type_3: "Compete in arenas"
# student_type_4: "Choose your hero!"
# student_type_5: "Have your Class Code ready!"
# signup_as_student: "Sign up as a Student"
# individuals_or_parents: "Individuals & Parents"
# individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
# signup_as_individual: "Sign up as an Individual"
# enter_class_code: "Enter your Class Code"
# enter_birthdate: "Enter your birthdate:"
# parent_use_birthdate: "Parents, use your own birthdate."
# ask_teacher_1: "Ask your teacher for your Class Code."
# ask_teacher_2: "Not part of a class? Create an "
# ask_teacher_3: "Individual Account"
# ask_teacher_4: " instead."
# about_to_join: "You're about to join:"
# enter_parent_email: "Enter your parent’s email address:"
# parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
# parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
# account_created: "Account Created!"
# confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
# confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
# write_this_down: "Write this down:"
# start_playing: "Start Playing!"
# sso_connected: "Successfully connected with:"
# select_your_starting_hero: "Select Your Starting Hero:"
# you_can_always_change_your_hero_later: "You can always change your hero later."
# finish: "Finish"
# teacher_ready_to_create_class: "You're ready to create your first class!"
# teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
# teacher_list_create_class: "On the next screen you will be able to create a new class."
# teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
# teacher_list_resource_hub_1: "Check out the"
# teacher_list_resource_hub_2: "Course Guides"
# teacher_list_resource_hub_3: "for solutions to every level, and the"
# teacher_list_resource_hub_4: "Resource Hub"
# teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
# teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
# dont_use_our_email_silly: "Don't put our email here! Put your parent's email."
# want_codecombat_in_school: "Want to play CodeCombat all the time?" # {change}
recover:
recover_account_title: "Recuperar Conta"
send_password: "Enviar recuperación de contrasinal"
recovery_sent: "Email de recuperación de contrasinal enviado."
items:
# primary: "Primary"
# secondary: "Secondary"
armor: "Armadura"
accessories: "Accesorios"
misc: "Miscelánea"
# books: "Books"
common:
# back: "Back" # When used as an action verb, like "Navigate backward"
# go_back: "Go Back"
# coming_soon: "Coming soon!"
# continue: "Continue" # When used as an action verb, like "Continue forward"
# next: "Next"
# default_code: "Default Code"
loading: "Cargando..."
# overview: "Overview"
# processing: "Processing..."
# solution: "Solution"
# table_of_contents: "Table of Contents"
# intro: "Intro"
saving: "Gardando..."
sending: "Enviando..."
send: "Enviar"
# sent: "Sent"
cancel: "Cancelar"
save: "Gardar"
publish: "Publicar"
create: "Crear"
fork: "Bifurcar"
play: "Xogar" # When used as an action verb, like "Play next level"
retry: "Reintentar"
# actions: "Actions"
# info: "Info"
# help: "Help"
watch: "Mirar"
unwatch: "Pasar"
submit_patch: "Enviar Parche"
# submit_changes: "Submit Changes"
# save_changes: "Save Changes"
# required_field: "required"
# valid_phone: "Enter a valid phone number."
general:
and: "e"
name: "Nome"
date: "Data"
body: "Corpo"
version: "Versión"
# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
# accept: "Accept"
# reject: "Reject"
# withdraw: "Withdraw"
# submitter: "Submitter"
# submitted: "Submitted"
commit_msg: "Mensaxe de Asignación ou Commit"
version_history: "Historial de versión"
version_history_for: "Historial das versións de: "
# select_changes: "Select two changes below to see the difference."
# undo_prefix: "Undo"
# undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
# redo_shortcut: "(Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
result: "Resultado"
results: "Resultados"
description: "Descripción"
or: "ou"
subject: "Asunto"
email: "Correo electrónico"
password: "Contrasinal"
# confirm_password: "Confirm Password"
message: "Mensaxe"
code: "Código"
ladder: "Clasificación"
when: "Cando"
opponent: "Opoñente"
rank: "Rango"
score: "Puntuación"
win: "Victoria"
loss: "Derrota"
tie: "Empate"
easy: "Doado"
medium: "Media"
hard: "Difícil"
player: "Xogador"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
# warrior: "Warrior"
# ranger: "Ranger"
# wizard: "Wizard"
# first_name: "First Name"
# last_name: "Last Name"
# last_initial: "Last Initial"
# username: "Username"
# contact_us: "Contact Us"
# close_window: "Close Window"
# learn_more: "Learn More"
# more: "More"
# fewer: "Fewer"
# with: "with"
units:
second: "segundo"
seconds: "segundos"
minute: "minuto"
minutes: "minutos"
hour: "hora"
hours: "horas"
day: "día"
days: "días"
week: "semana"
weeks: "semanas"
month: "mes"
months: "meses"
year: "ano"
years: "anos"
play_level:
# back_to_map: "Back to Map"
# directions: "Directions"
# edit_level: "Edit Level"
# keep_learning: "Keep Learning"
# explore_codecombat: "Explore CodeCombat"
# finished_hoc: "I'm finished with my Hour of Code"
# get_certificate: "Get your certificate!"
# level_complete: "Level Complete"
# completed_level: "Completed Level:"
# course: "Course:"
done: "Feito"
# next_level: "Next Level"
# next_game: "Next game"
# languages: "Languages"
# programming_language: "Programming language"
# show_menu: "Show game menu"
home: "Inicio" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
skip: "Saltar"
game_menu: "Menú de Xogo"
restart: "Reiniciar"
goals: "Obxectivos"
goal: "Obxectivo Principal"
# running: "Running..."
success: "Éxito!"
incomplete: "Incompleto"
timed_out: "Acabouse o tempo"
failing: "Fallando"
# reload: "Reload"
reload_title: "Recargar todo o código?"
reload_really: "Estás seguro de que queres reiniciar o nivel?"
reload_confirm: "Recargalo todo"
# test_level: "Test Level"
# victory: "Victory"
victory_title_prefix: "¡"
victory_title_suffix: " Completado!"
victory_sign_up: "Rexístrate para recibir actualizacións."
victory_sign_up_poke: "Queres recibir as últimas noticias no teu correo electrónico? Crea unha conta gratuita e manterémoste informado!"
victory_rate_the_level: "Puntúa este nivel: " # {change}
victory_return_to_ladder: "Volver á Clasificación"
victory_saving_progress: "Gardando Progreso"
victory_go_home: "Ir ao Inicio"
victory_review: "Contanos máis!"
# victory_review_placeholder: "How was the level?"
victory_hour_of_code_done: "Xa remataches?"
victory_hour_of_code_done_yes: "Sí, rematei coa miña hora de código!"
# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
# victory_new_item: "New Item"
# victory_new_hero: "New Hero"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# victory_become_a_viking: "Become a Viking"
# victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
tome_cast_button_run: "Executar"
tome_cast_button_running: "Executando"
tome_cast_button_ran: "Executado"
tome_submit_button: "Mandar"
tome_reload_method: "Recargar código orixinal para este método" # {change}
tome_available_spells: "Feitizos dispoñibles"
tome_your_skills: "As túas Habilidades"
# hints: "Hints"
# hints_title: "Hint {{number}}"
code_saved: "Codigo Gardado"
skip_tutorial: "Saltar (esc)"
keyboard_shortcuts: "Atallos de teclado"
loading_start: "Iniciar Nivel"
# problem_alert_title: "Fix Your Code"
time_current: "Agora:"
time_total: "Máx:"
time_goto: "Ir a:"
# non_user_code_problem_title: "Unable to Load Level"
# infinite_loop_title: "Infinite Loop Detected"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong."
# check_dev_console_link: "(instructions)"
infinite_loop_try_again: "Téntao de novo"
infinite_loop_reset_level: "Reiniciar nivel"
infinite_loop_comment_out: "Comenta o meu código"
tip_toggle_play: "Alterna entre xogar/pausa con Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina e avanza cara adiante." # {change}
tip_guide_exists: "Preme na guía arriba da páxina para máis información útil."
tip_open_source: "CodeCombat é 100% código aberto!"
# tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
tip_beta_launch: "CodeCombat lanzou a súa beta en Outubro de 2014."
tip_think_solution: "Pensa na solución, non no problema."
tip_theory_practice: "En teoría, non hai diferenza entre a teoría e a práctica. Pero na práctica, si que a hai. - Yogi Berra"
tip_error_free: "Hai dúas formas de escribir programas sin erros; só a terceira funciona. - Alan Perlis"
tip_debugging_program: "Si depurar é o proceso de eliminar erros, entón programar debe ser o proceso de crealos. - Edsger W. Dijkstra"
tip_forums: "Diríxete aos foros e dinos o que pensas!"
tip_baby_coders: "No futuro, incluso os bebés serán Archimagos."
tip_morale_improves: "Seguirase cargando ata que a moral mellore."
tip_all_species: "Cremos nas mesmas oportunidades para aprender a programar para tódalas especies."
tip_reticulating: "Recompoñendo o espiñazo."
tip_harry: "Ei un mago, "
tip_great_responsibility: "As Grandes habilidades de codificación-programación conlevan unha gran responsabilidade á hora de depurar."
tip_munchkin: "Se non comes a verdura, un munchkin virá a por ti mentras durmes."
tip_binary: "Hai 10 tipos de persoas no mundo: as que saben binario e as que non."
tip_commitment_yoda: "Un programador debe ter o máis serio compromiso, a mente máis crítica. ~ Ioda"
tip_no_try: "Faino ou non o fagas, pero non o tentes. - Ioda"
tip_patience: "Paciencia ter debes, xove Padawan. - Ioda"
tip_documented_bug: "Un erro documentado non é un erro, é unha característica máis."
tip_impossible: "Sempre parece imposible, ata que se fai. - Nelson Mandela"
tip_talk_is_cheap: "Falar é doado. Ensíname o código. - Linus Torvalds"
tip_first_language: "A cousa máis desastrosa que podes aprender é a túa primeira linguaxe de programación. - Alan Kay"
tip_hardware_problem: "P: Cantos programadores fan falla para cambiar unha bombilla? R: Ningún, é un problema de hardware."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
tip_premature_optimization: "A optimizacion prematura é a raíz de todo mal. - Donald Knuth"
tip_brute_force: "Cando haxa dúbidas, usa a forza bruta. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
# tip_open_source_contribute: "You can help CodeCombat improve!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
# tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
# tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
# tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
# tip_adding_orgres: "Rounding up ogres."
# tip_sharpening_swords: "Sharpening the swords."
# tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
# tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
# tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
# tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
# tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
# tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
# tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
# tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
# tip_mulan: "Believe you can, then you will. - Mulan"
# project_complete: "Project Complete!"
# share_this_project: "Share this project with friends or family:"
# ready_to_share: "Ready to publish your project?"
# click_publish: "Click \"Publish\" to make it appear in the class gallery, then check out what your classmates built! You can come back and continue to work on this project. Any further changes will automatically be saved and shared with your classmates."
# already_published_prefix: "Your changes have been published to the class gallery."
# already_published_suffix: "Keep experimenting and making this project even better, or see what the rest of your class has built! Your changes will automatically be saved and shared with your classmates."
# view_gallery: "View Gallery"
# project_published_noty: "Your level has been published!"
# keep_editing: "Keep Editing"
# amazon_hoc:
# title: "Keep Learning with Amazon!"
# congrats: "Congratulations on conquering that challenging Hour of Code!"
# educate_1: "Now, keep learning about coding and cloud computing with AWS Educate, an exciting, free program from Amazon for both students and teachers. With AWS Educate, you can earn cool badges as you learn about the basics of the cloud and cutting-edge technologies such as gaming, virtual reality, and Alexa."
# educate_2: "Learn more and sign up here"
# future_eng_1: "You can also try to build your own school facts skill for Alexa"
# future_eng_2: "here"
# future_eng_3: "(device is not required). This Alexa activity is brought to you by the"
# future_eng_4: "Amazon Future Engineer"
# future_eng_5: "program which creates learning and work opportunities for all K-12 students in the United States who wish to pursue computer science."
# play_game_dev_level:
# created_by: "Created by {{name}}"
# created_during_hoc: "Created during Hour of Code"
# restart: "Restart Level"
# play: "Play Level"
# play_more_codecombat: "Play More CodeCombat"
# default_student_instructions: "Click to control your hero and win your game!"
# goal_survive: "Survive."
# goal_survive_time: "Survive for __seconds__ seconds."
# goal_defeat: "Defeat all enemies."
# goal_defeat_amount: "Defeat __amount__ enemies."
# goal_move: "Move to all the red X marks."
# goal_collect: "Collect all the items."
# goal_collect_amount: "Collect __amount__ items."
game_menu:
inventory_tab: "Inventario"
save_load_tab: "Gardar/Cargar"
options_tab: "Opcións"
guide_tab: "Guía"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Multixogador"
auth_tab: "Crear conta"
inventory_caption: "Equipa ao teu Heroe"
choose_hero_caption: "Escolle a lingua do teu Heroe"
options_caption: "Axustes de configuración"
guide_caption: "Documentos e pistas"
multiplayer_caption: "Xoga cos teus amigos!"
auth_caption: "Gardar o teu progreso."
# leaderboard:
# view_other_solutions: "View Leaderboards"
# scores: "Scores"
# top_players: "Top Players by"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# latest: "Latest"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory:
# equipped_item: "Equipped"
# required_purchase_title: "Required"
# available_item: "Available"
# restricted_title: "Restricted"
# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
# restricted: "(restricted in this level)"
# equip: "Equip"
# unequip: "Unequip"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
# recovered: "Previous gems purchase recovered. Please refresh the page."
# price: "x{{gems}} / mo"
# buy_premium: "Buy Premium"
# purchase: "Purchase"
# purchased: "Purchased"
# earn_gems:
# prompt_title: "Not Enough Gems"
# prompt_body: "Keep playing to earn more!"
# subscribe:
# best_deal: "Best Deal!"
# confirmation: "Congratulations! You now have a CodeCombat Premium Subscription!"
# premium_already_subscribed: "You're already subscribed to Premium!"
# subscribe_modal_title: "CodeCombat Premium"
# comparison_blurb: "Become a Master Coder - subscribe to <b>Premium</b> today!"
# premium_pricing_prefix: "Get Premium for just"
# premium_pricing_suffix: "and become a master coder."
# premium: "Premium" # Make sure the following feature translations don't go onto two lines
# free: "Free"
# month: "month"
# must_be_logged: "You must be logged in first. Please create an account or log in from the menu above."
# subscribe_title: "Subscribe" # Actually used in subscribe buttons, too
# unsubscribe: "Unsubscribe"
# confirm_unsubscribe: "Confirm Unsubscribe"
# never_mind: "Never Mind, I Still Love You"
# thank_you_months_prefix: "Thank you for supporting us these last"
# thank_you_months_suffix: "months."
# thank_you: "Thank you for supporting CodeCombat."
# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
# unsubscribe_feedback_placeholder: "O, what have we done?"
# parent_button: "Ask your parent"
# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
# parent_email_input_invalid: "Email address invalid."
# parent_email_input_label: "Parent email address"
# parent_email_input_placeholder: "Enter parent email"
# parent_email_send: "Send Email"
# parent_email_sent: "Email sent!"
# parent_email_title: "What's your parent's email?"
# parents: "For Parents"
# parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
# parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
# parents_blurb2: "For ${{price}} USD/mo, your child will get new challenges every week and personal email support from professional programmers."
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
# payment_methods: "Payment Methods"
# payment_methods_title: "Accepted Payment Methods"
# payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
# payment_methods_blurb2: "If you require an alternate form of payment, please contact"
# sale_button: "Sale!"
# sale_button_title: "Save $21 when you purchase a 1 year subscription"
# stripe_description: "Monthly Subscription"
# buy_now: "Buy Now"
# subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# personal_sub: "Personal Subscription" # Accounts Subscription View below
# loading_info: "Loading subscription information..."
# managed_by: "Managed by"
# will_be_cancelled: "Will be cancelled on"
# currently_free: "You currently have a free subscription"
# currently_free_until: "You currently have a subscription until"
# free_subscription: "Free subscription"
# was_free_until: "You had a free subscription until"
# managed_subs: "Managed Subscriptions"
# subscribing: "Subscribing..."
# current_recipients: "Current Recipients"
# unsubscribing: "Unsubscribing"
# subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription"
# feature_level_access: "Access 300+ levels available"
# feature_gems: "Receive __gems__ gems per month"
# feature_heroes: "Unlock exclusive heroes and pets"
# feature_games: "Make games for your friends"
# feature_websites: "Build websites and apps"
# feature_items: "Equip more powerful items"
# feature_learn: "Learn to make games and websites"
# month_price: "$__price__"
# first_month_price: "Only $__price__ for your first month!"
# lifetime: "Lifetime Access"
# lifetime_price: "$__price__"
# year_subscription: "Yearly Subscription"
# year_price: "$__price__/year"
# kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
# kids_message_2: "Ask Your Parent"
# support_part1: "Need help with payment options? Email"
# support_part2: "support@codecombat.com"
# support_part3: "if you have any questions."
# you_are_purchasing_monthly_sub: "You're purchasing a Monthly Premium Subscription!"
# you_are_purchasing_year_sub: "You're purchasing a Yearly Premium Subscription!"
# you_are_purchasing_lifetime_sub: "You're purchasing a Lifetime Premium Subscription!"
# you_will_be_charged: "You will be charged $__priceString__"
# choose_payment_method: "Choose Payment Method"
# pay_with_credit_card_or_bitcoin: "Pay with Credit Card / Bitcoin"
# paypal_payment_error: "We encountered an error while charging PayPal."
# announcement:
# now_available: "Now available for subscribers!"
# subscriber: "subscriber"
# cuddly_companions: "Cuddly Companions!" # Pet Announcement Modal
# kindling_name: "Kindling Elemental"
# kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
# griffin_name: "Baby Griffin"
# griffin_description: "Griffins are half eagle, half lion, all adorable."
# raven_name: "Raven"
# raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
# mimic_name: "Mimic"
# mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
# cougar_name: "Cougar"
# cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
# fox_name: "Blue Fox"
# fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
# pugicorn_name: "Pugicorn"
# pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
# wolf_name: "Wolf Pup"
# wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
# ball_name: "Red Squeaky Ball"
# ball_description: "ball.squeak()"
# collect_pets: "Collect pets for your heroes!"
# each_pet: "Each pet has a unique helper ability!"
# upgrade_to_premium: "Become a {{subscriber}} to equip pets."
# play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
# the_second_kithmaze: "The Second Kithmaze"
# keep_playing: "Keep playing to discover the first pet!"
# coming_soon: "Coming soon"
# ritic: "Ritic the Cold" # Ritic Announcement Modal
# ritic_description: "Ritic the Cold. Trapped in Kelvintaph Glacier for countless ages, finally free and ready to tend to the ogres that imprisoned him."
# ice_block: "A block of ice"
# ice_description: "There appears to be something trapped inside..."
# blink_name: "Blink"
# blink_description: "Ritic disappears and reappears in a blink of an eye, leaving nothing but a shadow."
# shadowStep_name: "Shadowstep"
# shadowStep_description: "A master assassin knows how to walk between the shadows."
# tornado_name: "Tornado"
# tornado_description: "It is good to have a reset button when one's cover is blown."
# wallOfDarkness_name: "Wall of Darkness"
# wallOfDarkness_description: "Hide behind a wall of shadows to prevent the gaze of prying eyes."
# premium_features:
# get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
# master_coder: "Become a Master Coder by subscribing today!"
# paypal_redirect: "You will be redirected to PayPal to complete the subscription process."
# subscribe_now: "Subscribe Now"
# hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
# hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
# hero_caption: "Exciting new heroes!"
# pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffon can carry units through the air, the Wolf Pup plays catch with enemy arrows, the Cougar is fond of chasing ogres around, and the Mimic attracts coins like a magnet!"
# pet_blurb_2: "Collect all the pets to discover their unique abilities!"
# pet_caption: "Adopt pets to accompany your hero!"
# game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
# game_dev_caption: "Design your own games to challenge your friends!"
# everything_in_premium: "Everything you get in CodeCombat Premium:"
# list_gems: "Receive bonus gems to buy gear, pets, and heroes"
# list_levels: "Gain access to __premiumLevelsCount__ more levels"
# list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
# list_game_dev: "Make and share games with friends"
# list_web_dev: "Build websites and interactive apps"
# list_items: "Equip Premium-only items like pets"
# list_support: "Get Premium support to help you debug tricky code"
# list_clans: "Create private clans to invite your friends and compete on a group leaderboard"
choose_hero:
choose_hero: "Selecciona ó teu Heroe"
programming_language: "Linguaxe de programación"
programming_language_description: "Que linguaxe de programación desexas usar?"
# default: "Default"
# experimental: "Experimental"
python_blurb: "Simple, pero poderoso."
javascript_blurb: "A linguaxe da web."
coffeescript_blurb: "Síntese de JavaScript mellorada."
lua_blurb: "Linguaxe Script para Xogos."
# java_blurb: "(Subscriber Only) Android and enterprise."
status: "Estado"
weapons: "Armas"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Ataque" # Can also translate as "Attack"
health: "Saúde"
speed: "Velocidade"
# regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
skills: "Habilidades"
# attack_1: "Deals"
# attack_2: "of listed"
# attack_3: "weapon damage."
# health_1: "Gains"
# health_2: "of listed"
# health_3: "armor health."
# speed_1: "Moves at"
# speed_2: "meters per second."
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level."
# skill_docs:
# function: "function" # skill types
# method: "method"
# snippet: "snippet"
# number: "number"
# array: "array"
# object: "object"
# string: "string"
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
# action: "Action"
# spell: "Spell"
# action_name: "name"
# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
# action_damage: "Damage"
# action_range: "Range"
# action_radius: "Radius"
# action_duration: "Duration"
# example: "Example"
# ex: "ex" # Abbreviation of "example"
# current_value: "Current Value"
# default_value: "Default value"
# parameters: "Parameters"
# required_parameters: "Required Parameters"
# optional_parameters: "Optional Parameters"
# returns: "Returns"
# granted_by: "Granted by"
save_load:
granularity_saved_games: "Gardado"
granularity_change_history: "Historia"
options:
general_options: "Opcións Xerais" # Check out the Options tab in the Game Menu while playing a level
volume_label: "Volume"
music_label: "Música"
music_description: "Música de fondo activada/desactivada."
editor_config_title: "Configuración do editor"
# editor_config_livecompletion_label: "Live Autocompletion"
editor_config_livecompletion_description: "Amosa suxestións de autocompletado mentres se escribe."
editor_config_invisibles_label: "Amosar elementos invisibles"
editor_config_invisibles_description: "Pódense ver elementos invisibles como espazos ou tabulacións."
editor_config_indentguides_label: "Amosar guías de sangría"
editor_config_indentguides_description: "Pódense ver as liñas verticais que definen o sangrado dunha forma máis clara."
editor_config_behaviors_label: "Comportamentos intelixentes"
editor_config_behaviors_description: "Complétanse automáticamente corchetes, paréntesis e comiñas."
about:
# main_title: "If you want to learn to program, you need to write (a lot of) code."
# main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
# mission_link: "Mission"
# team_link: "Team"
# story_link: "Story"
# press_link: "Press"
# mission_title: "Our mission: make programming accessible to every student on Earth."
# mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
# mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
# team_title: "Meet the CodeCombat team"
# team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
nick_title: "Programador" # {change}
nick_blurb: "Gurú Motivacional"
matt_title: "Programador" # {change}
# cat_title: "Game Designer"
# cat_blurb: "Airbender"
scott_title: "Programador" # {change}
scott_blurb: "Razoable"
# maka_title: "Customer Advocate"
# maka_blurb: "Storyteller"
# rob_title: "Software Engineer"
# rob_blurb: "Codes things and stuff"
# josh_c_title: "Game Designer"
# josh_c_blurb: "Designs games"
# robin_title: "Product Manager"
# robin_blurb: "Ships things"
# josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava"
# phoenix_title: "Software Engineer"
# nolan_title: "Territory Manager"
# elliot_title: "Partnership Manager"
# elliot_blurb: "Mindreader"
# lisa_title: "School Specialist"
# lisa_blurb: "A gritty one"
# sean_title: "Territory Manager"
# liz_title: "Territory Manager"
# david_title: "Customer Success Manager"
# jane_title: "Partnership Associate"
# retrostyle_title: "Illustration"
retrostyle_blurb: "RetroStyle Games"
# jose_title: "Music"
# jose_blurb: "Taking Off"
# bryukh_title: "Game Designer"
# bryukh_blurb: "Constructs puzzles"
# community_title: "...and our open-source community"
# community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
# community_description_3: "CodeCombat is a"
# community_description_link_2: "community project"
# community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
# community_description_link: "contribute page"
# community_description_2: "for more info."
# number_contributors: "Over 450 contributors have lent their support and time to this project."
# story_title: "Our story so far"
# story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
# story_statistic_1a: "5,000,000+"
# story_statistic_1b: "total players"
# story_statistic_1c: "have started their programming journey through CodeCombat"
# story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
# story_statistic_2b: "200+ countries"
# story_statistic_3a: "Together, they have written"
# story_statistic_3b: "1 billion lines of code and counting"
# story_statistic_3c: "across many different programming languages"
# story_long_way_1: "Though we've come a long way..."
# story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
# story_long_way_2: "we still have much to do before we complete our quest, so..."
# jobs_title: "Come work with us and help write CodeCombat history!"
# jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
# jobs_benefits: "Employee Benefits"
# jobs_benefit_4: "Unlimited vacation"
# jobs_benefit_5: "Professional development and continuing education support – free books and games!"
# jobs_benefit_6: "Medical (gold), dental, vision, commuter"
# jobs_benefit_7: "Sit-stand desks for all"
# jobs_benefit_9: "10-year option exercise window"
# jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
# jobs_benefit_11: "Paternity leave: 10 weeks paid"
# learn_more: "Learn More"
# jobs_custom_title: "Create Your Own"
# jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
# jobs_custom_contact_1: "Send us a note at"
# jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
# contact_title: "Press & Contact"
# contact_subtitle: "Need more information? Get in touch with us at"
# screenshots_title: "Game Screenshots"