An augmented reality HUD for managing industry
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This is an augmented reality HUD for tracking states of your industry machines for Dual Universe. This script only requires a single programming board, and can manage all the units on a single core factory.
What This HUD Isn't:
- Not an automation tool; it cannot start or stop machines
- Not a recipe tool; it will not show recipe trees for items
This programming board HUD is delivered by "json" import, a feature supported by Dual Universe for custom scripts. You will need to download a file as instructed below to use this HUD.
- Click this link to open the json file directly (it will be raw text) json-indyhud-v1-4.json
- Select all of the text contents (CTRL+A to select all), and then copy (CTRL+C).
- You'll need to place a Programming Board at your factory. This should be a fresh board (or re-placed to clear it).
- Right-click the programming board, go to "Advanced" > "Paste Lua Configuration From Clipboard"
- After doing "Paste Lua Config", go into build mode.
- Link your construct's Core to the programming board.
- Link your construct's schematic container to the programming board also.
That's it! Run the board now and enjoy.
- Added support for Schematic Containers, adding available schematic counts to each industry element
- Added option in Lua Parameters for the startup mode view (0-9)
- New dynamic render range: AR automatically determines max distance to render machines based on active filters, extending the range when less matches are found, and shortening the range if needed for performance.
- Added DE and FR language translations for menus and machine states
- Added a 3rd mode for Containers, "full" shows all names within range
- Added a corner highlight on machines that are set to "run forever"
- Improved the foreground highlight of boxes being hovered on
- Improved maintain levels when pending
- Improved max machine load (no limit found yet)
- Minor performance improvement
- FIXED: initialization load bug for larger factories
- Improved position of status box
- Improved render performance when maxDist is lower and filters are applied
- Reduced hover hitbox of distant units
- Increased overall opacity
- Added visual distance scaling of mini-boxes
- Added recipe data to status detail view (optional)
- Added containers to machine list (optional)
- Added font size option (in Parameters)
- Added opacity distance option (in Parameters)
Improvements to performance for larger factories with hundreds of industry units to help prevent cpu shutdown errors.
Coming soon.
While I do love Dual Universe and its community, I also have very little free time typically. I will try to answer questions via Discord, or if you catch me online on Twitch. But keep in mind this is a free resource, and I've spent a good chunk of time on it, so please be constructive and kind :)
Discord: Albatross HUD on DU-OSI
Twitch: Watch CodeInfused on Twitch
I go online at pretty random times, so if you'd like to catch my streams, just go here and hit Follow
Distributed under the GNU GPLv3 license. See LICENSE.txt
for more information.