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// Math/Vertex classes | ||
#include "render/MeshVertex.h" | ||
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class AABB; | ||
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namespace model | ||
{ | ||
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#pragma once | ||
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#include "isound.h" | ||
#include "wxutil/decl/DeclarationSelector.h" | ||
#include "SoundShaderPreview.h" | ||
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#pragma once | ||
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#include "iselection.h" | ||
#include "render/VertexCb.h" | ||
#include "render/RenderableGeometry.h" | ||
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#pragma once | ||
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#include <string> | ||
#include <vector> | ||
#include "idecltypes.h" | ||
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namespace decl | ||
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#include "SpeakerRenderables.h" | ||
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#include "ientity.h" | ||
#include "render.h" | ||
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namespace entity | ||
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#pragma once | ||
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#include "ifx.h" | ||
#include "parser/DefTokeniser.h" | ||
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namespace fx | ||
{ | ||
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#pragma once | ||
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#include "Bounded.h" | ||
#include "iselectiontest.h" | ||
#include "irenderable.h" | ||
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#include "scene/Node.h" | ||
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#pragma once | ||
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#include "ipatch.h" | ||
#include "math/AABB.h" | ||
#include "imodelsurface.h" | ||
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namespace model | ||
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#include <map> | ||
#include <memory> | ||
#include "igl.h" | ||
#include "iglprogram.h" | ||
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namespace render | ||
{ | ||
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#include "SceneRenderer.h" | ||
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#include "GLProgramAttributes.h" | ||
#include "igl.h" | ||
#include "OpenGLState.h" | ||
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1 change: 1 addition & 0 deletions
1
radiantcore/rendersystem/backend/glprogram/BlendLightProgram.cpp
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#pragma once | ||
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#include "GLSLProgramBase.h" | ||
#include "render/Colour4.h" | ||
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namespace render | ||
{ | ||
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#pragma once | ||
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#include "GLSLProgramBase.h" | ||
#include "math/Vector3.h" | ||
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namespace render | ||
{ | ||
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#include "iglprogram.h" | ||
#include "igl.h" | ||
#include "math/Matrix4.h" | ||
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namespace render | ||
{ | ||
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2 changes: 2 additions & 0 deletions
2
radiantcore/rendersystem/backend/glprogram/InteractionProgram.h
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#pragma once | ||
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#include "ishaderlayer.h" | ||
#include "irender.h" | ||
#include "GLSLProgramBase.h" | ||
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namespace render | ||
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1 change: 1 addition & 0 deletions
1
radiantcore/rendersystem/backend/glprogram/RegularStageProgram.cpp
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1 change: 1 addition & 0 deletions
1
radiantcore/rendersystem/backend/glprogram/RegularStageProgram.h
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#pragma once | ||
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#include "ishaderlayer.h" | ||
#include "GLSLProgramBase.h" | ||
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namespace render | ||
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