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#pragma once | ||
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namespace scene | ||
{ | ||
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/** | ||
* @brief Storage for a value which exists in both a base and a | ||
* temporarily-transformed state. | ||
* | ||
* The base state is typically stored in spawnargs (e.g. the "origin" key), | ||
* whereas the transformed state is rendered during an ongoing mouse | ||
* manipulation. | ||
* | ||
* @tparam T | ||
* A copyable value (usually a Vector3 or an angle). | ||
*/ | ||
template <typename T> struct TransformedCopy | ||
{ | ||
/// Untransformed value | ||
T base; | ||
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/// Temporarily-transformed value | ||
T transformed; | ||
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/// Reset all transformed values to the base values | ||
void revertTransform() | ||
{ | ||
transformed = base; | ||
} | ||
}; | ||
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} // namespace scene |
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