(Feature request) An option to disable translucency in projectiles in software mode #248
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Already exists as |
Yea, that does not work with most of complevels, like boom or MBF
Thats cool but prboom has an option to disable translucency, but not for projectiles. |
When #246 is taken care of I don't believe this should be a problem anymore.
Those deh files do exactly what you're looking for, force disable (or enable) translucency on projectiles / items only, no matter the complevel. So you can have linedef transparency without projectiles / items (e.g. soulsphere) being transparent using the deh file trans_off, or you can force transparency on in complevels that prohibit it using the deh file trans_on. |
Could anyone please point me to a map that uses a translucent midtexture - preferably with an Imp or Caco in the same room? |
In Comunity Chest 4 the first map has a translucent texture if you look to the right and in the next room there are imps |
This changes the code to evaluate the user-set `default_comp[comp_translucency]` value instead of the `comp[comp_translucency]` value which is computed based on current complevel. This allows for translucent sprites on all complevels (fixes #246) and at the same time allows for disabling predefined translucency on all complevels (fixes #248). Additionally, the change of the compatibility option is instantly applied to the current game.
#258) This changes the code to evaluate the user-set `default_comp[comp_translucency]` value instead of the `comp[comp_translucency]` value which is computed based on current complevel. This allows for translucent sprites on all complevels (fixes #246) and at the same time allows for disabling predefined translucency on all complevels (fixes #248). Additionally, the change of the compatibility option is instantly applied to the current game.
Title, you can switch to opengl and then switch again to software mode to disable translucency in projectiles somehow tho, but i want this as an option.
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