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(Feature request) An option to disable translucency in projectiles in software mode #248

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El-Juancho opened this issue Mar 20, 2021 · 5 comments · Fixed by #258
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@El-Juancho
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Title, you can switch to opengl and then switch again to software mode to disable translucency in projectiles somehow tho, but i want this as an option.

@TwelveEyes
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Already exists as no predefined translucency for some things in the prboom-plus settings section of the compatibility menu. You could also use these deh files to disable translucency.

@El-Juancho
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Already exists as no predefined translucency for some things in the prboom-plus settings section of the compatibility menu.

Yea, that does not work with most of complevels, like boom or MBF

You could also use these deh files to disable translucency.

Thats cool but prboom has an option to disable translucency, but not for projectiles.

@TwelveEyes
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Yea, that does not work with most of complevels, like boom or MBF

When #246 is taken care of I don't believe this should be a problem anymore.

Thats cool but prboom has an option to disable translucency, but not for projectiles.

Those deh files do exactly what you're looking for, force disable (or enable) translucency on projectiles / items only, no matter the complevel. So you can have linedef transparency without projectiles / items (e.g. soulsphere) being transparent using the deh file trans_off, or you can force transparency on in complevels that prohibit it using the deh file trans_on.

@fabiangreffrath
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Could anyone please point me to a map that uses a translucent midtexture - preferably with an Imp or Caco in the same room?

@El-Juancho
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Could anyone please point me to a map that uses a translucent midtexture - preferably with an Imp or Caco in the same room?

In Comunity Chest 4 the first map has a translucent texture if you look to the right and in the next room there are imps

fabiangreffrath added a commit that referenced this issue Mar 26, 2021
This changes the code to evaluate the user-set
`default_comp[comp_translucency]` value instead of the
`comp[comp_translucency]` value which is computed based on current
complevel.

This allows for translucent sprites on all complevels (fixes #246) and
at the same time allows for disabling predefined translucency on all
complevels (fixes #248). Additionally, the change of the compatibility
option is instantly applied to the current game.
fabiangreffrath added a commit that referenced this issue Apr 8, 2021
#258)

This changes the code to evaluate the user-set
`default_comp[comp_translucency]` value instead of the
`comp[comp_translucency]` value which is computed based on current
complevel.

This allows for translucent sprites on all complevels (fixes #246) and
at the same time allows for disabling predefined translucency on all
complevels (fixes #248). Additionally, the change of the compatibility
option is instantly applied to the current game.
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3 participants