Skip to content

coldmine/AddressableLabelGenerator

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

  • Author : Jeewon Park
  • Description : Generate static variables of Addressable Labels to manage it EASY.
  • How to use :
     1. just put the script in /Assets/Editor/ 
     2. make Labels in Addressable
     3. assign labels to your addressable assets
     4. Hit Deckard Utils / Get All Labels in menu bar
     5. then you can see the AutoGenLabels.cs in Scripts/AllLabels folder
     6. it is private static variables,
        6-1. however, you can access in anywhere with AutoGenLabels.GetLabels() to get all labels 
        6-2. return type is List<String>
     7. It should be handy, if you make a downloader.
  • Worked in :
     1. Unity 2019.3.0f
     2. Addressable 1.5

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%