- Author : Jeewon Park
- Description : Generate static variables of Addressable Labels to manage it EASY.
- How to use :
1. just put the script in /Assets/Editor/
2. make Labels in Addressable
3. assign labels to your addressable assets
4. Hit Deckard Utils / Get All Labels in menu bar
5. then you can see the AutoGenLabels.cs in Scripts/AllLabels folder
6. it is private static variables,
6-1. however, you can access in anywhere with AutoGenLabels.GetLabels() to get all labels
6-2. return type is List<String>
7. It should be handy, if you make a downloader.
- Worked in :
1. Unity 2019.3.0f
2. Addressable 1.5