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Zombie Apocalypse


Introduction

This is a prototype made in Unreal Engine, attempting to capture the essence of a twin-stick shooter in a post-apocalyptic universe. It was developed as part of our formation in video game programming at College of Bois-de-Boulogne. This is our final project for the "Using a Video Game Engine 3" course (Session 5 of 5).

F.A.Q.

What is the game engine used?

  • Unreal Engine v5.1.1

What is the development period?

  • From January 3rd 2023 to March 24th 2023 [80 days period]

Controls

UI

  • ESC or P : open pause menu [in-game only]

Player movements

  • W, A, S, D : move
  • Mouse XY-Axis : look around
  • Space bar : jump
  • C : toggle crouch

Player actions

  • Left Mouse Button : shoot
  • R : reload
  • F : toggle flashlight
  • E : interact
  • Q : destroy crate

Credits

This prototype was developed as part of a team of 5 programmers

Legal

The source code in this repository is for non-commercial use only. If you use the source code you may not charge others for access to it or any derivative work thereof. All the assets (textures, sounds, etc.) were found on the internet (either purchased from the Asset Store or from other sources).

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A prototype made in Unreal Engine, attempting to capture the essence of a twin-stick shooter in a post-apocalyptic universe.

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