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dual wielding animations missing layers/components #54

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collinsmith opened this issue May 5, 2019 · 0 comments
Open

dual wielding animations missing layers/components #54

collinsmith opened this issue May 5, 2019 · 0 comments

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@collinsmith
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Selecting LH components list for RH only animation results in a null layer. Temp fix referenced below checks for null layer and ignores.

Some layers are missing -- e.g., left hand swing does not contain any weapons in the right hand (appears to be HTH only is added for RH).

I think both of these issues are related and additional logic might be required for adding the missing layers for dual wielding cases (see assassin dual wield claws also). See 3b9311b

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