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Use MediaElementAudioSourceNode #2

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Use MediaElementAudioSourceNode #2

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Korilakkuma
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@Korilakkuma Korilakkuma commented Jun 21, 2020

This Pull Request will ...

This PR will use MediaElementAudioSourceNode instead of AudioBufferSourceNode because AudioBufferSourceNode should be used one-shot audio. However, if you think that use OfflineAudioContext in the future, this PR should be closed.

Why is this Pull Request needed ?

MediaElementAudioSourceNode should be used for playing the tune.

Resolves issues

N/A

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urchin

mediaRecorder.start(100)
tempSrc.start(0)

animationId = requestAnimationFrame(render)
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I think that requestAnimationFrame is not needed (Because of 60fps delay ...). Therefore, animation starts by invoking render.

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