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Bugfix: fix iOS CMake architecture #7157 #7164

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merged 2 commits into from Jun 9, 2020

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SSE4
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@SSE4 SSE4 commented Jun 9, 2020

backport of #7157 to release/1.26

closes: #7156

Changelog: Bugfix: Fix iOS CMake architecture.
Docs: omit

need to set CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT

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Signed-off-by: SSE4 <tomskside@gmail.com>
@czoido czoido added this to the 1.26 milestone Jun 9, 2020
definitions["CMAKE_OSX_ARCHITECTURES"] = tools.to_apple_arch(arch)
# xcrun is only available on macOS, otherwise it's cross-compiling and it needs to be
# set within CMake toolchain
if platform.system == "Darwin":
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Isn't this missing a ()?

platform.system() == "Darwin"

Maybe the test patch is hiding this.

# xcrun is only available on macOS, otherwise it's cross-compiling and it needs to be
# set within CMake toolchain
if platform.system == "Darwin":
definitions["CMAKE_OSX_SYSROOT"] = tools.XCRun(self._conanfile.settings).sdk_path
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The default CMake behavior is:

If not set explicitly the value is initialized by the SDKROOT environment variable, if set, and otherwise computed based on the CMAKE_OSX_DEPLOYMENT_TARGET or the host platform.

Is it expected that conan overrides the SDKROOT env variable if defined? Is the xcrun using the SDKROOT env var?

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yes, it does (https://www.manpagez.com/man/1/xcrun/):

     SDKROOT         Specifies the SDK to use; overriden by the command line
                     -sdk option.

@memsharded memsharded merged commit e6bfe58 into conan-io:release/1.26 Jun 9, 2020
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I found this broke a build workflow I was using with conan. With careful setting of environment variables like SDKROOT, I've found it's possible to build packages on Mac without even installing X-Code or the command line tools, only using Anaconda and its toolchain. However, now conan is always calling the command line tools even when SDKROOT is set, which is different from the cmake behavior. Can we tweak this so xcrun is only executed if sdkroot is not available?

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4 participants