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Raytracing Engine

Official title: "3D objects rendering using raytraycing and collision detection algorithms"
Supervisor: dr inż. Mateusz Cholewiński

About

This is my final project for engineering degree from Electronic and Computer Engineering at Wroclaw University of Science and Technology (2023/2024).
The goal is to build a renderer which can handle 3D models, lights and materials with different properties.

Tech

The code uses the following tech stack:

  • C++ (I avoid the standard library, though)
  • MS Visual Studio Compiler
  • DirectX 11
  • WinApi
  • ...(will add more as the project evolves)

Building

The project is written in unity build philosophy - all files are included into one, big first.cpp file, which is then compiled.
I'm a fan of simple build scripts - you can find them in scripts/. You need to update the MSVC compiler path!
After running one, a build/ directory should appear with the executable in it. Put it inside the "run_tree".

License

This code is under MIT license.

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Raytracing engine - engineering project at WUST

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