Official title: "3D objects rendering using raytraycing and collision detection algorithms"
Supervisor: dr inż. Mateusz Cholewiński
This is my final project for engineering degree from Electronic and Computer Engineering at Wroclaw University of Science and Technology (2023/2024).
The goal is to build a renderer which can handle 3D models, lights and materials with
different properties.
The code uses the following tech stack:
- C++ (I avoid the standard library, though)
- MS Visual Studio Compiler
- DirectX 11
- WinApi
- ...(will add more as the project evolves)
The project is written in unity build philosophy - all files are included into one, big first.cpp
file, which is then compiled.
I'm a fan of simple build scripts - you can find them in scripts/
. You need to update the MSVC compiler path!
After running one, a build/
directory should appear with the executable in it. Put it inside the "run_tree".
This code is under MIT license.