Fixed bug which was causing an unwanted "a" key event. #4
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This bug happened when using the screenshot tool in MacOS. Simply handled it by just ignoring the event when the keyCode = kVK_ANSI_A because this shouldn't even happen in the 'flagsChanged' method.
Steps to reproduce the original bug: Simply add a "key" listener in the main.lua and print the keyName & phase. Start the simulator and create a screenshot with "cmd + shift + 4". Runtime:addEventListener("key", function(event) print(event.keyName, event.phase) end)