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msg_server_play_move.go
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msg_server_play_move.go
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package keeper
import (
"context"
"strconv"
"strings"
sdk "github.com/cosmos/cosmos-sdk/types"
sdkerrors "github.com/cosmos/cosmos-sdk/types/errors"
rules "github.com/xavierlepretre/checkers/x/checkers/rules"
"github.com/xavierlepretre/checkers/x/checkers/types"
)
func (k msgServer) PlayMove(goCtx context.Context, msg *types.MsgPlayMove) (*types.MsgPlayMoveResponse, error) {
ctx := sdk.UnwrapSDKContext(goCtx)
storedGame, found := k.Keeper.GetStoredGame(ctx, msg.IdValue)
if !found {
return nil, sdkerrors.Wrapf(types.ErrGameNotFound, "game not found %s", msg.IdValue)
}
// Is the game already won? Can happen when it is forfeited.
if storedGame.Winner != rules.NO_PLAYER.Color {
return nil, types.ErrGameFinished
}
// Is it an expected player?
var player rules.Player
if strings.Compare(storedGame.Red, msg.Creator) == 0 {
player = rules.RED_PLAYER
} else if strings.Compare(storedGame.Black, msg.Creator) == 0 {
player = rules.BLACK_PLAYER
} else {
return nil, types.ErrCreatorNotPlayer
}
// Is it the player's turn?
game, err := storedGame.ParseGame()
if err != nil {
panic(err.Error())
}
if !game.TurnIs(player) {
return nil, types.ErrNotPlayerTurn
}
// Make the player pay the wager at the beginning
err = k.Keeper.CollectWager(ctx, &storedGame)
if err != nil {
return nil, err
}
// Do it
captured, moveErr := game.Move(
rules.Pos{
X: int(msg.FromX),
Y: int(msg.FromY),
},
rules.Pos{
X: int(msg.ToX),
Y: int(msg.ToY),
},
)
if moveErr != nil {
return nil, sdkerrors.Wrapf(moveErr, types.ErrWrongMove.Error())
}
storedGame.MoveCount++
storedGame.Deadline = types.FormatDeadline(types.GetNextDeadline(ctx))
storedGame.Winner = game.Winner().Color
// Remove from or send to the back of the FIFO
nextGame, found := k.Keeper.GetNextGame(ctx)
if !found {
panic("NextGame not found")
}
if storedGame.Winner == rules.NO_PLAYER.Color {
k.Keeper.SendToFifoTail(ctx, &storedGame, &nextGame)
} else {
k.Keeper.RemoveFromFifo(ctx, &storedGame, &nextGame)
// Pay the winnings to the winner
k.Keeper.MustPayWinnings(ctx, &storedGame)
k.Keeper.MustRegisterPlayerWin(ctx, &storedGame)
}
// Save for the next play move
storedGame.Game = game.String()
storedGame.Turn = game.Turn.Color
k.Keeper.SetStoredGame(ctx, storedGame)
k.Keeper.SetNextGame(ctx, nextGame)
ctx.GasMeter().ConsumeGas(types.PlayMoveGas, "Play a move")
// What to emit
ctx.EventManager().EmitEvent(
sdk.NewEvent(sdk.EventTypeMessage,
sdk.NewAttribute(sdk.AttributeKeyModule, types.ModuleName),
sdk.NewAttribute(sdk.AttributeKeyAction, types.PlayMoveEventKey),
sdk.NewAttribute(types.PlayMoveEventCreator, msg.Creator),
sdk.NewAttribute(types.PlayMoveEventIdValue, msg.IdValue),
sdk.NewAttribute(types.PlayMoveEventCapturedX, strconv.FormatInt(int64(captured.X), 10)),
sdk.NewAttribute(types.PlayMoveEventCapturedY, strconv.FormatInt(int64(captured.Y), 10)),
sdk.NewAttribute(types.PlayMoveEventWinner, storedGame.Winner),
),
)
// What to inform
return &types.MsgPlayMoveResponse{
IdValue: msg.IdValue,
CapturedX: int64(captured.X),
CapturedY: int64(captured.Y),
Winner: storedGame.Winner,
}, nil
}