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Simple IDE for GLSL (cross-plateform / written in JAVA), with autocompletion and dynamic compilation errors displayed on code.

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courgeon/GLSL_SIDE

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GLSL_SIDE

Simple IDE for GLSL (cross-platform written in JAVA), with autocompletion and dynamic compilation errors displayed on code.

Notes :

  • This is an alpha release, always keep a copy of your GLSL files, just in case.... ;)
  • Do not hesitate to give me feedback.
  • This is not yet tested on ATI cards, it's on my todo list
  • The IDE is a bit oriented towards my custom 3D engine, which supports coding all shader stages in a single file: I have a precompiler that splits code. Do not be surprised you if the "#?" tags are not recognized by your official GLSL compilator :)

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Simple IDE for GLSL (cross-plateform / written in JAVA), with autocompletion and dynamic compilation errors displayed on code.

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