Added support for Tiled animated tiles #190
Merged
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This will allow the running of animations from Tile Layers. The SpriteBatch extension methods have been modified to now accept an optional parameter of a GameTime instance. If one is not provided, the animations will only show the first tile of the animation. The core of the change is that now all TiledTile objects will potentially have a reference to a TiledTileSetTile which contains all the information about the animation. This also has the side-effect of being able to access the Additional Properties of the tileset tiles.
Things that will need to be updated in the future:
The TiledMaps Demo has been updated to utilize the new functionality.