Fixes incorrect rendering of flipped animation tiles #846
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This PR fixes the incorrect rendering of flipped tiles that are animated.
The reason this bug occurred was that when the vertex buffer got updated with the next animation frame texture, it pulled the default orientation instead of the flipped version.
I opted to add a dictionary of the flipped vectors to the animation frames. This dictionary only gets loaded with the necessary orientations of flipped vectors needed for rendering. I thought this was a better option than recalculating all of the necessary flipping in the update loop. This adds a bit more memory overhead, but should run faster.
Feel free to reach out if you have any questions. I have some footage of the before and after I can show if you are interested.