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Right now, due to limitations in my event handler, if you fire an event while handling an event, you segfault. This will not do. I need, for example, to setup an event handler to respawn Beings after they die, and the respawn function will itself fire beforeRespawn and afterRespawn events. I need this to work.
The text was updated successfully, but these errors were encountered:
Right now, due to limitations in my event handler, if you fire an event while handling an event, you segfault. This will not do. I need, for example, to setup an event handler to respawn Beings after they die, and the respawn function will itself fire beforeRespawn and afterRespawn events. I need this to work.
The text was updated successfully, but these errors were encountered: