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Player (and Creature?) Attributes #59

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crankycyclops opened this issue Dec 10, 2012 · 1 comment
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Player (and Creature?) Attributes #59

crankycyclops opened this issue Dec 10, 2012 · 1 comment
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@crankycyclops
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Players and creatures should have a certain number of attributes. Players can have up to a certain number of attributes and must distribute them. Then, attributes are used to calculate probabilities of hitting during an attack, defending, etc.

Also, there would be a profile command (synonyms: attributes, attrib, profile, stats) that would display a summary of these. Scripts can change these values for creatures and players.

@ghost ghost assigned crankycyclops Dec 10, 2012
@crankycyclops
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During combat, creature will pick with certain probability the weapon in its inventory that deals the highest amount of damage. This probability will be influenced by the creature's attributes :)

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