You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Feb 7, 2020. It is now read-only.
Players and creatures should have a certain number of attributes. Players can have up to a certain number of attributes and must distribute them. Then, attributes are used to calculate probabilities of hitting during an attack, defending, etc.
Also, there would be a profile command (synonyms: attributes, attrib, profile, stats) that would display a summary of these. Scripts can change these values for creatures and players.
The text was updated successfully, but these errors were encountered:
During combat, creature will pick with certain probability the weapon in its inventory that deals the highest amount of damage. This probability will be influenced by the creature's attributes :)
Players and creatures should have a certain number of attributes. Players can have up to a certain number of attributes and must distribute them. Then, attributes are used to calculate probabilities of hitting during an attack, defending, etc.
Also, there would be a profile command (synonyms: attributes, attrib, profile, stats) that would display a summary of these. Scripts can change these values for creatures and players.
The text was updated successfully, but these errors were encountered: