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arena_sprint.des
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arena_sprint.des
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{{
-- This is an arena. If you kill everything before the time limit you win gold,
-- arena points, and get some extra time to rest. Shops are very important here.
-- When the last monster spawns, you get about 60 turns before the round ends.
--
-- Difficulty ramps up quickly. The first boss (round 5) is hard if you don't
-- use items or god powers. There's enough gold at the start to get a decent
-- item or two by round 5. The first two bosses tend to die fast. Later ones
-- are a different matter.
--
-- Every fifth fight is a boss. You get a rune after them. Unlike normal rounds,
-- they will end as soon as you kill the boss. Many of them have their HP/HD
-- messed with. After round 27, bosses come every 3rd round. The reward for
-- killing a boss is an "acquire any" item.
--
-- 1/5 of all normal rounds are lightning rounds. To win, you only need to
-- survive. Killing all the monsters will be nearly impossible because of how
-- fast they spawn.
--
-- After round 27 the orb will drop, but picking it up is optional. You can do
-- so to win, or for massive arena points. Round 42 is the final one.
-- That round will give you the 10th rune if you survive, but it's designed to
-- be almost impossible without extreme tactics (like using tomb cards or quad
-- damage). It is much harder than anything you will find in a zig.
--
-- Arena points are just for style. The formula is:
-- (1 + (enemies_killed)) * (round number) * (multiplier)
-- with "multiplier" getting +1 for every round you fully clear (kill everyone)
-- and +2 for boss kills. It resets to 1 if you fail to clear a round, and 27 if
-- you are carrying the orb. Therefore, points are mostly skill, but there is
-- a substantial luck factor.
--
-- As for gold, the amount you gain is based on your score multiplier (up to
-- x5) and the current round number. Enemies killed is not a factor.
--
-- Killing all the enemies can be very hard, and a lot of luck is involved. You
-- only get about 60 turns to kill the last enemy, and it might spawn in a far
-- away spot. This is intentional.
--
-- XXX: Zin is overpowered.
function arena_sprint_is_boss_round(round_id)
return (round_id < 27 and round_id % 5 == 0) or (round_id > 27 and round_id % 3 == 0)
end
function arena_sprint_spawn_enemies(data)
local sp = dgn.find_marker_positions_by_prop(data.spawn_dir, 1)
for _, pos in ipairs(sp) do
if data.num_spawned >= data.round_enemies then
break
end
if crawl.one_chance_in(#sp) then
if arena_sprint_is_boss_round(data.round_id) and not data.boss_spawned then
local dude = dgn.create_monster(pos.x, pos.y, data.monster_set[2])
if dude then
dude.set_prop("boss_mons", 1)
dude.beh = mons.behaviour("wander")
data.num_spawned = data.num_spawned + 1
data.boss_spawned = true
dgn.apply_area_cloud(pos.x, pos.y, 10, 10, 1, 1,
"translocational energy", "other", -1)
crawl.dpr("Spawned " .. crawl.grammar(dude.name, "a") .. " (" .. data.spawn_timer .. ").")
end
else
local dude = dgn.create_monster(pos.x, pos.y, data.monster_set[1])
if dude then
if dude.experience > 0 then
-- Plants, fungi, etc, don't count
dude.set_prop("arena_slave", 1)
data.num_spawned = data.num_spawned + 1
end
dude.beh = mons.behaviour("wander")
dgn.apply_area_cloud(pos.x, pos.y, 10, 10, 1, 1,
"translocational energy", "other", -1)
crawl.dpr("Spawned " .. crawl.grammar(dude.name, "a") .. " (" .. data.spawn_timer .. ").")
end
end
end
end
end
function arena_sprint_end_round(data)
data.between_rounds = true
local you_x, you_y = you.pos()
-- Place orb / rune
if arena_sprint_is_boss_round(data.round_id) then
crawl.mpr("A rune of Zot has appeared.", "orb")
dgn.create_item(you_x, you_y, data.monster_set[3])
data.time_left = 1500 + crawl.random2(500)
if data.round_id > 27 then
local p = dgn.find_marker_positions_by_prop("centre_point", 1)[1]
dgn.grid(p.x, p.y, "exit_dungeon")
if data.round_id < 42 then
crawl.mpr("The exit has re-opened... for now.", "orb")
else
crawl.mpr("The exit has re-opened.", "orb")
end
end
elseif data.round_id == 27 then
crawl.mpr("The Orb of Zot has appeared in the centre of the arena!", "orb")
local p = dgn.find_marker_positions_by_prop("centre_point", 1)[1]
dgn.create_item(p.x, p.y, "orb of zot")
data.time_left = 1500 + crawl.random2(500)
end
-- Guarantee at least 15 turns of rest
data.time_left = data.time_left + 150
-- Scoring
local style_gain = (1 + data.num_killed) * data.round_id
local gold_gain = 10 * data.round_id
if you.have_orb() and data.style_mult < 27 then
data.style_mult = 27
end
if data.num_killed >= data.round_enemies or data.lightning_round then
data.style_mult = data.style_mult + 1
if arena_sprint_is_boss_round(data.round_id) then
crawl.mpr("<yellow>You have won a prize for killing the boss!</yellow>", "warning")
-- Extra score multiplier for killing the boss.
data.style_mult = data.style_mult + 1
-- Reward for boss kills. Doesn't come identified...
dgn.create_item(you_x, you_y, "acquire any")
dgn.create_item(you_x, you_y, "potion of experience q:1 ident:all")
else
crawl.mpr("<yellow>Victory!</yellow>", "warning")
end
crawl.mpr("Score multiplier: " .. data.style_mult .. "x", "intrinsic_gain")
-- Gold multiplier is capped at 5x
gold_gain = gold_gain * math.min(data.style_mult, 5)
else
if you.have_orb() and data.style_mult > 27 then
data.style_mult = 27
crawl.mpr("Score multiplier reset to 27x", "intrinsic_gain")
elseif data.style_mult > 1 then
crawl.mpr("You lost your score multiplier.", "intrinsic_gain")
data.style_mult = 1
end
end
style_gain = style_gain * data.style_mult
local style_points = dgn.persist.arena_style_points + style_gain
dgn.persist.arena_style_points = style_points
if style_points > 1 then
crawl.mpr("You now have " .. style_points .. " arena points " ..
"(gained " .. style_gain .. ").", "intrinsic_gain")
else
crawl.mpr("You now have 1 arena point.", "intrinsic_gain")
end
crawl.take_note("Arena points: " .. style_points ..
" (+" .. style_gain .. ") [x" .. data.style_mult .. "]",
"intrinsic_gain")
dgn.create_item(you_x, you_y, "gold q:" .. gold_gain)
-- This dismisses *every* monster on the entire level, including
-- your allies.
local gxm, gym = dgn.max_bounds()
for p in iter.rect_iterator(dgn.point(1, 1), dgn.point(gxm - 2, gym - 2)) do
local dude = dgn.mons_at(p.x, p.y)
if dude then
dgn.apply_area_cloud(p.x, p.y, 5, 10, 1, 1,
"translocational energy", "other", 10)
dude.dismiss()
end
end
if data.round_id == 42 then
crawl.mpr("<white>The arena falls silent. Everyone but you is dead.</white>")
crawl.mpr("<white>There is nothing to do now but take the Orb and leave.</white>")
crawl.mpr("<white>Congratulations, champion.</white>")
data.finished = true
else
data.round_id = data.round_id + 1
end
crawl.more()
end
function arena_sprint_ominous_countdown(time_left, waiting)
if not waiting then
if time_left > 0
and (time_left == 500
or time_left == 200
or time_left == 150
or time_left == 100
or (time_left <= 50 and time_left % 10 == 0))
then
crawl.mpr(time_left / 10 .. "...", "duration")
elseif time_left <= 0 then
crawl.mpr("Time's up!", "duration")
--crawl.more()
crawl.mpr("The arena falls silent.")
end
elseif time_left == 20 and waiting then
-- There was more of a countdown here, but it felt too spammy.
crawl.mpr("<yellow>Get ready!</yellow>", "warning")
end
end
function arena_sprint_get_monster_set(round, boss)
if not boss then
if round == 27 then
return {"place:Zot:$ / orb guardian w:70 / tiamat / " ..
"orb of fire / electric golem / killer klown / " ..
"ancient lich / moth of wrath"}
end
local mon_set = {}
-- First two rounds have a more limited, less lethal set.
if round == 1 and crawl.coinflip() then
return {"place:D:2 / place:D:4 / w:4 sigmund / w:2 jessica / w:2 terence"}
elseif round <= 2 then
mon_set = {
"place:D:3 / place:D:5 / w:4 sigmund / w:2 jessica / w:2 terence",
"goblin / hobgoblin / kobold / big kobold / ijyb w:6 / pikel w:4",
"rat / quokka / river rat / porcupine / w:2 hell rat / w:6 purgy",
"ball python / adder w:15 / water moccasin w:5",
"orc w:40 / orc wizard w:8 / orc priest w:5 / w:5 orc warrior / blork the orc",
"gnoll w:35 / hound w:5 / gnoll sergeant / gnoll shaman / crazy yiuf",
"lesser demon w:30 / grinder w:3 / w:2 eustachio",
"zombie / skeleton / wight w:5 / necrophage / phantom w:5",
"worker ant / soldier ant w:2 / queen ant w:1 / killer bee w:2",
"ooze / w:5 jelly",
"giant cockroach w:20 / scorpion / worm"
}
elseif round <= 5 then
mon_set = {
-- Branches: D, Orc, Elf, Lair, Shoals, Swamp, Spider, Snake, Slime,
-- Hive, Crypt, Pan, Tomb
"place:D:6 w:15 / place:D:10 w:15 / w:2 edmund / w:2 maurice /\
w:1 psyche / w:1 joseph",
"w:30 place:Orc / orc wizard / orc warrior / w:3 orc knight /\
orc priest / orc high priest w:1 / blork the orc w:3 / urug w:1",
"w:2 place:Elf / w:24 deep elf mage",
"place:Lair / sheep / w:5 yak / w:5 crocodile / w:3 basilisk /\
w:1 death yak / river rat / hell rat / porcupine",
"w:20 merfolk / w:5 siren / hippogriff / centaur / w:5 griffon /\
w:1 harpy / w:5 cyclops / w:1 snapping turtle",
"w:5 bog body / w:5 giant leech / insubstantial wisp / w:5 swamp drake /\
giant frog / w:2 spiny frog / w:2 hydra / w:2 vampire mosquito",
"w:20 scorpion / w:2 boulder beetle / w:12 jumping spider /\
w:5 tarantella / w:5 redback / w:1 wolf spider",
"w:15 adder / ball python / water moccasin / naga / w:2 black mamba /\
w:1 naga mage / w:1 naga warrior",
"jelly / w:5 ooze / giant eyeball / w:2 shining eye",
"killer bee w:20 / w:5 queen bee",
"zombie / skeleton / wight / necrophage /\
phantom w:5 / w:1 josephine",
"w:7 ice devil / rust devil w:5 / orange demon / red devil w:5 /\
sixfirhy w:2 / hellwing",
"w:20 mummy / w:5 guardian mummy / w:5 menkaure",
-- Fire, Air, Earth, Water, Death
"w:20 fire bat / fire elemental / w:5 fire drake / w:5 mottled dragon",
"steam dragon / w:5 air elemental / w:1 wind drake / w:5 lightning spire /\
w:30 sky beast / insubstantial wisp",
"w:15 earth elemental / w:5 gargoyle / w:5 boulder beetle /\
w:15 rust devil / w:15 iron imp",
"w:20 ice beast / w:20 simulacrum / w:5 water elemental",
"wight / wraith / w:15 spectral thing",
-- Misc
"kobold / big kobold / w:3 kobold demonologist / w:2 sonja",
"jackal w:1 / hound w:5 / wolf w:20 / hell hound w:7 / w:3 grum",
"ogre w:35 / two-headed ogre / ogre mage w:5 / w:2 erolcha",
"giant frog w:20 / blink frog w:6 / spiny frog w:6 / prince ribbit w:2",
"gnoll / gnoll shaman / gnoll sergeant / hound / wolf",
-- Gimmicks
"neqoxec", "orc priest", "vampire bat",
"kobold name:kamikaze_kobold n_rpl n_noc n_des perm_ench:inner_flame"
}
elseif round <= 10 then
mon_set = {
-- Branches: D, Orc, Elf, Lair, Shoals, Swamp, Spider, Snake, Slime,
-- Hive, Crypt, Pan, Tomb
"place:D:11 w:15 / place:D:14 w:15 / w:2 erica / w:2 harold /\
w:1 rupert",
"w:20 place:Orc:$ / orc wizard / orc warrior / orc knight /\
orc priest / orc high priest w:3 / orc sorcerer w:2 /\
orc warlord w:1 / urug w:2",
"place:Elf",
"place:Lair:5 w:30 / rupert w:1",
"place:Shoals",
"place:Swamp",
"place:Spider",
"place:Snake",
"jelly / giant eyeball / w:2 shining eye /\
w:2 golden eye / w:2 eye of draining / w:1 slime creature",
"killer bee w:15 / w:5 queen bee / w:1 oklob plant",
"w:3 skeletal warrior / wight / necrophage / zombie w:5 /\
skeleton w:5 / flayed ghost w:5 / phantom w:5 /\
shadow w:3 / silent spectre / w:4 josephine",
"common demon",
"mummy / w:5 guardian mummy / w:1 mummy priest",
-- Fire, Air, Earth, Water, Death
"fire bat / fire elemental / fire drake / mottled dragon /\
w:5 sun demon / w:2 efreet / hell hound",
"steam dragon / air elemental / w:3 wind drake / lightning spire /\
w:20 sky beast / insubstantial wisp",
"earth elemental w:15 / gargoyle w:5 / boulder beetle /\
rust devil / iron imp / w:5 iron troll",
"ice beast / ogre simulacrum / water elemental",
"wraith w:20 / w:5 eidolon / phantasmal warrior / w:2 nergalle",
-- Misc
"centaur w:20 / centaur warrior w:2 / nessos w:1",
"ugly thing",
"giant leech / worm",
"ogre w:15 / two-headed ogre / ogre mage w:5 / w:1 erolcha",
"troll / deep troll w:12 / iron troll w:2",
"fire drake / swamp drake / steam dragon / swamp dragon /\
mottled dragon / komodo dragon",
"necrophage / w:2 ghoul / bog body",
"shapeshifter hd:7",
"polar bear",
-- Gimmicks
"neqoxec", "deep elf mage always_corpse",
"kobold name:kamikaze_kobold n_rpl n_noc n_des perm_ench:inner_flame",
"dwarf name:drunken n_adj n_des n_noc perm_ench:confusion",
"hungry ghost"
}
elseif round <= 15 then
mon_set = {
-- Branches: D, Orc, Elf, Lair, Shoals, Swamp, Spider, Snake, Slime,
-- Hive, Crypt, Pan, Tomb
"place:D:$ w:24 / w:1 louise / w:1 norris / w:1 donald / w:1 maud",
"w:20 place:Orc:$ / orc wizard / orc sorcerer w:3 / orc warrior / orc knight /\
orc warlord w:3 / orc priest / orc high priest w:4 / urug w:3",
"place:Elf:$",
"place:Lair:$ w:100 / hydra / catoblepas / dire elephant / w:5 gastronok",
"place:Shoals:$ w:20 / w:6 merfolk avatar / w:5 harpy",
"place:Swamp:$ w:20 / w:6 hydra / w:5 swamp dragon",
"place:Spider:$ w:20 / w:5 wolf spider / w:5 orb spider / w:2 emperor scorpion",
"place:Snake:$ w:20 / w:5 naga mage / w:5 naga warrior / w:5 greater naga",
"place:Slime",
"killer bee / queen bee / w:1 oklob plant",
"place:Crypt / w:2 josephine",
"common demon w:30 / kobold demonologist w:5 / frances w:3",
"mummy / w:5 guardian mummy / w:2 mummy priest / w:1 sphinx",
-- Fire, Air, Earth, Water, Death
"w:5 fire bat / fire elemental / fire drake / mottled dragon /\
sun demon / efreet / hell hound /\
hell hog / w:5 fire crab",
"w:1 storm dragon / air elemental / w:5 wind drake / w:17 sky beast /\
insubstantial wisp",
"earth elemental w:20 / boulder beetle /\
rust devil / w:5 iron troll / w:1 roxanne /\
w:2 iron dragon / w:3 iron elemental",
"ice beast / hydra simulacrum / stone giant simulacrum /\
golden dragon simulacrum / spriggan simulacrum / water elemental",
"wraith / eidolon / phantasmal warrior / w:2 nergalle",
-- Misc
"centaur w:15 / centaur warrior w:5 / nessos w:1",
"w:15 ugly thing / w:1 kirke",
"vampire mosquito / hornet w:5 / wasp",
"ogre mage / w:5 deep elf mage / vampire mage / naga mage",
"troll / deep troll / iron troll",
"fire drake w:5 / swamp drake / swamp dragon /\
mottled dragon w:5 / komodo dragon w:5 / lindwurm w:5 /\
fire dragon w:5 / ice dragon w:5 / storm dragon w:1",
"necrophage / ghoul / bog body",
"shapeshifter",
-- Gimmicks
"neqoxec", "deep elf mage always_corpse",
"moth of wrath / w:20 hill giant", "ball lightning",
"boulder beetle", "orb spider", "redback / sea snake w:3",
"hungry ghost / w:5 harpy", "shining eye"
}
elseif round <= 20 then
mon_set = {
-- Branches: D, Orc, Elf, Shoals, Swamp, Spider, Snake, Slime,
-- Blade, Forest, Crypt, Pan, Tomb, Hell
"place:D:$ w:30 / w:1 nikola / w:1 frederick",
"place:Orc:$ / orc sorcerer w:3 / orc knight / orc warlord w:3 /\
iron troll w:5 / stone giant w:5 / orc high priest w:4",
"deep elf high priest / deep elf demonologist / deep elf annihilator /\
deep elf sorcerer / deep elf death mage / deep elf blademaster /\
deep elf master archer / place:Elf:$ w:200",
"place:Shoals:$ w:30 / merfolk javelineer / merfolk impaler /\
merfolk aquamancer",
"place:Swamp:$ / hydra / swamp dragon / w:5 green death",
"place:Spider:$ / wolf spider / orb spider / w:5 emperor scorpion /\
w:5 ghost moth",
"place:Snake:$ / naga mage / naga warrior / greater naga /\
guardian serpent / anaconda",
"place:Slime:$",
"dancing weapon",
"place:Forest",
"place:Crypt:$",
"common demon w:30 / greater demon w:5",
"mummy / w:5 guardian mummy / w:2 mummy priest / w:5 sphinx",
"place:Hell w:30 / geryon w:1",
-- Fire, Air, Earth, Water, Death
"fire elemental / fire dragon / sun demon / efreet / hell hound /\
hell hog / fire crab / fire giant / w:5 balrug / w:1 margery /\
w:2 azrael",
"storm dragon / air elemental / w:5 wind drake / spriggan air mage /\
insubstantial wisp / w:3 titan / w:1 nikola",
"earth elemental / w:5 iron golem / stone giant /\
rust devil / w:5 iron troll / w:1 iron giant /\
w:2 iron dragon / w:3 iron elemental / w:2 quicksilver dragon",
"hydra simulacrum / stone giant simulacrum /\
golden dragon simulacrum / spriggan simulacrum / water elemental /\
ice devil / merfolk aquamancer / frost giant",
"death cob / death yak / death drake w:5 / deep elf death mage /\
death knight / death ooze / green death",
-- Misc
"centaur / centaur warrior",
"yaktaur w:15 / yaktaur captain w:5",
"ugly thing w:15 / w:1 kirke",
"ogre mage / w:5 deep elf mage / vampire mage / naga mage /\
lich / w:5 ancient lich / w:1 frederick",
"hill giant / stone giant / w:5 frost giant / w:5 fire giant /\
w:1 titan",
"fire dragon / ice dragon / storm dragon / w:5 shadow dragon /\
w:5 golden dragon / w:1 xtahua",
"yak / sheep / death yak / apis / catoblepas",
"glowing shapeshifter",
"hell knight / w:5 necromancer / w:1 margery",
"wraith / wight / phantasmal warrior / skeletal warrior /\
vampire / ghoul / mummy / flayed ghost / bone dragon / death cob /\
profane servitor",
"vault guard / necromancer / hell knight / wizard /\
killer klown",
"base draconian / w:1 nonbase draconian",
"golden eye / shining eye / giant eyeball / eye of devastation /\
great orb of eyes / eye of draining / w:5 ophan",
"vampire / vampire knight / vampire mage / w:1 jory",
-- Gimmicks
"neqoxec", "smoke demon", "catoblepas",
"moth of wrath / w:20 stone giant", "ball lightning",
"boulder beetle", "orb spider",
"hungry ghost / harpy", "shining eye", "tormentor",
"skeletal warrior / w:5 skeletal warrior ; blowgun . needle ego:confusion"
}
elseif round <= 26 then
mon_set = {
-- Branches: Vaults, Orc, Elf, Shoals, Swamp, Spider, Snake, Slime,
-- Blade, Forest, Crypt, Pan, Tomb, Hell
"vault guard w:50 / ancient lich w:5 / lich / yaktaur /\
yaktaur captain w:3 / stone giant / shadow dragon /\
titan w:5",
"w:20 place:Orc:$ / orc sorcerer w:3 / orc knight / orc warlord w:5 /\
iron troll w:5 / stone giant w:5 / orc high priest w:4 /\
moth of wrath",
"deep elf high priest / deep elf demonologist / deep elf annihilator /\
deep elf sorcerer / deep elf death mage / deep elf blademaster /\
deep elf master archer / place:Elf:$ w:70",
"place:Shoals:$ / merfolk javelineer / merfolk impaler /\
merfolk aquamancer",
"hydra / swamp dragon / green death / death drake",
"place:Spider:$ w:5 / wolf spider / orb spider / emperor scorpion /\
ghost moth / moth of wrath",
"place:Snake:$ w:5 / naga mage / naga warrior / w:20 greater naga /\
guardian serpent / w:5 anaconda",
"place:Slime:$ / acid blob / azure jelly / great orb of eyes",
"dancing weapon",
"place:Forest:$ w:20 / spriggan defender / spriggan rider /\
spriggan air mage / spriggan druid w:3 / spriggan berserker",
"place:Crypt:$ w:25 / w:3 lich / w:5 vampire knight /\
w:2 boris / w:2 curse skull",
"any demon w:30 / pandemonium lord",
"place:Tomb:$ w:70 / sphinx w:20 / greater mummy",
"place:Hell w:25 / geryon w:2 / nellie w:2",
-- Elements/hells, Holy
"place:Dis:$ w:20 / hell sentinel / iron dragon / quicksilver dragon /\
iron elemental / stone giant / iron giant",
"w:5 orb of fire / brimstone fiend / balrug / hellion /\
fire giant / sun demon / fire vortex",
"place:Coc:$ w:20 / ice fiend / blizzard demon / ice devil",
"spriggan air mage / w:5 titan / w:5 electric golem / wind drake /\
air elemental / ball lightning / storm dragon",
"shadow fiend / reaper / shadow dragon / death drake /\
deep elf death mage / lich w:15 / ancient lich w:5 /\
death knight w:5 / place:Tar:$ w:40",
"daeva / angel / cherub / pearl dragon / ophan / apis",
-- Misc
"centaur warrior",
"yaktaur / yaktaur captain",
"ugly thing",
"lich / w:5 ancient lich / w:2 boris",
"stone giant / frost giant / fire giant / titan / w:1 chuck",
"fire dragon / ice dragon / storm dragon / shadow dragon /\
golden dragon / quicksilver dragon / iron dragon / w:1 xtahua",
"glowing shapeshifter",
"hell knight w:20 / w:1 margery",
"vault guard / necromancer / hell knight / wizard /\
killer klown",
"base draconian / w:5 nonbase draconian",
"golden eye / shining eye / giant eyeball / eye of devastation /\
great orb of eyes / eye of draining / w:5 ophan",
"vampire knight / vampire mage / w:1 jory",
"hellion / hell sentinel / hell beast / hell hog / hell knight /\
hell hound / hellephant / hellwing / w:2 nellie",
"profane servitor w:20 / angel / daeva / cherub / seraph w:5",
-- Gimmicks
"neqoxec", "smoke demon", "catoblepas",
"moth of wrath / w:20 ettin", "orb spider", "fire crab",
"boulder beetle",
"shining eye", "tormentor", "tentacled monstrosity",
"skeletal warrior / skeletal warrior ; blowgun . needle ego:confusion",
"unseen horror / lorocyproca / shadow wraith / ghost moth",
"curse toe / w:20 wandering mushroom / w:4 murray",
"reaper / hell beast / geryon w:1",
"ghost moth / w:30 lorocyproca / eye of draining",
"giant eyeball w:5 / ettin",
"executioner / w:1 ignacio",
"ghost moth / moth of wrath / w:30 vampire mosquito"
}
elseif round <= 36 then
mon_set = {
-- Branches: Vaults, Orc, Elf, Shoals, Swamp, Spider, Snake, Slime,
-- Blade, Forest, Crypt, Pan, Tomb, Hell
"vault guard / ancient lich w:5 / lich / yaktaur /\
yaktaur captain w:3 / stone giant / shadow dragon /\
titan w:5 / golden dragon / glowing shapeshifter",
"orc sorcerer / orc knight / orc warlord /\
iron troll w:5 / stone giant w:5 / orc high priest /\
moth of wrath",
"deep elf high priest / deep elf demonologist / deep elf annihilator /\
deep elf sorcerer / deep elf death mage / deep elf blademaster /\
deep elf master archer / place:Elf:$ w:20",
"place:Shoals:$ / merfolk javelineer / merfolk impaler /\
merfolk aquamancer",
"green death / death drake",
"place:Spider:$ w:5 / orb spider w:5 / emperor scorpion /\
ghost moth / moth of wrath",
"place:Snake:$ w:2 / w:40 greater naga / guardian serpent / w:5 anaconda",
"place:Slime:$ / w:30 acid blob / azure jelly / giant eyeball /\
eye of draining",
"dancing weapon ; bardiche",
"spriggan defender / spriggan air mage / spriggan druid /\
spriggan berserker / spriggan rider",
"lich / w:5 ancient lich / w:1 curse skull / w:5 curse toe",
"any demon w:20 / pandemonium lord",
"place:Tomb:$ w:30 / sphinx w:20 / greater mummy",
"hellephant w:15 / w:1 nellie",
-- Elements/hells, Holy
"hell sentinel / iron dragon / quicksilver dragon /\
iron elemental / stone giant / cacodemon",
"orb of fire / brimstone fiend / balrug / hellion /\
fire giant / sun demon",
"place:Coc:$ w:20 / ice fiend / blizzard demon / ice devil /\
white draconian",
"spriggan air mage / titan / electric golem / ball lightning /\
storm dragon",
"shadow fiend / reaper / shadow dragon / death drake /\
deep elf death mage / ancient lich /\
death knight w:5 / place:Tar:$ w:40",
"daeva / angel / cherub / pearl dragon w:20 / ophan / apis",
-- Misc
"yaktaur captain",
"lich / ancient lich",
"stone giant / w:15 frost giant / w:15 fire giant / w:15 titan",
"w:5 fire dragon / w:5 ice dragon / w:7 storm dragon / shadow dragon /\
golden dragon / quicksilver dragon / iron dragon",
"glowing shapeshifter hd:20",
"w:5 base draconian / nonbase draconian",
"golden eye / shining eye / giant eyeball / eye of devastation /\
great orb of eyes / eye of draining / w:5 ophan",
"w:20 hellion / hell sentinel / hell beast / hell hog / hell knight /\
hell hound / hellephant / hellwing / w:2 nellie",
"profane servitor w:25 / angel / daeva / cherub / seraph",
-- Gimmicks
"neqoxec", "smoke demon", "catoblepas",
"moth of wrath / w:20 ettin", "orb spider", "fire crab",
"boulder beetle",
"shining eye", "tormentor",
"unseen horror / lorocyproca / shadow wraith / ghost moth",
"reaper / hell beast / geryon w:1",
"ghost moth / w:30 lorocyproca / eye of draining",
"giant eyeball w:5 / tentacled monstrosity",
"executioner / w:1 ignacio / w:5 death drake",
"ghost moth / moth of wrath / vampire mosquito",
-- Aaaarggghhhhh!
"daeva / w:15 angel",
"greater mummy / mummy priest / guardian mummy",
"air elemental name:greater n_adj perm_ench:tornado col:lightcyan / air elemental w:20",
"iron golem hd:20 col:magenta name:orb_golem n_rpl n_des n_spe spells:orb_of_destruction.70.natural",
"brimstone fiend / ice fiend / shadow fiend / executioner / hell sentinel",
"titan / spriggan air mage / blizzard demon / w:20 sky beast",
"sphinx / place:Tomb:$",
"orb of fire / orb of fire name:orb_of_ice n_rpl n_des spells:glaciate.80.magical col:lightblue tile:mons_orb_of_ice /\
orb of fire name:orb_of_electricity n_rpl n_des spells:chain_lightning.80.magical col:yellow tile:mons_orb_of_electricity",
"hellion / w:5 efreet"
}
else -- Because somehow, the above stuff was too easy.
mon_set = {
-- Branches: Vaults, Orc, Elf, Shoals, Swamp, Spider, Snake, Slime,
-- Blade, Forest, Crypt, Pan, Tomb, Hell
"vault guard / ancient lich w:15 / deep elf master archer w:3 /\
titan w:15 / golden dragon w:20 / glowing shapeshifter hd:20",
"orc sorcerer / orc warlord w:20 / stone giant w:5 /\
orc high priest / moth of wrath",
"deep elf high priest / deep elf demonologist / deep elf annihilator /\
deep elf sorcerer / deep elf blademaster w:20 /\
deep elf master archer w:20",
"merfolk javelineer / merfolk impaler / merfolk aquamancer /\
blizzard demon / ice fiend",
"green death / death drake w:15",
"orb spider / emperor scorpion / ghost moth / moth of wrath",
"w:40 greater naga / guardian serpent / w:5 anaconda",
"w:30 acid blob / azure jelly / giant eyeball / eye of draining",
"dancing weapon ; bardiche ego:speed",
"spriggan air mage",
"w:15 ancient lich / w:6 curse toe",
"greater demon / pandemonium lord",
"sphinx w:20 / greater mummy",
"hellephant w:15 / w:1 nellie",
-- Elements/hells, Holy
"hell sentinel / quicksilver dragon w:20 / iron elemental / cacodemon",
"orb of fire w:20 / brimstone fiend / balrug / hellion w:20 /\
fire giant",
"ice fiend / blizzard demon / ice devil /\
white draconian annihilator",
"spriggan air mage / titan / electric golem w:20 /\
storm dragon",
"shadow fiend / reaper / shadow dragon / death drake /\
deep elf death mage / ancient lich /\
death knight w:5",
"daeva w:20 / angel / cherub / pearl dragon w:20 / ophan / apis",
-- Misc
"deep elf master archer",
"ancient lich",
"w:5 stone giant / w:15 frost giant / w:15 fire giant / w:20 titan",
"w:7 storm dragon / golden dragon w:15 /\
quicksilver dragon w:15 / iron dragon",
"glowing shapeshifter hd:20",
"nonbase draconian",
"golden eye / shining eye / giant eyeball w:15 / eye of devastation /\
great orb of eyes / eye of draining / w:5 ophan",
"w:30 hellion / hell sentinel / hell beast / hell hog / hell knight /\
hell hound / hellephant / w:2 nellie",
"profane servitor w:25 / angel w:5 / daeva / cherub w:5 / seraph w:15",
-- Gimmicks
"neqoxec", "smoke demon", "catoblepas",
"moth of wrath / w:20 ettin", "orb spider", "fire crab",
"boulder beetle",
"shining eye", "tormentor",
"unseen horror / lorocyproca / shadow wraith / ghost moth",
"reaper / hell beast / geryon w:1",
"ghost moth / w:30 lorocyproca / eye of draining",
"giant eyeball w:5 / tentacled monstrosity",
"executioner / w:1 ignacio / w:5 death drake",
-- Just die already!
"daeva",
"greater mummy / mummy priest",
"air elemental name:greater n_adj perm_ench:tornado col:lightcyan",
"iron golem hd:20 col:magenta name:orb_golem n_rpl n_des n_spe spells:orb_of_destruction.70.natural",
"brimstone fiend / ice fiend / shadow fiend w:5 / hell sentinel",
"titan / spriggan air mage / blizzard demon",
"sphinx",
"orb of fire / orb of fire name:orb_of_ice n_rpl n_des spells:glaciate.80.magical col:lightblue tile:mons_orb_of_ice / " ..
"orb of fire name:orb_of_electricity n_rpl n_des spells:chain_lightning.80.magical col:yellow tile:mons_orb_of_electricity",
"hellion"
}
end
local picked = crawl.random2(#mon_set) + 1
crawl.dpr("Picking monster set " .. picked .. " of " .. #mon_set .. ": " ..
mon_set[picked])
return {mon_set[picked]}
else
local which_boss = math.floor(math.min(round, 27) / 5)
if round >= 27 then
which_boss = which_boss + math.floor((round - 27) / 3)
end
return dgn.persist.arena_sprint_boss_set[which_boss]
end
end
function arena_sprint_init_boss_table()
-- This is called once when the map is loaded, and pre-determines the order
-- of boss matches.
--
-- For the first two fights, there are five possible bosses per rune. The
-- next three have two possible per rune. The rest just have one (but the
-- order is random). The reason for doing it this way is because the early
-- bosses will be the ones you see the most often, so they call for the
-- most variety.
local bs = {}
if crawl.coinflip() then
bs[1] = {"place:Snake", "aizul hd:7 hp:120 / " ..
"naga warrior name:naga_warlord n_rpl n_des n_noc col:cyan hp:130 / " ..
"anaconda name:giant n_adj n_noc hp:130 col:lightred",
"serpentine rune of zot"}
else
bs[1] = {"place:Swamp", "the lernaean hydra / " ..
"wizard name:witch n_rpl n_des n_noc col:green hp:130 " ..
"spells:mephitic_cloud.15.wizard;" ..
"summon_hydra.15.wizard;" ..
"invisibility.15.wizard;" ..
"teleport_self.15.wizard.emergency",
"decaying rune of zot"}
end
if crawl.coinflip() then
bs[2] = {"place:Spider", "arachne hp:250 / " ..
"wolf spider name:dire n_adj n_noc col:blue hp:300 / " ..
"jumping spider name:phase_spider n_rpl n_des never_corpse " ..
"col:lightgreen spells:teleport_self.58.natural hp:300",
"gossamer rune of zot"}
else
bs[2] = {"place:Shoals", "polyphemus hp:350 / ilsuiw hp:250 / " ..
"merfolk avatar name:dimme tile:mons_dimme n_rpl n_des n_spe " ..
"col:lightmagenta hp:300 spells:avatar_song.160.natural;" ..
"malign_gateway.40.natural",
"barnacled rune of zot"}
end
if crawl.coinflip() then
-- Elementalist boss is from mu_elemental_laboratory
bs[3] = {"place:Elf w:300 / deep elf sorcerer / deep elf blademaster / " ..
"deep elf master archer / deep elf annihilator / deep elf high priest",
"fannar hp:400 hd:14 / " ..
"deep elf elementalist hp:400 " ..
"; robe ego:fire_resistance | " ..
"robe ego:cold_resistance | " ..
"robe ego:resistance . dagger ego:freezing | " ..
"dagger ego:flaming | dagger ego:electrocution",
"elven rune of zot"}
else
bs[3] = {"place:Forest:$ w:50 / spriggan druid w:2 / spriggan air mage w:5 / " ..
"spriggan berserker w:5", "agnes hp:335",
"mossy rune of zot"}
end
bs[4] = {"place:Slime", "dissolution hp:430 / " ..
"acid blob name:sulfuric n_adj col:white hp:450 / " ..
"great orb of eyes name:greater_orb_of_eyes n_rpl n_des n_noc col:green hp:600",
"slimy rune of zot"}
bs[5] = {"vault guard / place:Vaults", "mennas hp:250 / mara hp:300 / " ..
"vault guard name:captain n_suf n_noc col:lightcyan hp:800 hd:26",
"silver rune of zot"}
if crawl.coinflip() then
bs[5], bs[4] = bs[4], bs[5]
end
bs[6] = {"place:Dis:$", "dispater", "iron rune of zot"}
bs[7] = {"place:Tar:$", "ereshkigal", "bone rune of zot"}
bs[8] = {"place:Geh:$", "asmodeus", "obsidian rune of zot"}
bs[9] = {"place:Coc:$", "antaeus", "icy rune of zot"}
-- Pan sets are taken directly from pan.des
bs[10] = {"small abomination / small abomination / large abomination / " ..
"large abomination / neqoxec / neqoxec / cacodemon / " ..
"cacodemon / chaos spawn / chaos spawn", "mnoleg", "glowing rune of zot"}
bs[11] = {"hellwing / smoke demon / smoke demon / sixfirhy / " ..
"Green Death / blizzard demon / smoke demon / hellwing / " ..
"Green Death / hellwing", "lom lobon", "magical rune of zot"}
bs[12] = {"efreet / efreet / orange demon / orange demon / " ..
"sun demon / sun demon / ynoxinul / ynoxinul / balrug / balrug",
"cerebov", "fiery rune of zot"}
bs[13] = {"skeleton / skeleton / skeleton / " ..
"skeleton / soul eater / soul eater / lorocyproca / " ..
"executioner / executioner / executioner", "gloorx vloq",
"dark rune of zot"}
bs[14] = {"guardian mummy w:15 / mummy priest w:3 / greater mummy w:2",
"khufu hp:500", "golden rune of zot"}
-- Shuffle the above 9. We only wind up using 6 through 9
for i = 14, 7, -1 do
local r = crawl.random_range(6, i)
bs[i], bs[r] = bs[r], bs[i]
end
-- Final (and tenth) boss
bs[10] = {"pandemonium lord",
"ancient lich name:Master_Blaster n_rpl hd:30 hp:1500 col:lightmagenta " ..
"spells:fire_storm.32.wizard;glaciate.16.wizard;miasma_breath.16.wizard;teleport_self.16.wizard.emergency", "demonic rune of zot"}
return bs
end
function thing_do_arena(data, triggerable, triggerer, marker, ev)
if data.finished then
return
end
-- Count kills
if triggerer.type == "monster_dies" and not data.between_rounds then
local mons = dgn.mons_from_mid(ev:arg1())
if mons.has_prop("arena_slave") then
data.num_killed = data.num_killed + 1
elseif mons.has_prop("boss_mons") then
data.num_killed = data.round_enemies
end
if data.num_killed >= data.round_enemies then
-- You win.
arena_sprint_end_round(data)
end
return
end
-- Pause the timer if you use step from time.
if you.pos() == 0 then
return
end
-- Pause if you've been banished to the Abyss, or are otherwise absent for
-- more than 10 turns, somehow.
if ev:ticks() >= 100 then
return
end
if triggerer.type == "turn" and triggerer.sub_type == "countdown" then
if data.between_rounds then
data.time_left = data.time_left - 1
arena_sprint_ominous_countdown(data.time_left, data.between_rounds)
if data.time_left <= 0 then
crawl.take_note("Round " .. data.round_id .. ".")
crawl.mpr("ROUND " .. data.round_id .. "!", "warning")
if data.round_id == 42 then
crawl.mpr("FINAL BOSS!", "warning")
elseif arena_sprint_is_boss_round(data.round_id) then
crawl.mpr("BOSS ROUND!", "warning")
elseif data.round_id == 27 then
crawl.mpr("ZOT ROUND!", "orb")
else
crawl.mpr("FIGHT!", "warning")
end
data.time_left = 510 + crawl.random2(200)
-- Non-boss rounds have more enemies, and a more random amount
data.round_enemies = 5 + crawl.div_rand_round(data.round_id, 3)
if not arena_sprint_is_boss_round(data.round_id) then
data.round_enemies = data.round_enemies + crawl.random2(crawl.div_rand_round(data.round_id, 3))
end
crawl.dpr("Number to spawn: " .. data.round_enemies .. ".")
-- 1/5 chance of a normal round being a lightning round
data.lightning_round = false
if data.round_id ~= 27 and data.round_id ~= 1 and crawl.one_chance_in(5)
and not arena_sprint_is_boss_round(data.round_id)
then
data.spawn_rate = 1
data.lightning_round = true
crawl.mpr("LIGHTNING ROUND!", "warning")
else
data.spawn_rate = math.ceil((1000 + crawl.random2(500)) / data.round_enemies)
end
crawl.dpr("Spawn rate: " .. data.spawn_rate .. ".")
data.spawn_timer = 0
data.num_killed = 0
data.num_spawned = 0
data.boss_spawned = false
data.monster_set = arena_sprint_get_monster_set(data.round_id,
arena_sprint_is_boss_round(data.round_id))
if data.round_id > 27 then
local p = dgn.find_marker_positions_by_prop("centre_point", 1)[1]
if feat.is_stair(p.x, p.y) then
dgn.grid(p.x, p.y, "floor")
crawl.mpr("The exit has been sealed! It will re-open when you get the next rune.")
end
end
-- 50% chance of picking a specific direction to spawn from, else
-- spawn from all four directions.
if crawl.coinflip() then
local directions = {"north", "east", "south", "west"}
data.spawn_dir = directions[crawl.random2(#directions) + 1]
crawl.mpr("You sense a tension in the " .. data.spawn_dir .. ".")
else
data.spawn_dir = "spawn_point"
end
data.between_rounds = false
end
else -- Active round
if data.num_spawned >= data.round_enemies or data.spawn_timer > 3000 then
-- Final countdown... starts at just above 50 turns to go. Triggers
-- when all enemies spawn or when 300 turns is passed. The latter
-- mainly happens when the portals get blocked.
data.time_left = data.time_left - 1
arena_sprint_ominous_countdown(data.time_left, data.between_rounds)
else
data.spawn_timer = data.spawn_timer + 1
-- If the round takes more than 100 turns, speed things up a lot
if data.spawn_timer > 1000 and data.spawn_rate > 1 then
data.spawn_rate = data.spawn_rate - 1
crawl.dpr("Speeding up...")
end
end
if data.spawn_timer % data.spawn_rate == 0 or data.num_spawned == 0 then
arena_sprint_spawn_enemies(data)
end
if data.time_left <= 0 then
arena_sprint_end_round(data)
end
end
end
end
-- Should return two values: the score, and false to indicate that we
-- don't want to add the default score.
function arena_sprint_score (won)
local points = dgn.persist.arena_style_points
local runes = you.num_runes()
if won and runes > 0 then
points = points * runes
end
return points, false
end
}}
NAME: arena_sprint
TAGS: sprint no_item_gen no_trap_gen no_rotate no_hmirror no_vmirror
DESC: Sprint VI: "Thunderdome"
ORDER: 6
ORIENT: encompass
LROCKTILE: wall_hall
{{
local arena_marker = TriggerableFunction:new {
data = {
num_killed = 0,
num_spawned = 0,
boss_spawned = false,
round_id = 1,
round_enemies = 0, -- How many you need to fight
spawn_rate = 0,
spawn_timer = 0, -- Counter for monster spawning
lightning_round = false,
time_left = 60, -- How much time is left
between_rounds = true, -- Are we waiting for the next round?
finished = false, -- You somehow beat round 42
monster_set = {},
style_mult = 1,
spawn_dir = "" -- Which spawn points to use?
},
func = "thing_do_arena",
repeated = true
}
arena_marker:add_triggerer(DgnTriggerer:new {
type = "monster_dies",
-- Note: target is "any", but we don't do anything unless it has
-- the "arena_slave" or "boss_mons" property
target = "any"
})
arena_marker:add_triggerer(DgnTriggerer:new {
type = "turn",
delay = 1
})
dgn.persist.arena_sprint_boss_set = arena_sprint_init_boss_table()
-- Storing this in dgn.persist rather than arena_marker.data so that
-- arena_sprint_score can access it.
dgn.persist.arena_style_points = 0
dgn.persist.calc_score = global_function("arena_sprint_score");
lua_marker("{", arena_marker)
lua_marker("{", portal_desc { centre_point = 1 })
lua_marker("T", portal_desc { spawn_point = 1, north = 1 })
lua_marker("U", portal_desc { spawn_point = 1, east = 1 })
lua_marker("V", portal_desc { spawn_point = 1, south = 1 })
lua_marker("W", portal_desc { spawn_point = 1, west = 1 })
lua_marker("Y", portal_desc { spawn_point = 1, north = 1, west = 1 })
lua_marker("Z", portal_desc { spawn_point = 1, north = 1, east = 1 })
lua_marker("!", portal_desc { spawn_point = 1, south = 1, west = 1 })
lua_marker("?", portal_desc { spawn_point = 1, south = 1, east = 1 })
set_feature_name("dry_fountain", "spawn point")
crawl.mpr("<cyan>You have entered the arena!\n" ..
"You will win if you kill everything that spawns (including allies).\n" ..
"If it is a boss round, you only need to kill the boss in order to win.\n" ..
"If it is a lightning round, you only need to survive!</cyan>")
}}
# No exploration gods or beogh, although both gods are still allowed (just
# harder to get). Both would be rather useless if you picked them, though.
# Positions are random, and you don't have enough time to reach an altar before
# the game starts.
NSUBST: B = 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / h / k / l / n / \
o / p / q / r / s / *:.
KFEAT: 0 = altar_zin
KFEAT: 1 = altar_the_shining_one
KFEAT: 2 = altar_lugonu
KFEAT: 3 = altar_kikubaaqudgha
KFEAT: 4 = altar_yredelemnul
KFEAT: 5 = altar_xom
KFEAT: 6 = altar_vehumet
KFEAT: 7 = altar_okawaru