-
Notifications
You must be signed in to change notification settings - Fork 1.3k
/
monspeak.txt
8989 lines (5616 loc) · 204 KB
/
monspeak.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
############################################################
# This file contains the messages of monsters that "talk"
# to the player, or at least the biggest part there-of.
#
# For an explanation of how to read shout.txt and monspeak.txt
# and how to add new messages, see monster_speech.txt in the
# docs/develop/ directory.
############################################################
############################################################
# Library of randomised word/phrase substitutions.
# The keys will have to be changed in the unlikely event that
# monsters are ever given names like "yells" or "begs".
############################################################
%%%%
_shouts_
shouts
yells
roars
%%%%
_yells_
yells
wails
cries
screams
howls
%%%%
# for ghosts
_wails_
wails
shouts
says
screams
shrieks
%%%%
_begs_
begs
pleads
w:3
supplicates
w:1
supplicates abjectly
%%%%
_mutters_
mutters
mumbles
w:2
susurrates
%%%%
_pointless_
pointless
senseless
useless
%%%%
############################################################
# Library of speeches for types of monsters, like priests,
# wizards, guards and so on.
############################################################
%%%%
_high_priest_
@_high_priest_common_@
w:5
@_high_priest_medium_@
w:1
@_high_priest_rare_@
%%%%
_high_priest_common_
@The_monster@ prays.
@The_monster@ mumbles some strange prayers.
@The_monster@ intones a terrible prayer.
@The_monster@ starts to sing a prayer.
%%%%
_high_priest_medium_
VISUAL:@The_monster@ performs a strange gesture.
@The_monster@ shouts @at_foe@, "You are a heretic and must be destroyed!"
@The_monster@ says @to_foe@, "You will make a fine sacrifice."
@The_monster@ shouts @at_foe@, "You must be punished!"
@The_monster@ says @to_foe@, "All sinners must die."
@The_monster@ says @to_foe@, "Oblivion to the unbeliever."
%%%%
_high_priest_rare_
@The_monster@ says @to_foe@, "Right in the middle of my sermon, too."
@The_monster@ says @to_foe@, "The wages of sin are death, you know."
@The_monster@ whispers @to_foe@, "I'll spare you if you take my job."
# Mother Theresa
@The_monster@ whispers @to_foe@, "Deep inside, it's sometimes so empty."
@The_monster@ says @to_foe@, "The wrath of @my_God@ will be yours."
@The_monster@ says @to_foe@, "Taste sacred energy, fool."
@The_monster@ says @to_foe@, "Your suffering will cleanse you of your heresy."
## END _high_priest_ ##
%%%%
_mercenary_guard_
@_mercenary_guard_common_@
w:5
@_mercenary_guard_medium_@
w:1
@_mercenary_guard_rare_@
%%%%
_mercenary_guard_common_
VISUAL:@The_monster@ looks very unfriendly.
VISUAL:@The_monster@ grins evilly.
@The_monster@ screams @at_foe@, "One false step and I'll kill you."
@The_monster@ screams @at_foe@, "I'm going to kill you! Now!"
@The_monster@ shouts, "You will never get the ORB!" @player_only@
@The_monster@ says @to_foe@, "No trespassing is allowed here."
@The_monster@ says @to_foe@, "Drop everything you've found here and return home."
@The_monster@ says @to_foe@, "Return every stolen item!"
@The_monster@ shouts @at_foe@, "Intruder!"
@The_monster@ screams @at_foe@, "You must be punished!"
%%%%
_mercenary_guard_medium_
@The_monster@ says @to_foe@, "Now you've reached the end of your journey."
@The_monster@ says @to_foe@, "It's nothing personal."
@The_monster@ says @to_foe@, "Coming here was your last mistake."
@The_monster@ says @to_foe@, "The best offence is a good offence."
@The_monster@ shouts @at_foe@, "Return immediately or I'll kill you!"
%%%%
_mercenary_guard_rare_
@The_monster@ says, "A dead adventurer is a good adventurer." @player_only@
@The_monster@ shouts @at_foe@, "It's the end of the party!"
@The_monster@ shouts @at_foe@, "Surrender and die!"
## END _mercenary_guard_ ##
%%%%
_wizard_
@_wizard_common_spell_@
@_fake_spell_effect_@
w:8
@_wizard_medium_@
w:1
@_wizard_rare_@
%%%%
_wizard_common_spell_
@The_monster@ wildly gestures.
@The_monster@ mumbles some strange words.
@The_monster@ howls an incantation.
%%%%
_fake_spell_effect_
VISUAL:@The_monster@ shimmers violently.
VISUAL:@The_monster@ glows brightly for a moment.
VISUAL:@The_monster_possessive@ @hands@ start to glow.
VISUAL:You feel disoriented. @player_only@
VISUAL:You feel troubled. @player_only@
%%%%
_wizard_medium_
VISUAL:@The_monster@ becomes larger for a moment.
VISUAL:@The_monster_possessive@ eyes start to glow.
@The_monster@ shouts @at_foe@, "You can't withstand my power!"
@The_monster@ shouts @at_foe@, "You are history!"
%%%%
_wizard_rare_
@The_monster@ says @to_foe@, "Argatax netranoch dertex."
@The_monster@ says @to_foe@, "Dogrw nutew berg."
@The_monster@ shouts @at_foe@, "Entram moth deg ulag!"
## END _wizard_ ##
%%%%
_friendly_imp_
@_friendly_imp_common_@
w:6
@_friendly_imp_rare_@
%%%%
_friendly_imp_common_
VISUAL:@The_monster@ jumps up and down with excitement.
VISUAL:@The_monster@ grins impishly at you.
VISUAL:@The_monster@ picks up some beetles from the @surface@ and offers them to you.
VISUAL:@The_monster@ blows smoke rings.
@The_monster@ says, "OK, boss!"
@The_monster@ says, "The Orb is all yours."
@The_monster@ says, "Isn't this more fun with friends?"
%%%%
_friendly_imp_rare_
@The_monster@ says, "Uh-oh! Wait. OK."
@The_monster@ says, "You're so much nicer than my last boss."
@The_monster@ shouts, "Stay back! It could be a [ploy|trick|gambit|trap]!"
@The_monster@ shouts, "Over here! I found it!"
@The_monster@ says, "Just tell me who NOT to kill."
## END _friendly_imp_ ##
%%%%
_friendly_imp_greeting
@The_monster@ says, "I'm here!"
@The_monster@ says, "You called?"
@The_monster@ says, "Let's @_cause_or_spread_@ @_mayhem_@!"
@The_monster@ says, "I @_truckle_@ to your @_vassalage_@, @_suck_up_address_@ @_suck_up_adj1_@ and @_suck_up_adj2_@ @_suck_up_noun_@!"
w:300
__NONE
%%%%
_cause_or_spread_
cause
spread
sow
raise
%%%%
_mayhem_
mayhem
destruction
havoc
disruption
%%%%
_truckle_
truckle
commit
give in
bow
yield
%%%%
_vassalage_
vassalage
service
servitude
fealty
%%%%
_suck_up_address_
O
my
%%%%
_suck_up_adj1_
grandiloquent
illustrious
magnificent
%%%%
_suck_up_adj2_
{{
if you.race() == "Mummy" then
return "velvet-covered"
elseif you.mutation('beak') > 0 then
return "pearl-beaked"
elseif you.transform() == "death" then
return "ivory-boned"
elseif you.transform() == "statue" then
return "marble-toed"
elseif you.transform() == "dragon" then
return "opal-scaled"
elseif you.race() == "Felid" then
return "pillow-pawed"
elseif you.race() == "Octopode" then
return "soft-tentacled"
elseif you.race() == "Formicid" then
return "massive-mandibled"
else
return "rosy-lipped"
end
}}
awesome
greatest
god-like
%%%%
_suck_up_noun_
voivode
master
ruler
ban
magnate
gentle{{ return you.genus() }}
%%%%
_hostile_imp_
@_hostile_imp_common_@
w:7
@_hostile_imp_rare_@
%%%%
_hostile_imp_common_
@The_monster@ laughs crazily.
VISUAL:@The_monster@ grins evilly.
VISUAL:@The_monster@ lashes @possessive@ tail.
VISUAL:@The_monster@ grinds @possessive@ teeth.
VISUAL:@The_monster@ puffs mist at @foe@.
%%%%
_hostile_imp_rare_
VISUAL:@The_monster@ spits at @foe@.
VISUAL:@The_monster@ picks up a beetle and eats it.
@The_monster@ sputters.
VISUAL:@The_monster@ disappears for a moment.
VISUAL:@The_monster@ summons a swarm of flies.
## END _hostile_imp_ ##
%%%%
_hell_lord_taunt_
@The_monster@ @says@ @to_foe@, "@demon_taunt@"
%%%%
_demon_taunt_
@The_monster@ @says@ @to_foe@, "@demon_taunt@"
%%%%
_says_imp_taunt_
@The_monster@ @says@ @to_foe@, "@imp_taunt@"
##########################################
# Messages by monster body shape
##########################################
%%%%
default stupid friendly humanoid
__NONE
%%%%
default stupid fleeing humanoid
__NONE
%%%%
default stupid silenced humanoid
__NONE
%%%%
default stupid confused humanoid
__NONE
%%%%
default silenced confused humanoid
w:40
VISUAL:@The_monster@ gestures wildly.
w:20
VISUAL:@The_monster@ says something but you don't hear anything.
VISUAL:@The_monster@ looks confused.
VISUAL:@The_monster@ grins evilly.
VISUAL:@The_monster@ smiles happily.
VISUAL:@The_monster@ cries.
## END silenced confused humanoid ##
%%%%
default fleeing silenced humanoid
@_fleeing_silenced_common_@
w:5
@_fleeing_silenced_rare_@
%%%%
_fleeing_silenced_common_
VISUAL:@The_monster@ glances furtively about.
VISUAL:@The_monster@ seems to say something.
%%%%
_fleeing_silenced_rare_
VISUAL:@The_monster@ opens @possessive@ mouth, as if shouting.
VISUAL:@The_monster@ frantically looks around.
VISUAL:@The_monster@ ponders the situation.
## END fleeing silenced humanoid ##
%%%%
default friendly silenced humanoid
w:6
@_friendly_silenced_common_@
w:4
@_friendly_silenced_rare_@
%%%%
_friendly_silenced_common_
VISUAL:@The_monster@ gives you the thumbs up.
VISUAL:@The_monster@ says something you can't hear.
%%%%
_friendly_silenced_rare_
VISUAL:@The_monster@ looks at you.
VISUAL:@The_monster@ waves at you.
VISUAL:@The_monster@ smiles happily.
VISUAL:@The_monster@ jumps up and down, looking for your attention.
VISUAL:@The_monster@ winks at you.
## END friendly silenced humanoid ##
%%%%
default silenced humanoid
w:6
@_silenced_humanoid_common_@
w:4
@_silenced_humanoid_rare_@
@The_monster@ stomps in frustration.
%%%%
_silenced_humanoid_common_
VISUAL:@The_monster@ says something but you don't hear anything.
VISUAL:@The_monster@ gestures.
%%%%
_silenced_humanoid_rare_
VISUAL:@The_monster@ gestures obscenely.
VISUAL:@The_monster@ grins.
VISUAL:@The_monster@ looks angry.
VISUAL:@The_monster@ seems to be listening.
## END silenced humanoid ##
%%%%
default friendly confused humanoid
@_friendly_confused_common_@
w:5
@_friendly_confused_medium_@
w:1
@_friendly_confused_rare_@
%%%%
_friendly_confused_common_
@The_monster@ screams, "Help!"
@The_monster@ shouts, "What's happening?!"
@The_monster@ mumbles something.
@The_monster@ laughs crazily.
VISUAL:@The_monster@ cries.
VISUAL:@The_monster@ looks very confused.
%%%%
_friendly_confused_medium_
@The_monster@ giggles crazily.
@The_monster@ screams, "@player_name@! What's going on?!"
@The_monster@ prays for help.
@The_monster@ smirks at the air and says, "Can't catch me!"
VISUAL:@The_monster@ grins madly.
VISUAL:@The_monster@ ponders the situation.
VISUAL:@The_monster@ stomps to and fro.
%%%%
_friendly_confused_rare_
@The_monster@ shouts, "I'm losing control!"
@The_monster@ shouts, "Yeah!"
@The_monster@ sings.
@The_monster@ screams, "@player_name@! Help!"
@The_monster@ says, "@player_name@, I'm a little confused!"
VISUAL:@The_monster@ seems enamored of @foe@.
## END friendly confused humanoid ##
%%%%
default confused humanoid
@_confused_humanoid_common_@
w:5
@_confused_humanoid_medium_@
w:1
@_confused_humanoid_rare_@
%%%%
_confused_humanoid_common_
w:20
VISUAL:@The_monster@ gestures wildly.
@The_monster@ shouts, "What's happening?!"
VISUAL:@The_monster@ cries.
@The_monster@ laughs crazily.
VISUAL:@The_monster@ grins madly.
VISUAL:@The_monster@ laughs at nothing.
VISUAL:@The_monster@ chortles and stares into space.
VISUAL:@The_monster@ looks very confused.
@The_monster@ mumbles something.
%%%%
_confused_humanoid_medium_
VISUAL:@The_monster@ ponders the situation.
@The_monster@ says, "I'm a little confused."
@The_monster@ asks, "Where am I?"
@The_monster@ wonders, "What am I doing in here?"
@The_monster@ says, "Why is everything spinning?"
@The_monster@ screams, "I'll kill you anyway!"
%%%%
_confused_humanoid_rare_
@The_monster@ yells, "Get them off me!"
@The_monster@ shouts, "NO!"
@The_monster@ howls, "My nostrils!"
@The_monster@ shouts, "YES!"
VISUAL:@The_monster@ shakes.
VISUAL:@The_monster@ suddenly looks very angry at the Dungeon.
@The_monster@ asks @foe,@ "Who are you?"
@The_monster@ asks @foe,@ "What the hell are we doing here? Hmm, I see..."
@The_monster@ cries, "My head! MY HEAD!!!"
@The_monster@ screams, "NO! I can't bear this much noise."
## END confused humanoid ##
%%%%
default friendly fleeing humanoid
@_friendly_fleeing_common_@
w:1
@_friendly_fleeing_rare_@
%%%%
_friendly_fleeing_common_
w:20
VISUAL:@The_monster@ tries to hide somewhere.
@The_monster@ screams, "Help!"
@The_monster@ shouts, "Cover me!"
@The_monster@ screams, "@player_name@! Help me!"
@The_monster@ prays for help.
%%%%
_friendly_fleeing_rare_
@The_monster@ @_shouts_@, "Wait for me, @player_name@! Could you help me?"
@The_monster@ cries, "Don't forget your friends!"
@The_monster@ shouts, "Please protect me!"
## END friendly fleeing humanoid ##
%%%%
default fleeing humanoid
@_fleeing_humanoid_common_@
w:3
@_fleeing_humanoid_rare_@
%%%%
_fleeing_humanoid_common_
w:20
VISUAL:@The_monster@ gives up.
w:20
@The_monster@ @_yells_@, "Help!"
# This one won't work for nagas.
VISUAL:@The_monster@ [almost|nearly] stumbles in trying to escape.
@The_monster@ prays for help.
@The_monster@ cowers, then darts away.
@The_monster@ starts to cry.
@The_monster@ yells at you, "GO AWAY!"
@The_monster@ gibbers meaninglessly.
@The_monster@ howls in fear.
@The_monster@ [moans|wails|cries], "Oh dear! Oh dear!"
@The_monster@ @_begs_@ @to_foe@, "Please don't kill me!"
@The_monster@ begs for mercy.
@The_monster@ cries @to_foe@, "Mercy!"
%%%%
_fleeing_humanoid_rare_
@The_monster@ @_begs_@ @to_foe@, "Why can't we all just get along?"
@The_monster@ @_mutters_@, "Damn and blast!"
@The_monster@ shouts @at_foe@, "No! I'll never do that again!"
@The_monster@ [blubbers|cries], "[Mummeee|Daddeee|Meeeeep|Help meeeeeeee|Eeeeekkkk|Oh nooooooo|Waaaaaa]!"
@The_monster@ @_begs_@ @to_foe@, "Please! I have a lot of children!"
VISUAL:@The_monster@ looks [rattled|scared stiff|petrified].
@The_monster@ weeps quietly.
VISUAL:@The_monster@ looks desperately for an escape route.
@The_monster@ hums to @reflexive@ desperately, trying to keep calm.
VISUAL:@The_monster@ attempts to regain @possessive@ composure.
@The_monster@ @_mutters_@, "Of all the rotten luck!"
VISUAL:@The_monster@ tries to recover @possessive@ lost courage.
## END fleeing humanoid ##
%%%%
_friendly_family_
@The_monster@ says, "I like you, cousin!"
@The_monster@ says, "Family always sticks together, @player_name@!"
@The_monster@ says, "@player_genus@kind's got to stick together!"
@The_monster@ shouts, "@player_genus_plural@ are the best!"
@The_monster@ says happily, "You and me, we're family."
%%%%
default friendly related humanoid
w:2
@_friendly_family_@
@default friendly humanoid@
%%%%
default friendly humanoid
w:4
__NONE
@_friendly_humanoid_common_@
w:4
@_friendly_humanoid_medium_@
w:1
@_friendly_humanoid_rare_@
%%%%
_friendly_humanoid_common_
@The_monster@ yells, "Run! I'll cover you!"
@The_monster@ shouts @at_foe@, "Die, monster!"
VISUAL:@The_monster@ looks at you.
VISUAL:@The_monster@ smiles at you.
@The_monster@ says, "@player_name@, I like you."
VISUAL:@The_monster@ waves at you.
@The_monster@ says, "Be careful!"
@The_monster@ says, "I'll never leave you."
%%%%
_friendly_humanoid_medium_
@The_monster@ says, "It's nice to have friends."
@The_monster@ says, "@player_name@, you are my only friend."
@The_monster@ shouts, "No mercy! Kill them all!"
@The_monster@ says, "Don't worry. I'm here with you."
VISUAL:@The_monster@ smiles happily.
@The_monster@ shouts, "Beware of monsters!"
%%%%
_friendly_humanoid_rare_
VISUAL:@The_monster@ looks friendly.
## END friendly humanoid ##
%%%%
hound
VISUAL:@The_monster@ [pauses|stops] to sniff the @surface@.
%%%%
friendly hound
VISUAL:@The_monster@ wags @possessive@ tail.
VISUAL:@The_monster@ barks [happily|excitedly]!
VISUAL:@The_monster@ runs in silly circles!
VISUAL:@The_monster@ looks {{
if you.race() == "Felid" then
return "down"
else
return "up"
end
}} at you expectantly.
VISUAL:@The_monster@ scratches @possessive@ ear.
VISUAL:@The_monster@ cocks @possessive@ head sideways at you.
VISUAL:@The_monster@ scratches at a flea.
w:1
VISUAL:@The_monster@ gnaws at a bone — where's that from?
@hound@
%%%%
friendly Shoals hound
w:50
@friendly hound@
VISUAL:@The_monster@ [plays|frolics] in the surf!
{{
if you.can_smell() then
return "VISUAL:A distinct wet dog smell emanates from @the_monster@."
else
return "VISUAL:@The_monster@ motions as if to dry @reflexive@ off on you."
end
}}
w:1
VISUAL:@The_monster@ hopefully picks up a piece of driftwood and looks at you.
%%%%
default insect
VISUAL:@The_monster@ waves @possessive@ antennae.
%%%%
default confused insect
VISUAL:@The_monster@ wildly waves @possessive@ antennae.
VISUAL:@The_monster@ seems to be having trouble coordinating all six of @possessive@ legs.
%%%%
default confused winged insect
VISUAL:@The_monster@ flutters around in erratic circles.
VISUAL:@The_monster@ wildly waves @possessive@ antennae.
VISUAL:@The_monster@ wobbles in @possessive@ flight.
%%%%
default confused arachnid
VISUAL:@The_monster@ seems to be having trouble coordinating all eight of @possessive@ legs.
%%%%
centipede
VISUAL:@The_monster@ waves @possessive@ antennae.
%%%%
default confused centipede
VISUAL:@The_monster@ seems to be having trouble coordinating @possessive@ many legs.
VISUAL:@The_monster@ wildly waves @possessive@ antennae.
#########################################
# Speech strings by monster symbol
#########################################
%%%%
default confused 'b'
VISUAL:@The_monster@ flutters around in erratic circles.
%%%%
default 'cap-G'
VISUAL:@The_monster@ pulsates ominously.
%%%%
default 'cap-J'
VISUAL:@The_monster@ jiggles.
%%%%
'l'
@The_monster@ hisses menacingly.
%%%%
'r'
VISUAL:@The_monster@ twitches @possessive@ whiskers.
%%%%
default confused 'r'
VISUAL:@The_monster@ runs around in a circle.
%%%%
# Bees and hornets - moths and giant fireflies have separate speech.
default confused 'y'
SOUND:@The_monster@ buzzes around in tight circles.
%%%%
default silenced confused 'y'
VISUAL:@The_monster@ flies around in tight circles.
%%%%
# Statues and golems never speak unless assigned a message to their
# specific species.
default '8'
__NONE
#########################################
# Speech strings by monster genus
#########################################
%%%%
elephant slug
VISUAL:@The_monster@ briefly extends @possessive@ eye-stalks.
%%%%
default confused moth
@default confused winged insect@
######################
# Demon taunts
######################
%%%%
'&'
@_demon_taunt_@
%%%%
'1'
@_demon_taunt_@
%%%%
'2'
@_demon_taunt_@
%%%%
'3'
@_demon_taunt_@
%%%%
'4'
@_demon_taunt_@
#####################################
# Demons are silent when not taunting
#####################################
%%%%
default '&'
__NONE
%%%%
default '1'
__NONE
%%%%
default '2'
__NONE
%%%%