-
Notifications
You must be signed in to change notification settings - Fork 1.3k
/
changelog.txt
4521 lines (4287 loc) · 216 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
Stone Soup 0.15.3 (20200322)
--------------------------------
Bugfix Release
--------------
* A remote code execution vulnerability has been patched.
Stone Soup 0.15.2 (20141018)
----------------------------
* Assorted crash fixes, bug fixes, and display cleanups.
* Always weight formicid weapon acquirement towards two-handed weapons.
* Allow in-game updates to the mon_glyph option to change the glyph.
* Allow the option syntax of mon_glyph = <mon1>:<mon2> in order to set the
color/glyph of one monster using the base values of another monster.
* In tiles, the tile_player_tile option allows you to specify an arbitrary
monster tile to display for your character. The options tile_weapon_offsets
and tile_shield_offsets can be used to adjust the player weapon and shield
location when using these custom tiles.
* For use with tile_player_tile: the old orb guardian tile, a new monster
vampire tile, and weapon/shield offsets for various monster tiles.
Stone Soup 0.15.1 (20140915)
----------------------------
* Assorted crash fixes.
* Monsters don't benefit from player throwing skill.
* Monsters no longer flee at random on re-entering a level after a short time.
* Several messages correctly no longer appear for out-of-sight monster
actions.
* Dithmenos' stealth bonus works properly again.
* Several spell icons that missed the initial 0.15 release.
Stone Soup 0.15 (20140828)
--------------------------
* New god: Qazlal Stormbringer.
* Nemelex Xobeh and decks in general have had many changes.
* Ranged combat has been rewritten from the ground up.
* Inventory weight limits have been removed.
* Item destruction is no more, and corrosion has a more severe but
temporary effect.
Branches, environment
---------------------
* The Hall of Blades has been cut.
* Crypt is now three levels (was five).
* Some areas of the Tomb layout can now vary.
* Mechanical traps no longer drop ammo.
* Most randomly-placed teleport traps now disappear after one use.
* Troves asking for items require that item to be unequipped.
* The Abyss no longer sometimes blocks blinking.
* Mutagenic fog now causes large amounts of glow instead of mutating directly.
Character
---------
* Inventory item weight and player burden states are no more.
* Cross-training now gives a direct bonus to cross-trained skills, rather than
decreasing the XP cost of learning them.
* Anti-training (for opposite elemental schools) has been removed.
* Formicids can no longer throw large rocks.
* Tengu now gain permaflight at XL14 (was 15).
* All non-undead forms can eat and drink normally.
* All forms can butcher.
* Wisp form can read scrolls and cannot blink on demand.
* Teleportitis cannot be controlled.
* Wanderers have tweaked starting kits with generally better items.
* Player clinging (seen only in Spider Form and with the boots of the Spider)
is no more.
* Kobolds, hill orcs, and ogres are no longer saprovorous.
* Kobolds no longer have disease resistance.
* Halflings have rebalanced stats and aptitudes, shifting them towards defense.
* Ogres and centaurs no longer have a fast metabolism; halflings no longer
have a slow metabolism.
* Centaurs are no longer herbivorous.
* Vampires:
- always get the full effect of all potions;
- can always mutate; and
- always get the full effect of all mutations.
* Some Demonspawn mutations have been modified:
- The Foul Stench facet gives rot immunity earlier and separately instead of
saprovore.
- Facets which gave potion/scroll item conservation now give freezing/fire
cloud immunity earlier and separately.
* The hoof mutation no longer gives extra damage or a stealth penalty for
players wearing boots.
* Player rPois now gives a consistent 2/3rds resistance to poison effects; this
is lower than the previous resistance to poisoning, but higher than the old
resistance to direct poison damage. "Strong poison" effects no longer punch
through rPois, and paralytic stings (wasps) can now slow through rPois.
Monsters
--------
* Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
* Monsters will no longer pick up items that the player has seen. Allies won't
pick up items at all.
* Corrosion affects all of your equipment, but only temporarily, and the chance
to corrode equipment does not consider item enchantment.
* Draining effects no longer permanently reduce monsters' stats ('hit dice');
instead, they apply a temporary status which reduces hit dice for the
duration.
* Monsters no longer fall asleep after long periods of time.
* New monster: ghost crabs, found in Crypt. They breathe ghostly flames that
call dangerous specters into existence.
* New monster: torpor snails, found in Lair and Spider. Their enemies are
slowed on sight, somewhat like ancient zymes.
* Enemies are more intelligent about using area-of-attack spells such as
Symbol of Torment and Chain Lightning even when you are not in sight.
* Komodo dragons now bite harder but don't sicken the player.
* Purple ugly things deal extra damage in lieu of a sickness attack.
* Deep dwarf death knights are now just death knights.
* Manticores now move as fast as the player, and have an unlimited number of
spike volleys.
* Base draconians can become nonbase draconians with experience.
* Undead and nonliving enemies regenerate as fast as other enemies.
* Silver statues and orange crystal statues are immune to disintegration,
but have less health and AC and have their abilities converted to spells
such that they spam less; this implies OCS confusion can be resisted.
* Bog bodies no longer randomly rot.
* Undead monsters will now fall to pieces in deep water, instead of hiding
invisibly.
* Curse skulls are now immobile, again.
* Lost souls now make enemies into ghosts instead of specters.
* Spriggan riders now ride wasps.
* Ugly & very ugly things are now dramatically nastier.
* Cherub's hymns can buff any allies, not just those with higher HDs.
* Killing holy monsters no longer invokes cleansing flame on the perpetrator.
* Ghouls and necrophages can no longer equip weapons or armour.
* Mimics no longer mimic doors, statues, fountains or hatches.
* Each unique now has a special title, shown when you first see them or in the
description screen.
* Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars,
flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu,
plague shamblers, giant slugs, elephant slugs, giant fireflies, brown oozes,
pulsating lumps, big fish, sharks, lava worms.
Spells
------
* Dazzling Spray replaces Invisibility in the book of Maledictions (the
Enchanter starting spellbook). Invisibility in turn replaces Apportation
in the book of Burglary.
* Casting Ozocubu's Refrigeration now prevents the player from using potions
for several turns instead of destroying potions.
* Spider Form now moves at normal speed, and no longer gives clinging.
* Tukima's Dance now animates weapons held by monsters. The weapons will fight
against their former owners. It is also now level 3.
* Confusing Touch now has a short, non-stacking duration which discharges
entirely when it successfully confuses an enemy. While it's in effect, your
attacks do no damage. It's been moved to level 2.
* Sublimation of Blood no longer uses chunks; it now only draws from the
caster's HP. Fedhas now permits its use.
* Simulacrum now works on a single corpse at the caster's feet, creating
several simulacra from it.
* Monsters casting Simulacrum now affect all corpses in LOS, producing half as
many simulacra as the player version of the spell.
* Many spells, which used player skill, now use spellpower instead: Death's
Door, Passwall, Sticks to Snakes, Ozocubu's Armour, Condensation Shield,
Stoneskin, Statue Form, and Ice Form.
* Shatter is now always full-LOS-ranged, instead of depending on Earth skill.
* Statue Form no longer gives -10 EV.
* Death Channel lasts twice as long.
* The Book of War Chants is no more.
* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon,
Summon Elemental.
Items
-----
* Item destruction is no more.
* Ranged combat has been rewritten based on melee attacks - AC and EV
has more of an impact, attack delay is more predictable, and Throwing
should be more viable as a ranged option as compared to bows and crossbows,
among other changes.
- Slings have been split into two weapon types; the basic type has been
renamed to 'hunting sling', and a new, rare 'greatsling' has been added.
- Crossbows have been split into three types. The hand crossbow returns as
a starting weapon; the basic crossbow has been renamed to an 'arbalest';
and a new, rare 'triple crossbow' type has been added.
- (Plain) bows have been renamed to shortbows.
* Weapon enchantment & slaying bonsues have been merged into a single number,
giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III
have all been merged into a new "enchant weapon" scroll. The scrolls are
rarer, but always succeed.
* Shields have been rebalanced. All non-shield-enchantment sources of SH have
been halved, and the effectiveness of SH at blocking attacks has been
doubled, to make the utility of a point of SH roughly equivalent to a point
of EV. In effect, this is a small buff. Non-bucklers can now be enchanted
past +3.
* Multiple changes to unrandarts:
- The blowgun of the Assassin returns; it has a chance to affect the target
more than normal blowguns.
- New unrand: the +8 orange crystal plate armour {Archmagi, Int+3 Clar
SustAb}.
- New unrand: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff
that takes HP every time you cast a spell.
- The dagger of Chilly Death now sometimes flash-freezes enemies, slowing
their movement, and the scimitar of Flaming Death now sometimes applies
sticky flame to its victims.
- Leech is now +8, with -2 to all stats (instead of -1), and -2 to both AC
and EV.
- Skullcrusher is now +3 with +7 strength.
- The Trident of the Octopus King now starts at +8 and gets an additional +
for each Ring of the Octopus King worn. If anyone reads this & gets it to
+10 or higher in an actual game, send screenshots!
- Punk is now a +7 greatsling {Freeze, rC+}.
- Sniper is now a "heavy crossbow", a triple crossbow with 27 base delay.
- The Mace of Brilliance is now the +1 Eveningstar "Brilliance".
- Many other weapon artefacts have had their enchantments tweaked.
- Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation.
- The Shield of Resistance, Shield of the Gong, and Large Shield of Ignorance
have had their enchantment levels adjusted.
- Removed unrands: the boots of the Spider.
* Branding changes:
- Scrolls of brand weapon will no longer make temporary brands permanent,
but can now randomly apply any brand to an unbranded weapon.
- Blessed weapons can be rebranded.
- Rebranding a distortion weapon no longer causes a distortion effect.
- Branded non-artefact weapons can now be given a temporary re-brand.
- Damage from the electrocution brand has been reduced slightly.
- Draining now triggers somewhat less often, but will cause monsters to be
temporarily drained whenever it does fire.
- The dragonslaying brand is no longer generated. (Wyrmbane still has it.)
* Food changes:
- Honeycombs have been renamed to royal jellies; they don't restore
abilities.
- Potions of blood cure a point of ghoul rotting.
- All types of fruit have been merged together into one gooey, messy item
type.
- Brown (contaminated) chunks are gone, replaced with normal ones.
- Cheese, sausages, and ambrosia are no more.
* New item: potion of cancellation, which removes enchantments & contamination
on the player.
* Scrolls of vulnerability have been simplified; they now just halve MR for all
creatures in LOS.
* Cancellation-type effects (from the potion, quicksilver dragons, etc) now
reduce transformation durations to one turn, rather than cancelling them
immediately.
* Identify scrolls now always identify a single item.
* Jewellery automatically identifies once equipped.
* Amulets of inaccuracy are always cursed.
* New rings of stealth and loudness, which positively/negatively adjust
a player's stealth.
* Amulets of rage no longer have a tiny chance of extending berserk duration.
* Sacks of spiders now place webs directly onto enemies, rather than spreading
them randomly around the area.
* Cleaving hits the full eight squares around a player, when not blocked by
walls.
* Putting on or taking off armour now always takes five turns.
* Scrolls of magic mapping now show 100% of the map.
* Gloves of archery no longer penalise melee.
* Sustain abilities effects no longer stack.
* Amulets of resist corrosion now give only 50% corrosion resistance, from 90%.
* Potions of resistance now grant corrosion resistance.
* Staves of air now activate extra melee damage as often as other elemental staves.
* Flying creatures no longer have a 2/3rds chance of dodging thrown nets.
* Weapons and armour which aren't visibly enchanted no longer have enchantments
higher than +0.
* Corpses and skeletons are stationary, and can't be picked up nor apported.
* Other removed items: darts, rings of hunger and sustenance, amulet of
conservation, cloak of preservation, potions of strong poison and paralysis.
Cards
-----
* New cards.
- Fortitude, which gives Damage Shaving and a bonus to strength.
- Storm, which can make shallow water, a tornado, or cause swiftness.
- Cloud, which spawns dangerous clouds around the user and on hostiles.
- Degeneration, which polymorphs nearby monsters into weaker ones.
- Shaft, which creates a shaft under the player. This is an old effect of the
Flight card.
- Illusion, which summons an illusion of the player.
* Revamped cards.
- Velocity card now hastes the slow and slows hasty rather than simply
speeding up the player.
- Potion card has a new list of effects.
* The Mercenary card can generate base demonspawn instead of spriggan riders.
* Decks of war now contain the Dowsing and Potion cards.
* Decks of dungeon are no more.
* Removed cards: Experience, Sage, Water, Vitrification, Trowel, Minefield,
Shuffle, Warp, Portal, Frost, Flame, Spark, Flight, Battlelust, and Genie.
Gods
----
* New god: Qazlal Stormbringer. Qazlal is a temple god, with an altar either in
Temple or on D:2-9.
- Piety on kills.
- All followers are immune from their own clouds.
- 1*: Storm Shield: you passively generate elemental clouds around you and
gain bonus SH, and gain RMsl at 3*; you also generate a lot of
noise.
- 2*: Upheaval: blast a small nearby area with elemental forces.
- 3*: Elemental Force: turn nearby clouds into elementals.
- 4*: Elemental Adaptation: taking elemental or physical damage sometimes
temporarily grants you resistance against that element.
- 5*: Disaster Area: blast the entire area around you with elemental
forces.
* Nemelex has been revamped.
- Nemelex only gives piety for exploration rather than item sacrifices or
deck usage.
- Peek at Two now reveals the top cards of a deck but cannot be used with
other Nemelex abilities.
- Nemelex now only gifts decks of war and escape.
- Various cards have been changed, added, or removed. See the Cards section
for details.
* Beoghites can now gift items directly to their followers at high piety.
* Beogh will now improve allies' equipment, and outright gift weapons, armour,
and ammo to orcs who lack them.
* Followers of good gods no longer get a chance to turn holy enemies neutral.
* Zin's Recite no longer prompts for a book, instead affecting all monsters
in sight with the strongest effects that would impact them.
* Ashenzari now counts Felids as fully bound when all of their jewellery slots
are cursed.
* Sif Muna wrath can no longer cause amnesia.
* Gods that give missile gifts can do so sooner.
Interface
---------
* Monsters with special melee attacks (e.g. poison, fire) have this noted in
their descriptions.
* Unique enemies are now announced by their proper titles when first appearing.
* Ctrl-T now displays the weapons that enemies are carrying, in console.
* New tile_show_player_species option; when enabled, uses the monster tile
instead of the player race one.
* Ability and spell icons have been reworked.
* There are status lights for Might, Agility, and Brilliance.
Stone Soup 0.14.2 (20140827)
----------------------------
* More crash fixes.
* Some text fixes.
* Transformations no longer allow the character to wield too-large weapons.
* The tutorial skill screen now allows skills to be toggled again.
* Artefact and non-artefact rings are now distinguished properly when swapping
rings.
Stone Soup 0.14.1 (20140428)
----------------------------
* Several crash fixes.
* Fire dragons correctly grant bonus Dithmenos piety.
* Ranged attacks from invisibile monsters correctly turn off autopickup.
* Good gods punish the player properly for negative energy clouds.
* Natasha no longer revives after being pacified, and does not get a new
item when reviving.
* When playing a race with permanent flight ability, it is now possible to
remove an item granting flight over dangerous terrain.
* Wanderers do not occasionally get more MP than other backgrounds.
Stone Soup 0.14 (20140409)
--------------------------
* The lower half of D is now a new branch, the Depths.
* Two new species: Formicids and Vine Stalkers.
* A new deity: Dithmenos the Shadowed.
* Greatly revised monster sets in the Lair branches.
* Greatly revised summoning spell sets.
Branches, environment
---------------------
* The main Dungeon is now fifteen levels.
* A new branch: the Depths; entered from the end of Dungeon, it is five levels
long and contains the entrance to the Realm of Zot.
* The Vaults are now entered from D:13-14 and need a rune to enter.
* Abyssal stairs appear more frequently, and are fixed with depth.
* Ziggurats require only three runes to enter; an entrance is guaranteed
in Depths, but still spawn as normal in Pan.
* Portals are no longer closed when carrying the Orb of Zot.
* The Horn of Geryon is no longer necessary for entering Hell branches.
* Labyrinths contain more enemies, and the minotaur is normally awake.
* More Ziggurat enemy sets.
* Crypt endings now contain some pieces of thematic loot: draining and/or
pain and/or vampiric weapons, rings of positive energy and amulets of
warding, one of several unrands, the Necronomicon, or evokers/staves.
* Easy ice cave portals now appear only in D, Lair, and Orc; hard ice cave
portals appear in Elf and rotating Lair branches.
* Portal timers have been generally shortened and made more consistent with
each other; additionally, the shorter timer started upon first seeing them
has been removed.
* The layout of the last level of the Vaults has been changed, with all four
subsections being open at each corner.
* Gadget shops and wand shops have been merged; the resulting gadget shops
now also sell rods.
* The price of items in shops has been recalibrated.
* Pandemonium exits occur more frequently as the player obtains runes from
Pandemonium.
Character
---------
* New species:
- Formicids possess four strong arms to use large weapons together with
shields, in addition to strong natural digging abilities and a permanent
stasis effect.
- Vine stalkers regenerate quickly, but cannot heal with wands or
potions; they possess innate spirit shield and an anti-magic bite.
* Felids have an innate jump attack ability, allowing them to jump over
other monsters and attack their target in a single turn.
* Felids can use wands.
* Demonspawns' negative energy facet has the second level of rN replaced by
"black mark," which gives melee attacks a chance to heal the player and apply
a bad status to the victim.
* The first two levels of the slow healing mutation only affect rates of
healing when enemies are in sight (half and no healing for those levels
respectively). Stat regeneration and the third level of the mutation
are unchanged.
* Fast/slow movement mutations no longer occur randomly.
* Recommended backgrounds and species have been adjusted; in particular,
backgrounds can recommend species that don't necessarily recommend that
background and vice versa (e.g. CK -> Tr may be recommended whereas Tr -> CK
is not).
* Poison damage is now deterministic.
* The antennae mutation gives invisible monster indicators for every invisible
enemy in LOS.
* Merfolk can now be mesmerised by mermaids and sirens.
* Artificers, Wanderers, Assassins, and Venom Mages no longer start with
knowledge of potions and scrolls they don't possess.
* Fighters and Gladiators start with higher-tier weapons.
* Fighers start with a potion of might.
* Demonspawn icemail now restores all at once, instead of gradually, and is
not disrupted by casting fire spells.
Monsters
--------
* Guardian serpents no longer have Teleport Other; instead they get
Blink Allies Encircle.
* Lom Lobon can now cast Tornado.
* The plain "dragon" is now known as "fire dragon".
* Dragons, drakes, crabs, and acid blobs no longer flee at low health.
* Jellies once again split.
* Monsters are subject to summon caps.
* Summoned creatures are dismissed upon the death of their summoner.
* Word of Recall is now subject to a breath timer, and can be interrupted
by causing a breath timeout (with e.g. curare).
* Minotaurs appearing naturally outside of labyrinths now come with
equipment.
* Abominations don't heal naturally; those created from spells can heal
by melding further with crawling corpses and macabre masses.
* New enemies:
- Fauns, who hex the player before attacking from afar, and their larger
brethren satyrs, who can empower their nearby allies.
- Wind drakes, who can breathe powerful blasts of wind and airstrike the
player.
- Thorn lotuses, plants adrift on the water that pepper the player with
thorns fired from afar.
- Thorn hunters, who fire volleys of thorns and create briar patches to
impede their foes' movements.
- Dryads, who turn the forest against you by casting Awaken Forest like
spriggan druids and summoning snaplasher vines that pull their enemies
around.
- Water nymphs, who passively form a pool of water around themselves
and strike down the player with said water.
- Shambling mangroves, slow-moving, tough plants home to a nest of ravens
or wasps.
- Raiju, which can attack by transforming themselves into a bolt of
lightning.
- Worldbinders, abyssal enemies which summon low tier enemies from other
branches.
- Shock serpents, who build up electrical energy for a static discharge;
- Mana vipers, snakes with an antimagic bite;
- Naga sharpshooters, who snipe at the player with Portal Projectile;
- Naga ritualists, who can amplify poison in enemies and also cast
Olgreb's Toxic Radiance;
- Salamander mystics, with Bolt of Magma, Haste Other, a single-target
version of Ignite Poison, and Iskenderun's Mystic Blast;
- Salamander firebrands, whose attacks cause a ring of flames to appear
around the target.
- Octopode crushers, who can throw both the victims they constrict as well
as icicles.
* A new set of enemies based on demonspawn, appearing in Pan.
- Base types:
- monstrous (auxiliary attacks and more HP);
- gelid (rC++ and icemail - bonus AC which dissipates on fire damage);
- infernal (rF++ and fire attacks);
- putrid (rPois, gains HP on nearby kills);
- torturous (augmentation, powered by pain, and spines).
- Classes:
- blood saint (Legendary Destruction, which casts random powerful
conjurations, and Ephemeral Infusion, which temporarily heals
nearby allies);
- chaos champions (Chaotic Reflection, which inflicts a random hex-like
effect on itself and the target, and Random Bolt as per the rod
of destruction);
- warmongers (Grand Avatar, essentially a hybrid battlesphere and
spectral weapon which triggers on sufficiently damaging attacks of
nearby allies, and Sap Magic, a hex which hinders spellcasting success
progressively as spells are cast);
- corrupters (Plane Rend, which summons high tier enemies from other
branches, and Corrupt Body, which inflicts a small set of temporary
mutations);
- black suns (Black Mark, which empowers nearby allies with various
draining attacks that heal on hit, and previously existing spells
Bolt of Draining, Malign Offering, and Dispel Undead).
* Adjustments to lair branch enemies:
- Spriggan druids' Druid's Call now calls 2-3 creatures out of LOS nearby
and does not invisibly might creatures; instead, nearby creatures
are healed and frenzied on their death. Stone Arrow also replaces
Sunray in their spell set.
- Siren songs' pulling effects are now irresistible if the player is
already mesmerised.
- Siren songs call drowned souls, weak temporary enemies with a drowning
attack.
- Manticores' spines now embed themselves in targets, causing damage while
moving until a few turns is spent doing nothing to remove them.
- Harpies no longer steal food or eat food off of the ground.
- Plain salamanders have been weakened, and all salamanders can slither
around on land.
* Adjustments to other enemies:
- Quokkas are speed 12 (making them effectively identical to grey rats).
- Boggarts are more durable.
- Rakshasas gain a monster spell "Phantom Mirror", which summons
a clone of a nearby allied monster with half the hit points, with
a 50% chance of swapping the clone for the original; this replaces
their previous self-cloning abilities. They can now also cast
Iskenderun's Mystic Blast and will summon two clones of themselves
at 50% HP as a one-time effect.
- Giant orange brains get Mass Confusion instead of Confusion.
- Spriggans in general now merely have fast movement speed instead of
fast speed in general, more damage and less EV.
- Spriggan air mages have Haste (replacing Shock).
- Deep elf demonologists summon more greater demons instead of minor
demons.
- Draconian knights have fewer but distinct spell sets focusing on
ice and necromancy.
- Gargoyles and molten gargoyles now have Stone Arrow and Bolt of
Magma respectively, and generate with mace-type weapons.
- Metal gargoyles are now war gargoyles - fast and with the ability to
fire metal fragments at targets.
- Crystal golems are now crystal guardians - less health, but with the
ability to fire crystal bolts that bounce off of all walls and deal
either fire or cold damage on a per-bolt basis.
- Ravens and eldritch tentacles no longer eat corpses.
* New uniques:
- Asterion, a minotaur of Makhleb who flings Major Destruction and
can employ Spectral Weapon with his demon weapon;
- Natasha, a felid ex-familiar with minor spellcasting abilities;
- Vashnia, leader of a squad of naga sharpshooters with translocational
ability to match.
* Moths of suppression, rock worms, lava fish, lemures, jellyfish, grey rats,
spiny worms, giant amoebae, deep dwarf berserkers, agate snails, giant
centipedes, rotting devils, clay golems, and stone golems are no more.
* Ball lightnings are no longer permanently confused, instead seeking out
targets like giant spores.
* Killer Klowns have a different set of possible damage brands: strong
poison, pain, drain speed, fire, cold, electric, and anti-magic.
* Flying enemies are no longer immune to throwing nets.
* Geryon can fly once again.
* Antaeus gains Flash Freeze, an ice conjuration which impedes the target's
movement for three turns.
* Player ghosts can retain and cast dazzling spray, which has a chance to cause
a confusion effect against the player.
* All pandemonium lords now see invisible.
* The Enchantress now appears as a normal unique in the Depths.
* Josephine has a new spell set - Ghostly Fireball, Dispel Undead, Vampiric
Draining, and Animate Dead - and rN+++.
* Lamia has been de-throned.
Spells
------
* Resisting an enchantment now displays a message showing how difficult in
general the target will be to enchant, rather than how well or how poorly
they fared on that particular resistance roll.
* New spells:
- Summon Lightning Spire (L4 Summoning/Air), which places a lightning
spire up to two squares away from the player; it replaces Summon
Scorpions in the book of Callings.
- Summon Guardian Golem (L4 Summoning/Charms), which creates a golem
that protects the player with Injury Bond and occasionally explodes
on death; appears in the book of Callings.
- Summon Forest (L5 Summoning/Translocations), which summons a dryad
and temporarily converts terrain near the player to forest; it
is in the Book of the Warp.
- Summon Mana Viper (L5 Summoning/Hexes); it appears in the Book of
Beasts.
- Monstrous Menagerie (L6 Summoning), which summons a manticore, some
harpies, a lindwurm, or a sphinx (at high spellpower); it appears in
the book of Beasts and the book of Summonings (replacing Summon
Ugly Thing).
- Forceful Dismissal (L6 Summoning), which ends all player summons
and damages enemies next to them; it appears in the Grand Grimoire.
- Aura of Abjuration (L6 Summoning), a less powerful but per-turn mass
abjuration effect; it replaces Mass Abjuration in the Grand Grimoire.
- Spellforged Servitor (L7 Conjuration/Summoning), which summons a
servitor with a subset of the player's most destructive conjurations;
it replaces Fireball in the book of Wizardry.
- Glaciate (L9 Ice/Conjurations), which fires a great blast of ice in
a cone, turning slain monsters into blocks of ice and Flash Freezing the
survivors; it replaces Ice Storm in the Book of Annihilations.
- Dragon's Call (L9 Summoning), which for its duration of effect summons
dragons near targets at the end of LOS (at the full spell cost per
summon); replaces Summon Dragon in the Book of the Dragon.
* Sticks to Snakes only works on missiles (arrows and javelins) now.
* Conjure Ball Lightning has been reduced from level 7 to 6, and the
duration of the ball lightning has been lowered.
* Metabolic Englaciation has been reduced from level 6 to 5, and the slow
duration is cumulative across casts.
* Bolt of Draining has been reduced from level 6 to 5.
* Fulminant Prism has been reduced from level 5 to 4.
* Iskenderun's Battlesphere has been increased from level 4 to 5.
* Ozocubu's Armour now has an encumbrance cap of 4, rendering it no longer
usable with mottled dragon armour.
* Song of Slaying has an increased duration and grants more slaying, but
is subject to a lower power cap.
* Swiftness now induces a period of sluggishness after it expires, and
can't be stacked.
* Several special cases for LRD damage types have been removed; ice, bone,
stone and rock (including petrified enemies) all result in the same
explosion.
* Orb of Destruction now only appears in the Book of Power (was also in
Annihilations).
* Call Canine Familiar now only summons one canine, and does not summon
jackals.
* Repel and Deflect Missiles now expire on a per-deflection basis rather than
being a duration.
* Portal Projectile is now a duration, rather than firing individual
projectiles.
* All clouds caused by the player will dissipate much faster outside of your
line of sight.
* Orbs of destruction don't explode if they collide with another orb of
destruction before travelling more than a short distance.
* Removed spells: Dig, Summon Scorpions, Song of Shielding, Polymorph, Ice
Storm, Demonic Horde, Summon Ugly Thing, Summon Dragon, Mass Abjuration.
Items
-----
* The Orb of Zot no longer takes up an inventory slot.
* Weapons are identified immediately on wield.
* Wands are identified immediately on zapping.
* Elemental evokers now recharge one at a time, with the one closest to
full recharging charging first.
* Items on the ground are no longer subject to item destruction.
* Mottled dragon armour now has an encumbrance rating of 5 (was 4).
* The jumping ego (available only on boots) gives a jump attack ability
like that of felids.
* The reaching brand for whips is no more.
* Enchantment-like effects of chaos projectiles are now irresistible.
* Spears, daggers, clubs, and hand axes are no longer good for throwing.
* New "tomahawk" item: a throwing missile, usable by all non-felids, between
darts and javelins in damage.
- Small race hunters and arcane marksmen may select tomahawks.
* New "potion of lignification" - induces tree form.
* Small species can use throwing nets.
* Throwing nets do not degrade: instead, they have a chance to be destroyed
like other projectiles.
* Multiple changes to unrandarts:
- Piercer gets the penetration brand (was vorpal).
- Boots of the Assassin return in a new form: they now detect monsters and
allow short-blade-quality stabbing with any weapon (or unarmed).
- Hellfire now shoots hellfire bolts, dealing hellfire-branded damage and
exploding.
- The Elemental Staff is reworked considerably - it grants rElec, rF++,
rC++, MR++, AC+5, and randomly deals elemental-branded attacks based
on the user's Evocations skill.
- The skin of Zhor now grants rC+++.
- Leech drains HP on all hits (instead of 3/5 for other vampiric weapons).
- Sniper is now a +15 vorpal crossbow with a slower rate of fire.
- Snakebite is now a +5 venom whip that applies a curare effect on two out
of five hits.
- The Singing Sword is now a bastard sword.
- The shield of the gong is now +27 with -5 EV.
- The ring of Shadows now has an umbra instead of +4 EV and -4 Acc.
- New unrand: "macabre finger necklace" - gives warding and an extra ring
slot.
- New unrand: "boots of the Spider" - gives clinging and jump attack.
- New unrand: "dark maul" - a very large, very slow two-handed weapon using
the Maces and Flails skill.
- New unrand: "hat of the High Council" - spellpower at the expense of
spell success rates.
- New unrand: "arc blade" - a cutlass which inflicts discharges of static
electricity on targets it hits.
- New unrand: "Spellbinder" - an antimagic demon whip which inflicts
miscasts on magic-using targets.
- New unrand: "lajatang of Order" - does silver damage (like the ammunition
brand) and grants resistance to mutation.
- New unrand: "Firestarter" - a +7 great mace {flame, rF++} which protects
scrolls from fire damage and inner flames targets it hits.
- The blowgun of the Assassin, Bullseye, and Lehudib's Crystal Spear (the
unrandart) are gone.
* Potions with known type that would have no effect can no longer be quaffed
at all.
* Potions other than potions of porridge and blood no longer give nutrition.
* All gauntlets and bracers are now gloves.
* All caps and wizard hats are now plain "hats".
* Great maces deal slightly less damage and are much less available than
before.
* All scrolls now identify on read.
* The last healing potion is automatically identified assuming knowledge that
it is a healing potion.
* Magical penetrating projectiles now pierce shields.
* Ponderous items reduce movement delay by -1 (was -2), to match running
items.
* Electrocution weapons no longer cause discharges on targets in water.
* Wearing body armour / rings no longer requires removing cloaks / gloves
first.
* Scrolls are destroyed less frequently by sticky flame.
* Gold dragon armour, crystal plate armour, and plate armour have had their
encumbrance ratings reduced (27 -> 25, 24 -> 23, and 19 -> 18 respectively).
* The speed brand now grants 2/3 weapon delay and no damage reduction (was
1/2 delay and 10% damage reduction for melee weapons).
* Racial equipment is no more.
* Many changes to rods:
- The rod of destruction now fires random bolts instead of having a pre-set
selection.
- New rod: rod of ignition, which fires a bolt that explodes a fireball on
every target hit in a line.
- New rod: rod of shadows, which summons Shadow Creatures from a depth in
the dungeon roughly equivalent to the user's skill with Evocations,
drawing out-of-depth spawns after 15.
- New rod: rod of clouds, which creates various clouds based on power,
with high skill giving several new types of clouds.
- The rods of warding, venom, demonology, fiery destruction, and frigid
destruction are gone.
* The Horn of Geryon has been reworked into an XP-charged evokable, summoning
1-4 hell beasts whose friendliness depends on evocations power.
* Renamed items:
- Sabres are now cutlasses (and the captain's cutlass has been adjusted to
match);
- Double swords are now bastard swords;
- Triple swords are now claymores;
- Potions of speed are now potions of haste.
* Scrolls of vulnerability are now more common.
* Curse scrolls and potions of blood no longer randomly generate.
* All curse scrolls now accept targets (as though the player was worshipping
Ashenzari in previous versions).
* Magic resistance-granting items now grant fixed increments of magic
resistance (indicated on the % screen).
* Removed potions of slowing.
Cards
-----
* The Elixir card now heals over time instead of instantly.
* The Alchemist card is in decks of escape, but not wonders.
* The Bargain card has been removed.
* The Trowel card is in decks of wonder and only creates portals.
* The Battlelust card now deals primarily in might and agility at high power,
with the delayed berserk effect now occurring at lower power.
Gods
----
* A new deity: Dithmenos the Shadowed.
- A temple god; guaranteed an altar in Temple or somewhere on D:2-9.
- Accepts kills of most dungeon enemies, particularly those associated
with fire or light.
- Dislikes use of fire and light.
- 1* piety grants an umbra which expands with piety.
- 2*: Shadow Step - step adjacent to an immobile target creature no further
away than your umbra.
- 3* piety causes the player to occasionally bleed smoke on taking
sufficient damage.
- 4*: Shadow Mimic - the player's shadow sometimes mimics melee and ranged
attacks and targeted spells (so long as they're not self-targeted).
- 5*: Shadow Form - invisibility, resistance to many effects associated
with darkness and 50% damage resistance at the expense of skill drain,
a 50% reduction in melee damage output and significant reduction in
spell power.
* Gods no longer forgive the player for disliked effects of known wands
of random effects and weapons of chaos.
* Trolls of Cheibriados hunger considerably more slowly.
* Cheibriados' Bend Time is available to all followers (was 1* ability).
* Zin and Okawaru no longer care about the deaths of allies.
* Okawaru no longer suppresses the demonic guardian Ds mutation.
* Xom effects respect clarity and sustain abilities.
* Xom's confusion now caps at 20 turns.
* Zin's Recite shows what will be affected by all of the relevant recitations.
* Lugonu followers no longer suffer distortion unwield effects.
* Yredelemnul gifts vampires instead of freezing wraiths.
* Yredelemnul armies have a maximum combined total of three profane servitors
and bone dragons.
* Yredelemnul's servants are no longer angered when read-identifying a scroll
of holy word.
* Nemelex no longer gifts decks of dungeons, and deck gift types are now
independent of sacrificed item types.
* Jiyva's abilities no longer use Invocations.
* Divine wrath is now contingent on XP gain and cannot be waited out.
* Okawaru, Trog, Makhleb, Yredelemnul, and Kikubaaqudgha wrath now scales
better with player XL.
* Vehmuet wrath now employs actual conjurations instead of miscasts.
* Makhleb wrath can now hurl destruction at the player instead of being
limited to servant summoning.
* All skills eventually trainable by divine abilities can be trained
immediately on worshipping that god (Invocations for many gods, Evocations
for Nemelex, Necromancy for Kiku, and Shields for TSO per Divine Shield).
* Ashenzari now generates 1-3 curse scrolls per remove curse scroll.
* Innate abilities hated by your god are now marked as such.
Interface
---------
* "Automagic" functionality similar to autofight has been added through the
options automagic_enable, automagic_stop, and automagic_fight; it can be
used to automatically cast spells in a specified slot in combat.
* Different types of magical traps are coloured differently.
* Unnaturally hard rock walls have a new default glyph.
* The % screen has a new layout.
* You are prompted to continue wearing/unwearing armour when a monster comes
into view.
* "pickup_mode = multi|single" is now "pickup_menu = true|false", with true
being the default; "pickup_menu_limit" has been introduced to handle
the old "auto:X" settings.
* The "auto_list" option has been removed.
* The WebTiles spectator box sorts names and links online player profiles.
* URLs occurring in WebTiles chat messages are hyperlinked.
* New default minimap colours.
* Examining a monster now displays the speeds at which it takes actions if
those actions are slower or faster than its normal speed.
* arena_delay, which controls the speed of arena play and animations, is now
available outside of arena mode as view_delay.
* Monsters get invisible monster indicators for one turn after they become
invisible to the player.
* The shop screen layout has been revised.
Stone Soup 0.13.2 (20140404)
----------------------------
* More crash fixes.
* More message improvements.
* Long inscriptions in inventory are trimmed.
* Inscriptions can show unicode.
* Branch entrances can no longer be blocked by traps.
* Autoexplore no longer mysteriously gets stuck.
* Explore horizon no longer hides detected items.
* Wanderers cannot start with both a shield and two-handed weapon equipped.
* Avoid giving double piety for some collateral kills.
* Monsters now use the correct number of charges when zapping rods.
* Fixed various issues with inspecting unknown squares.
Stone Soup 0.13.1 (20131128)
----------------------------
* Several crash fixes.
* Several message improvements.
* Spectral weapon and battlespheres behave better with stairs.
* Wind blasts can no longer push monsters through walls.
* Shadow creatures band members don't count towards the summon cap.
* Awakened trees and flaying ghosts respect sanctuary.
* Unfinished monsters shouldn't spawn anymore, and are identified if they do.
* You can check \ when reading scrolls of identify.
* clua/gearset works again.
* Vampires can't use lich form anymore.
* A tome of destruction evoke-fest exploit is no more.
* Monsters can't swap weapons while berserk.
* Fixed several bugs related to removed or disabled species/backgrounds.
Stone Soup 0.13 (20131011)
--------------------------
0.13 highlights
---------------
* A new race: Gargoyles.
* A reimagined Skald background.
* A thorough rework of the monster set in Crypt.
* Improvements to many evokable items.
* A new item: sack of spiders.
* Massively overhauled layout generators.
* Summoning school: per-spell limits and no stair following or pulling.
* New Sprint map: linesprint.
Branches, environment
---------------------
* A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as
linesprint).
* Branches now have exactly one exit stair (except the Dungeon, which can,
but is not guaranteed, to have more).
* Many new layouts have been added to most branches, including unique layouts
for branches that didn't have them; and numerous tweaks and improvements
to existing layouts.
* Vaults can now be placed at the centre of some layouts prepared to accept
them there.
* All portal vaults entrances that time out are now announced.
* Temple overflow altars can now contain multiple altars.
* New shop type: gadget shops, which sell evokable items.
* Mechanical traps do not spawn outside of vaults.
* Zot trap effects are now only a subset of the full set of miscasts, and
have some new unique effects - draining of wand charges and Word of Recall
(as per ironbrand convokers).
Character
---------
* A new race: Gargoyles, with low natural HP but an impressive host of
resistances and the ability to fly at XL14.
* Sludge elves are no more.
* The Skald background gets a reworked spellbook with four new spells:
- Infusion grants additional melee damage costing MP with each strike;
- Song of Slaying grants an incremental slaying bonus with every monster
killed (of sufficient threat level);
- Spectral Weapon creates an allied spectral clone of your weapon
which strikes enemies in melee when you do.
- Song of Shielding has a similar effect to Spirit Shield, trading HP
loss for MP loss.
* Priests are no more.
* The nausea status from eating contaminated chunks has been removed;
contaminated chunks now give less nutrition for characters that can't
handle them.
* Stabbing skill is no more; stabs now depend upon the average of the
character's stealth and weapon skill.
* The Traps skill is no more; all characters detect traps as though they
had (XL/3) Traps skill.
* Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
* New tier 2 demonspawn mutation - "magic shield", giving spirit shield
at level one, improved magic regeneration at level two, and regenerating
mana in place of health as a function of current magic level at level
three.
* Deaths to acid, self-targeting, and sticky flame now credit
the appropriate monster/spell.
* Draining a stat to zero can no longer directly kill the player; instead,
further stat drain damages the player. The effects of a stat being at zero
(fainting, slow actions, etc.) persist.
* Ogre hunters and artificers now start with a club instead of a short sword.
* Teleport control is a duration, which expires after time or use. It still
is disallowed on some levels.
Monsters
--------
* New/reworked Crypt monsters:
- Wraiths, shadow wraiths, and eidolons drain speed instead of XP.
- Eidolons deal more melee damage and can cast bolt of draining.
- Phantasmal warriors can temporarily reduce their target's magic
resistance and can blink closer to their foes.
- Flayed ghosts gain a smite-targeted flaying attack, dealing
temporary damage that scales with XP and goes away when the flayed
ghost is killed and/or enough time passes.
- Ancient champions, formerly a vault-specific monster, are now
full randomly-generated monsters, coming with a band of skeletal
warriors 50% of the time.
- Vampire mages cast vampiric draining more often, and have slightly
higher HD and HP; they also come with a band of vampires.
- Rotting hulks are now plague shamblers, capable of inflicting a
"retching" status effect that prevents food consumption; they
generate a cloud of miasma on death.
- Spectral things move at their full base monster speed.
- Deep dwarf death knights gain slightly better attack power and
starting equipment, and now come with a band of undead.
- Flying skulls get a slight HP boost and a larger attack power boost.
- Ghouls inflict rot half as often.
- Curse skulls are capable of out-of-LOS movement, similar to wandering
mushrooms, but preferring to place themselves where a player needs to
move the most to actually reach them.
- New monster: revenants, possessing a ghostly fireball attack and
capable of creating clouds of ghostly flame, which do not harm
undead and occasionally summon spectral things.
- New monster: lost souls, who sacrifice themselves to heal nearby
undead creatures or assume the shape of a nearby killed living
creature; they can be summoned by deep elf death mages.
- Necromancers don't come with necrophages, but do some with simulacra.
- Unborn deep dwarves are now just unborn.
- New monster: jiangshi, who move in short bursts (like sixfirhies) and
possess a vampiric melee attack.
* New forest-themed monsters:
- Spriggan assassins and enchanters, who attempt to disable the player
with blowguns and hexes respectively before moving in for the kill.
* Other new monsters:
- Tengu reavers, skilled with both steel and spells; appearing in the
late dungeon and in Vaults.
- Deathcaps, summonable by curse toes - tougher wandering mushrooms
with Drain Life.
* New unique: Sojobo, king of the tengu.
* Jory now spawns normally in the late dungeon, instead of being limited to
vaults.
* Adjustments to some tier 4 demons:
- Orange demons' sting has a 50% chance of inflicting a Weakness status,
which reduces the player's attack damage.
- Blue devils have a swooping attack, where they can immediately move
adjacent to the player and attack from up to four tiles away.
- Red devils can now hop backwards from adjacent foes to make use of their
now-guaranteed polearms' reaching attacks.
* Adjustments to the elementals:
- Water elementals have an asphyxiation attack which lasts as long as
their target is next to them, and have slightly increased AC and HP.
- Fire elementals (and fire vortices) deal pure fire damage.
* Updated spell set for several monsters:
- Draconian shifters:
- Banishment is dropped.
- A new monster spell: Dimension Anchor, which temporarily prevents
teleportation, blinking, and Phase Shift.
- A new monster spell: Blink Allies Encircling, which blinks nearby
allies around the target.
- Controlled Blink is replaced with Blink Away as an emergency spell.
- Spriggan air mages:
- Drop Swiftness.
- New spell: Control Winds, which manipulates clouds (including
putting out fores fires immediately), and improves allied
ranged weapon accuracy.
- Spriggan druids:
- Drop Summon Caniforms.
- New spells: Haste Plants, which hastes nearby plant-like enemies,
and Druid's Call, which calls wildlife from elsewhere on the level
to aid the druid.
- The Enchantress:
- Banishment is banished.
- Gains Dimension Anchor (see draconian shifter entry above), Strip
Resistance (lowers the magic resistance of the target), and Mass
Confusion.
- Curse toes:
- No more Summon Undead.
- Deep elf summoners:
- Summon Demon replaced with Summon Vermin, which summons orange
rats, spiders, and some other things.
- Deep elf priests/high priests:
- A new spell "Malign Offering", which steals HP from the target
to give to their allies.
- Deep elf mages:
- Entirely new spellsets:
- Freeze, Throw Icicle, Summon Ice Beast;
- Bolt of Magma, Stone Arrow, Petrify;
- Iskenderun's Mystic Blast, Slow, Venom Bolt, Blink;
- Flame Tongue, Throw Flame, Sticky Flame, Fireball;
- Magic Dart, Force Lance, Iskenderun's Mystic Blast,
Iskenderun's Battlesphere.
- Deep elf conjurers:
- Only one spellset (bolt of fire, bolt of cold, lightning bolt,
bolt of draining); the spell set with sticky flame has been