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Fedhas rework part X: vines passive (disabled)
This is a (currently disabled) implementation of a passive halo that's somewhat similar to Ledas' Liquefaction. It increases movement energy costs by 3 for all monsters in the halo. It's themed as vines that hinder the movement of all substantial, non-flying monsters. If enabled, it would start with radius 1 at 1* piety, increasing by 2 (for non-barachi) until reaching LOS radius at 4* piety. This type of passive likely won't make it into the final rework since the idea has a lot of problems. It increases kiting and directly counteracts the movement limitations of slow species. Directly counteracting signification species limitations is something we do with other gods, but that's not to say we should increase this. Still, the basic halo implementation might be useful if we do find a good passive, and if not, this commit can easilly be rebased out. The halo overlay in tiles is a transparent green overlay, and in console it colors the floor lightgreen. The lightgreen floor color is used only in Snake Pits, so it might be good to change the floor color in that branch if this halo makes it in.
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Original file line number | Diff line number | Diff line change |
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@@ -6,6 +6,7 @@ enum halo_type | |
HALO_NONE = 0, | ||
HALO_RANGE = 1, | ||
HALO_UMBRA = 2, | ||
HALO_VINES = 3, | ||
}; | ||
|
||
struct packed_cell | ||
|
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