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Split ogre mage and wizard spell sets, alter both (elliptic)
Wizards and their more common spell set semi-derivatives, ogre mages, are some of the last of the monsters with many spellbooks, no basic rules held between any of them, and no shared spellcasting company to focus on dilution with. Aside from being a bit much of a broad range of rather mixed spell arrangements, ogre mage bands cooperate better with the hexes than with the potential accidental friendly-fire with Mystic Blast or Fireball. As such, the five spellsets on wizards and five alterations on such for ogre mages have been split and altered into three sets for the both of them, with the shared set of course being the one with Lehudib's Crystal Spear. Ogre mages get: * Haste Other, Lightning Bolt, Slow, Paralyse, Haste * Haste Other, Venom Bolt, Confuse, Slow, Invisibility * Haste Other, Bolt of Fire, Bolt of Cold, Lehudib's Crystal Spear, Blink while wizards get: * Stone Arrow, Lightning Bolt, Banishment, Invisibility * Mystic Blast, Fireball, Paralyse, Blink * Bolt of Cold, Lehudib's Crystal Spear, Slow, Haste This sort of works out? Wizards focus on their highlights and ogre mages mostly focus down harder on supporting their ogres- to the point of them casting Paralyse more often and no longer casting Banishment. Plus, each monster's sets share minimal overlap. Erolcha's randomized spell set mechanics are thrown onto the wizard spell set (she has no ogre companions to haste), though, and with thus more frequent banishment chances she gets nudged down a floor: starting on D:9 instead of D:8. Erica and Louise's spell sets, which were previously copies of the above changed Venom Bolt and Banishment spell sets, are peserved in being split off from this due to not as costing much knowledge-overhead-wise.
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