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Remove flight requirements from Hell rune floors #534

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Floodkiller
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Adds solid ground/shallow water pathways in Hell rune floors (mainly
Cocytus) in order to avoid requiring the player to obtain a source of
flight/translocations to access the rune. Only rune access is kept in
mind; the level may be much longer to travel through without flight, and
non-rune items may still remain out of reach.

Specific breakdown of changed vaults:
coc_dpeg- Added a shallow water pathway from the middle to the closest
outside island, and added a circular shallow water pathway linking all the
outside islands.
coc_old- Added a short shallow water pathway across the moat to each
entrance to the middle.
coc_mu- Created a shallow water path that takes the player to all
landmasses on the longer route (flight still required for shorter route).
Added a curved shallow water path at the end to Antaeus's island.
coc_grunt- Added short shallow water paths in between each island.
coc_grunt_cove- Added short shallow water paths connecting the outside
islands, with the last island on each side connecting to the center land
mass.
geh_mu- Added a solid land bridge to access the fortress, and replaced the
lava tile in front of the rune with a door.

Adds solid ground/shallow water pathways in Hell rune floors (mainly
Cocytus) in order to avoid requiring the player to obtain a source of
flight/translocations to access the rune. Only rune access is kept in
mind; the level may be much longer to travel through without flight, and
non-rune items may still remain out of reach.

Specific breakdown of changed vaults:
coc_dpeg- Added a shallow water pathway from the middle to the closest
outside island, and added a circular shallow water pathway linking all the
outside islands.
coc_old- Added a short shallow water pathway across the moat to each
entrance to the middle.
coc_mu- Created a shallow water path that takes the player to all
landmasses on the longer route (flight still required for shorter route).
Added a curved shallow water path at the end to Antaeus's island.
coc_grunt- Added short shallow water paths in between each island.
coc_grunt_cove- Added short shallow water paths connecting the outside
islands, with the last island on each side connecting to the center land
mass.
geh_mu- Added a solid land bridge to access the fortress, and replaced the
lava tile in front of the rune with a door.
A couple of them looked kind of forced, so more shallow water was added
around the coastlines of each end of the odd-looking pathways to hopefully
improve it.
Sink the islands on coc_grunt to create more shallow water, since there
isn't enough space to create a longer path for non-flight users. Instead,
the bonus for having flight is to avoid having to deal with shallow water
fighting for roughly half the map. Additionally, the lower wall dividers
between sections was slightly shortened on each side, to give flight users
an upside of being able to skip the bottom island on each side if they
choose to do so.
coc_mu still had some ugly looking connections on second glance that could
be tightened up.
@gammafunk
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This was merged in d008f67 in trunk, and cherry-picked to 0.20 as well, thanks!

@gammafunk gammafunk closed this May 23, 2017
@Floodkiller Floodkiller deleted the removeflight branch May 23, 2017 11:31
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2 participants