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Throwing brand reductions #587

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alexjurkiewicz
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Remove returning, silver from all missiles, and poison, steel from tomahawks.

Returning brand is the same as a larger stack, and its existence adds
annoying inventory pressure for anyone using throwing.

On game load, tomahawks and javelins of returning lose their ego without
further compensation. Monsters that spawned with returning (Chuck &
various bailey spawns) get larger initial stacks.
Between the rarity of this ammo type and the rarity of vulnerable
monsters this brand had little difference from unbranded javelins.

Silver brand still exists on the lajatang of order, which uses the same
code, but all missiles with the silver brand will lose it on game load.
This removes all brand overlap between tomahawks and javelins, as well
as reduces the number of throwable items to reduce inventory pressure
for people using throwables.
@jdeeny
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jdeeny commented Aug 8, 2017

I was coming to comment to say "nice, there were too many throwables" but I don't want returning to go away. It isn't quite the same as a larger stack because you don't have to go pick up all your ammo, possibly from places that are difficult to get to. A couple ideas to keep returning as a concept if returning branded throwables are taken out:

  • boomerangs could be added with tomahawk damage, possibly requiring more skill
  • a new type of gloves could add returning to thrown items

@alexjurkiewicz
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Closing, no interest

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2 participants