Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Surround nagdon_arrival_double_spiral with walls #864

Closed

Conversation

alexjurkiewicz
Copy link
Contributor

If a ranged monster (say a dart slug) wanders into your LoS while you
are navigating this arrival vault (for example if the walls are replaced
with lava or deep water) it may get several free shots at you before you
can escape the vault. Prevent this by surrounding the entire vault with
rock walls and a door.

If a ranged monster (say a dart slug) wanders into your LoS while you
are navigating this arrival vault (for example if the walls are replaced
with lava or deep water) it may get several free shots at you before you
can escape the vault. Prevent this by surrounding the entire vault with
rock walls and a door.
@ebering ebering closed this in 2b29b68 Oct 18, 2018
@ebering
Copy link
Contributor

ebering commented Oct 18, 2018

Thanks for the patch. I ended up revising the vault a different way, removing the lava and using shallow water instead.

aegolden pushed a commit to aegolden/crawl that referenced this pull request Oct 24, 2018
The lava and deep water variations spelled death if a ranged monster
spawned awake and near the vault, or wandered by as the player was
departing. The transparent stone could force the player to wake up a lot
of monsters while navigating out of the vault leading to death.

[Closes crawl#864]
Bcadren pushed a commit to Bcadren/crawl that referenced this pull request Nov 10, 2019
The lava and deep water variations spelled death if a ranged monster
spawned awake and near the vault, or wandered by as the player was
departing. The transparent stone could force the player to wake up a lot
of monsters while navigating out of the vault leading to death.

[Closes crawl#864]
damerell pushed a commit to damerell/crawl that referenced this pull request Feb 6, 2020
The lava and deep water variations spelled death if a ranged monster
spawned awake and near the vault, or wandered by as the player was
departing. The transparent stone could force the player to wake up a lot
of monsters while navigating out of the vault leading to death.

[Closes crawl#864]

(cherry picked from commit 2b29b68)
damerell pushed a commit to damerell/crawl that referenced this pull request Mar 5, 2020
The lava and deep water variations spelled death if a ranged monster
spawned awake and near the vault, or wandered by as the player was
departing. The transparent stone could force the player to wake up a lot
of monsters while navigating out of the vault leading to death.

[Closes crawl#864]

(cherry picked from commit 2b29b68)
damerell pushed a commit to damerell/crawl that referenced this pull request May 29, 2020
The lava and deep water variations spelled death if a ranged monster
spawned awake and near the vault, or wandered by as the player was
departing. The transparent stone could force the player to wake up a lot
of monsters while navigating out of the vault leading to death.

[Closes crawl#864]

(cherry picked from commit 2b29b68)
damerell pushed a commit to damerell/crawl that referenced this pull request Aug 20, 2022
The lava and deep water variations spelled death if a ranged monster
spawned awake and near the vault, or wandered by as the player was
departing. The transparent stone could force the player to wake up a lot
of monsters while navigating out of the vault leading to death.

[Closes crawl#864]

(cherry picked from commit 2b29b68)
damerell pushed a commit to damerell/crawl that referenced this pull request Aug 20, 2022
The lava and deep water variations spelled death if a ranged monster
spawned awake and near the vault, or wandered by as the player was
departing. The transparent stone could force the player to wake up a lot
of monsters while navigating out of the vault leading to death.

[Closes crawl#864]

(cherry picked from commit 2b29b68)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants