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Surround nagdon_arrival_double_spiral with walls #864
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If a ranged monster (say a dart slug) wanders into your LoS while you are navigating this arrival vault (for example if the walls are replaced with lava or deep water) it may get several free shots at you before you can escape the vault. Prevent this by surrounding the entire vault with rock walls and a door.
Thanks for the patch. I ended up revising the vault a different way, removing the lava and using shallow water instead. |
aegolden
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Oct 24, 2018
The lava and deep water variations spelled death if a ranged monster spawned awake and near the vault, or wandered by as the player was departing. The transparent stone could force the player to wake up a lot of monsters while navigating out of the vault leading to death. [Closes crawl#864]
Bcadren
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Nov 10, 2019
The lava and deep water variations spelled death if a ranged monster spawned awake and near the vault, or wandered by as the player was departing. The transparent stone could force the player to wake up a lot of monsters while navigating out of the vault leading to death. [Closes crawl#864]
damerell
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Feb 6, 2020
The lava and deep water variations spelled death if a ranged monster spawned awake and near the vault, or wandered by as the player was departing. The transparent stone could force the player to wake up a lot of monsters while navigating out of the vault leading to death. [Closes crawl#864] (cherry picked from commit 2b29b68)
damerell
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Mar 5, 2020
The lava and deep water variations spelled death if a ranged monster spawned awake and near the vault, or wandered by as the player was departing. The transparent stone could force the player to wake up a lot of monsters while navigating out of the vault leading to death. [Closes crawl#864] (cherry picked from commit 2b29b68)
damerell
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May 29, 2020
The lava and deep water variations spelled death if a ranged monster spawned awake and near the vault, or wandered by as the player was departing. The transparent stone could force the player to wake up a lot of monsters while navigating out of the vault leading to death. [Closes crawl#864] (cherry picked from commit 2b29b68)
damerell
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Aug 20, 2022
The lava and deep water variations spelled death if a ranged monster spawned awake and near the vault, or wandered by as the player was departing. The transparent stone could force the player to wake up a lot of monsters while navigating out of the vault leading to death. [Closes crawl#864] (cherry picked from commit 2b29b68)
damerell
pushed a commit
to damerell/crawl
that referenced
this pull request
Aug 20, 2022
The lava and deep water variations spelled death if a ranged monster spawned awake and near the vault, or wandered by as the player was departing. The transparent stone could force the player to wake up a lot of monsters while navigating out of the vault leading to death. [Closes crawl#864] (cherry picked from commit 2b29b68)
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If a ranged monster (say a dart slug) wanders into your LoS while you
are navigating this arrival vault (for example if the walls are replaced
with lava or deep water) it may get several free shots at you before you
can escape the vault. Prevent this by surrounding the entire vault with
rock walls and a door.