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Graphical and crashing issues on FireStarter 2004 by gsc game world #49

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LethalManBoob opened this issue Sep 19, 2017 · 11 comments · Fixed by #108
Closed

Graphical and crashing issues on FireStarter 2004 by gsc game world #49

LethalManBoob opened this issue Sep 19, 2017 · 11 comments · Fixed by #108

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@LethalManBoob
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LethalManBoob commented Sep 19, 2017

yknow those stalker guys. Its £5 on gog https://www.gog.com/game/firestarter

issues such as randomly stretched to horizon polygons, flickering out of existance monitors and just straight up crashes to desktop.

@elishacloud
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@LethalManBoob,

  1. Is this issue related to the reg fast_load INT "1" mentioned in Cant use Driver Forced AA?

  2. Can you give me more details about your system? Operating System, graphics card, etc. I am seeing weird issues even without d3d8to9, so I am wondering if this is an issue with the game.

  3. Also, are you using the GOG version of the game or some other version?

  4. Can you upload the log files from the game?

@LethalManBoob
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LethalManBoob commented Nov 13, 2017 via email

@elishacloud
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How do you set fast load 1? Is this a game option? Can you give me more details on how to configure this?

@LethalManBoob
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LethalManBoob commented Nov 21, 2017 via email

@elishacloud
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@LethalManBoob, you mentioned here that this last fix "now works perfectly on serious sam first encounter and firestarter." Does that mean that this issue is fixed? Can we close this issue?

@LethalManBoob
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Alright scratch that. While serious sam tfe still is fine. Firestarter and tse arn't.

@elishacloud
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@LethalManBoob, I did not understand your response. What issues are remaining in Firestarter? If the only issue is with MSAA then we can close this issue since the MSAA issue is tracked in #63.

Please let me know if you are still experiencing other issues with d3d8to9 besides MSAA in Firestarter.

@LethalManBoob
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LethalManBoob commented May 5, 2018

Well firestarter has random crashes to desktop and the monitors in game flicker when using the module. I also reported random polygon corruption and stretching on earlier d3d8.dlls

As a note i have never had a single crash or artifact until using the module. Completely repeatable.

@elishacloud
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@LethalManBoob, I am not seeing any issues here with the latest updates. Can you try with this build: d3d8.zip

@LethalManBoob
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LethalManBoob commented Feb 3, 2020

Monitors still flicker a little but it is much less noticeable and all other aforementioned issues have been seemingly fixed.

@elishacloud
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Thanks @LethalManBoob. Looks like the latest pull request (#108) fixes this game also.

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2 participants