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Basically just really simple windows with titles and easily customizable borders. Wooooooo
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Chris Saunders
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Jun 14, 2014
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# Windeau | ||
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Windeau is a windowing/widgeting extension for termbox that came out | ||
of the necessity for more flexible and controllable windows than just | ||
what came with termbox. | ||
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Currently it just supports building empty windows that have titles. | ||
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You can see the windows in action by doing: | ||
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`go run _demos/windows.go` | ||
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Press the any key to quit the demo |
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package main | ||
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import ( | ||
"github.com/csaunders/windeau" | ||
"github.com/nsf/termbox-go" | ||
) | ||
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func main() { | ||
termbox.Init() | ||
termbox.Clear(termbox.ColorGreen, termbox.ColorBlack) | ||
defer termbox.Close() | ||
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border := windeau.MakeSimpleBorder('+', '|', '-') | ||
window := &windeau.Window{X: 0, Y: 0, Width: 30, Height: 25, Fg: termbox.ColorGreen, Bg: termbox.ColorDefault, Border: border} | ||
window.Title = "Hello World" | ||
window.Draw() | ||
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fancyBorder := FancyBorder{TopLeft: '┏', TopRight: '┓', BottomLeft: '┗', BottomRight: '┛', Vertical: '┃', Horizontal: '━'} | ||
fancyWindow := &windeau.Window{X: 40, Y: 20, Width: 40, Height: 30, Fg: termbox.ColorBlue, Bg: termbox.ColorDefault, Border: fancyBorder} | ||
fancyWindow.Title = "Fancy Window" | ||
fancyWindow.Draw() | ||
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termbox.Flush() | ||
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termbox.PollEvent() | ||
} | ||
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type FancyBorder struct { | ||
TopLeft, TopRight, BottomLeft, BottomRight rune | ||
Vertical, Horizontal rune | ||
} | ||
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func (f FancyBorder) Edge(x, y int, w windeau.Window) rune { | ||
switch { | ||
case x == w.X && y == w.Y: | ||
return f.TopLeft | ||
case x == w.X+w.Width-1 && y == w.Y: | ||
return f.TopRight | ||
case x == w.X && y == w.Y+w.Height-1: | ||
return f.BottomLeft | ||
case x == w.X+w.Width-1 && y == w.Y+w.Height-1: | ||
return f.BottomRight | ||
default: | ||
return ' ' | ||
} | ||
} | ||
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func (f FancyBorder) VerticalBorder() rune { | ||
return f.Vertical | ||
} | ||
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func (f FancyBorder) HorizontalBorder() rune { | ||
return f.Horizontal | ||
} |
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package windeau | ||
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type WindowBorder interface { | ||
Edge(x, y int, window Window) rune | ||
VerticalBorder() rune | ||
HorizontalBorder() rune | ||
} | ||
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type Drawable interface { | ||
Draw() | ||
} | ||
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type DataSource interface { | ||
Entries() []string | ||
Position() int | ||
} | ||
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type EventHandler interface { | ||
OnHighlight(context interface{}) | ||
OnSelect(context interface{}) | ||
} |
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package windeau | ||
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import "github.com/nsf/termbox-go" | ||
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type SimpleBorder struct { | ||
edge, verticalBorder, horizontalBorder rune | ||
} | ||
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func (sb SimpleBorder) Edge(x, y int, window Window) rune { | ||
return sb.edge | ||
} | ||
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func (sb SimpleBorder) VerticalBorder() rune { | ||
return sb.verticalBorder | ||
} | ||
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func (sb SimpleBorder) HorizontalBorder() rune { | ||
return sb.horizontalBorder | ||
} | ||
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func MakeSimpleBorder(edge, vertical, horizontal rune) SimpleBorder { | ||
return SimpleBorder{edge: edge, verticalBorder: vertical, horizontalBorder: horizontal} | ||
} | ||
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type PositionHandler func(x, y int) | ||
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func WalkRegion(x, y, w, h int, handler PositionHandler) { | ||
for px := x; px < x+w; px++ { | ||
for py := y; py < y+h; py++ { | ||
handler(px, py) | ||
} | ||
} | ||
} | ||
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type Window struct { | ||
X, Y int | ||
Width, Height int | ||
Border WindowBorder | ||
Title string | ||
Fg, Bg termbox.Attribute | ||
} | ||
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func (w *Window) Draw() { | ||
w.drawBorder() | ||
w.drawTitle() | ||
} | ||
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func (w *Window) drawBorder() { | ||
WalkRegion(w.X, w.Y, w.Width, w.Height, func(x, y int) { | ||
var element rune | ||
if w.isEdge(x, y) { | ||
element = w.Border.Edge(x, y, *w) | ||
} else if w.isTopOrBottom(x, y) { | ||
element = w.Border.HorizontalBorder() | ||
} else if w.isLeftOrRight(x, y) { | ||
element = w.Border.VerticalBorder() | ||
} else { | ||
element = ' ' | ||
} | ||
termbox.SetCell(x, y, element, w.Fg, w.Bg) | ||
}) | ||
} | ||
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func (w *Window) drawTitle() { | ||
title := w.Title | ||
if len(title) > 0 { | ||
if len(title) > w.titleWidth() { | ||
title = title[0:w.titleWidth()] | ||
} | ||
for c := 0; c < len(title); c++ { | ||
termbox.SetCell(c+w.X+w.titleStart(), w.Y, rune(title[c]), w.Fg, w.Bg) | ||
} | ||
} | ||
} | ||
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func (w *Window) titleWidth() int { | ||
return w.Width - w.titleStart() - w.titlePadding() | ||
} | ||
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func (w *Window) titleStart() int { | ||
return w.titlePadding() | ||
} | ||
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func (w *Window) titlePadding() int { | ||
return 2 | ||
} | ||
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func (w *Window) isEdge(x, y int) bool { | ||
return w.isTopOrBottom(x, y) && w.isLeftOrRight(x, y) | ||
} | ||
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func (w *Window) isTopOrBottom(x, y int) bool { | ||
return y == w.Y || y == w.Y+w.Height-1 | ||
} | ||
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func (w *Window) isLeftOrRight(x, y int) bool { | ||
return x == w.X || x == w.X+w.Width-1 | ||
} |