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Enemy health / Equipping things #119
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Equip stuff merge into enemy health. because having one pull is nicer.
Added an enemy 'target dummy' that has a UI healthbar, takes damage and can be destroyed. Still need to work out a weapon game object (a sword for example) for the player to utilize instead of just having the player crash into the enemy to do damage. Need to find a way to keep the player model from passing through the target dummy. |
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Awesome!
Added scripts for enemies health and basic weapons to do the damage to them.
Added equipment slots to the inventory screen and implemented armor equipment.