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✨ ct.camera, UI and game coordinates, and nested rooms
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# v3.0.0 | ||
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- Support for the new `ct.camera`. | ||
- Removed `ct.fittoscreen.manageViewport`. | ||
- Removed "Expand, manage viewport" mode, as "Expand" replaces it. |
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This module allows you to automagically fit your game to screen, either by resizing the whole drawing canvas or by simple scaling. | ||
This module allows you to automagically fit your game to screen, either by resizing the whole drawing canvas or by simple scaling. See the settings for this module for different scaling methods. | ||
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It also gives you functions to enter a real fullscreen mode programmatically. | ||
It also gives you functions to enter a real fullscreen mode programmatically (see the "Reference" tab). |
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ct.mouse.xprev = ct.mouse.x; | ||
ct.mouse.yprev = ct.mouse.y; | ||
ct.mouse.xuiprev = ct.mouse.xui; | ||
ct.mouse.yuiprev = ct.mouse.yui; | ||
ct.mouse.pressed = ct.mouse.released = false; | ||
ct.inputs.registry['mouse.Wheel'] = 0; |
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ct.place.grid = {}; | ||
ct.place.ctypeCollections = {}; | ||
ct.place.grid = {}; |
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