Skip to content

Official Commander List (1st Pass)

JakeSamiRulz edited this page Apr 14, 2021 · 1 revision

Custom Wars Tactics

CWT Commanders


CWT Ruleset

  • D2D: +10% offensive luck (all units)
  • COZ: Default Range [0~2]
  • COP: Default Boost (+10/+10) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit
  • Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers

Keywords

  • Direct: (1~1 range) Can move and fire in same turn
  • Indirect: (1~1+ range) Can only move or fire in a turn, not both
  • Ballistic: (1~1+ range) Can move and fire in same turn
  • Hidden: Enemy must be adjacent to see or attack this unit
  • Immunity: Causes that weather type to have +7% more chance to happen in random weather
  • Penalty: Stacks these weather effects onto the D2D

Ranking

  • Guard (I): (+5/+5)
  • Elite (II): (+10/+10)
  • Veteran (V): (+20/+20)
  • Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}

Orange Star


Nell [Approval]

Statistics

  • [Hit] Willful Students
  • [Miss] Downtime

Daily Abilities (D2D)

  • [Veteran Rank] Allied and Enemy CO Zones also count as Nell's CO Zone
  • +10% positive luck {owned units}

Commander Zone (COZ) [0~3 Range]

  • [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction

Lucky Star (COP) [3*]

  • +40% positive luck {owned units}

Lady Luck (SCOP) [6*]

  • +80% positive luck {owned units}

Leader Unit - Jinx Tank (from Tank)

  • [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat

Synergy

  • [Rachel] Windfall [3*]

Andy [Approval]

Statistics

  • [Hit] Mechanics
  • [Miss] Waking up Early

Daily Abilities (D2D)

  • [Veteran Rank] +1 Repair Heal Rate {owned units}
  • Free Repairs {owned units}

Commander Zone (COZ) [0~2 Range]

  • +1 HP Heal {owned units}

Hyper Repair (COP) [2*]

  • +2 HP Heal {owned units}

Hyper Upgrade (SCOP) [6*]

  • +5 HP Heal {owned units}
  • (+20/+0) {owned units}
  • +1 move {owned units}

Leader Unit - Repair Tank (from APC/Rig)

  • +2 HP Repair Heal {owned units adjacent to this unit}

Synergy

  • [Max] Power Wrench [1*]
  • [Eagle] Air Lift [2*]
  • [Hawke] Shaky Alliance [1*]

Max [Approval]

Statistics

  • [Hit] Weight Training
  • [Miss] Studying

Daily Abilities (D2D)

  • (+20/+0) {owned non-soldier direct}
  • -1 range {owned indirect units}
  • (-10/+0) {owned indirect units}

Commander Zone (COZ) [0~3 Range]

  • [Veteran Rank] (+10/+0) {owned Tank units}
  • Disables Enemy Terrain Stars

Max Force (COP) [3*]

  • (+30/+0) {owned non-soldier direct}
  • +1 move {owned non-soldier direct}

Max Blast (SCOP) [6*]

  • (+60/+0) {owned non-soldier direct}
  • +2 move {owned non-soldier direct}

Leader Unit - Victory Copter (from Battle Copter)

  • 5 move [Mid-Air Copter]
  • [FGTR] Defense
  • Can fire at dived subs

Synergy

  • [Andy] Power Wrench [1*]
  • [Grit] Big Country [2*]

Sami [Approval]

Statistics

  • [Hit] Chocolate
  • [Miss] Cowards

Daily Abilities (D2D)

  • 150% capture rate {soldier units}
  • (+20/+0) {soldier units}
  • (-10/-0) {non-soldier direct units}
  • +1 move {transport units}

Commander Zone (COZ) [0~1 Range]

  • [Veteran Rank] +50% capture rate {owned soldier units}
  • Double Terrain Stars on properties {owned soldier units}
  • Capture Points don't reset {non-allied buildings}

Double Time (COP) [3*]

  • (+20/+0) {soldier units}
  • +1 move {owned foot-soldier and transport units}
  • Perfect Movement {soldier and transport units}

Victory March (SCOP) [8*]

  • (+50/+0) {soldier units}
  • +2 move {owned foot-soldier units}
  • 2000% Capture Rate {soldier units}

Leader Unit - Commando (from Mech)

  • 4 move

Synergy

  • [Sonja] Girl Power [1*]
  • [Eagle] Earth and Sky [3*]

Hachi [Approval]

Statistics

  • [Hit] Tea
  • [Miss] Medicine

Daily Abilities (D2D)

  • -10% deployment costs {owned units}

Commander Zone (COZ) [0~2 Range]

  • [Veteran Rank] Ground unit city deployment {owned units}
  • Can resupply and repair from any property

Barter (COP) [3*]

  • -40% deployment costs {owned units}
  • Enemy can't deploy units

Merchant Union (SCOP) [5*]

  • -40% deployment costs {owned units}
  • Enemy units on properties are crippled

Leader Unit - Smuggler (from Recon)

  • Sitting on an enemy property changes income to 0G
  • Any enemy income property this unit sits on gives you income start of turn

Synergy

  • [Sensei] Grizzled Vets [2*]

Rachel [Approval]

Statistics

  • Fires Missiles from HQ
  • [Hit] Hard Work
  • [Miss] Excuses

Daily Abilities (D2D)

  • [Veteran Rank] Targeted Powers and Abilities Range +1 [Ex: 0~2 -> 0~3]
  • -20 Negative Luck {enemy units}
  • +1 repair rate {owned units}

Commander Zone (COZ) [0~3 Range]

  • Enemy Targeted Powers and Abilities can't strike inside her zone
  • When an owned indirect hits a unit, creates a 1 [0~1] 2 damage explosion {enemy units}

Lucky Strike (COP) [3*]

  • +20 positive luck {owned units}
  • 1 [0~2] range 3 HP damage missile (highest combined HP)
  • Takes no luck damage from enemy units {owned units}

Covering Fire (SCOP) [6*]

  • 1 [0~2] range 3 HP damage missile (highest combined HP)
  • 1 [0~2] range 3 HP damage missile (highest unit value)
  • 1 [0~2] range 3 HP damage missile (highest capturing soldier & soldier concentration)

Leader Unit - Medic Tank (from Flame Tank)

  • [RECN] Secondary
  • Medic Strike does [0~2] +2 HP Heal {owned units}
  • Medic Tank loses Flame abilities

Synergy

  • [Jake] Orange Crush [2*]
  • [Nell] Windfall [3*]

Jake [Approval]

Statistics

  • [Hit] Clubbin'
  • [Miss] Easy Listening

Daily Abilities (D2D)

  • [Veteran Rank] Doubles Terrain Stars on Plain and Wastelands (owned units)
  • (+10/+0) {owned units on plain or wasteland tiles}

Commander Zone (COZ) [0~3 Range]

  • +1 indirect range {owned vehicle units}
  • (+10/+0) {owned tank units}
  • (+0/+20) {owned tank units on plain or wasteland tiles}

Beat Down (COP) [3*]

  • (+10/+0) {owned units on plain or wasteland tiles}
  • +1 move {owned vehicle units}

Block Rock (SCOP) [6*]

  • (+30/+0) {owned units on plain or wasteland tiles}
  • +2 move {owned vehicle units}
  • +2 terrain cost in plains and wastelands {enemy units}

Leader Unit - Hawkeye (from Missiles)

  • [1~6] range
  • [DUST] Ground damage
  • Unit can counterattack directly and indirectly

Synergy

  • [Rachel] Orange Crush [2*]
  • [Jess] Heavy Metal [1*]

Blue Moon


Olaf [Approval]

Statistics

  • [Hit] Warm Boots
  • [Miss] Rain Clouds

Daily Abilities (D2D)

  • [Veteran Rank] Weather during powers last 1 extra day​​
  • Snow Immunity
  • Snow Penalty​​​​​​ {in rainy weather}
  • (+10/+10) snowy weather {owned units}

Commander Zone (COZ) [0~2 Range]

  • +1 CO Zone Range in snowy weather {affects owned CO Unit and Leader Units}
  • (+10/+10) snowy weather {owned units}

Blizzard (COP) [3*]

  • Snow Weather (1 day)

Winter Fury (SCOP) [7*]

  • Snow Weather (1 day)
  • -2 HP damage {enemy units}

Leader Unit - Tundra Tank (from Heavy Tank)

  • Hidden in Snow {this unit}

Synergy

  • [Grit] Snow Patrol [1*]

Grit [Approval]

Statistics

  • [Hit] Cats
  • [Miss] Rats

Daily Abilities (D2D)

  • [Veteran Rank] -1 blind spot range (minimum 1) {owned indirect units}
  • +1 range {owned indirect units}
  • (+20/+0) {owned indirect units}
  • (-20/+0) {owned non-soldier direct units}

Commander Zone (COZ) [0~2 Range]

  • +20% positive luck {owned indirect units}

Snipe Attack (COP) [3*]

  • +1 range {owned indirect units}
  • (+30/+0) {owned indirect units}

Super Snipe (SCOP) [6*]

  • +2 range {owned indirect units}
  • (+30/+0) {owned indirect units}

Leader Unit - Siege Cannon (from Artillery)

  • 4 move [tread]
  • 3 ammo
  • [3~7] indirect range

Synergy

  • [Max] Big Country [2*]
  • [Olaf] Snow Patrol [1*]

Colin [Approval]

Statistics

  • [Hit] Olaf and Grit
  • [Miss] Black Hole

Daily Abilities (D2D)

  • [Veteran Rank] During powers, deployment funds are increased 50%
  • -20% deployment costs {owned units}
  • (-10/-0) {owned units}

Commander Zone (COZ) [0~2 Range]

  • (+10/+0) {owned units}
  • +20% income {owned properties}

Gold Rush (COP) [2*]

  • Increases deployment funds by 25%

Power of Money (SCOP) [6*]

  • Increases deployment funds by 25%
  • (+1/+0) bonus per 300G stored up

Leader Unit - Partisan (from Infantry)

  • Incendiary Rounds
  • When this unit dies, it gives 1* morale to you

Synergy

  • [Sasha] Trust Fund [3*]

Sasha [Approval]

Statistics

  • [Hit] Truffles
  • [Miss] Pork Rinds

Daily Abilities (D2D)

  • [Veteran Rank] +25% Damage is taken from enemies deployment funds
  • +10% income {owned properties}

Commander Zone (COZ) [0~2 Range]

  • Damage drains the morale bar instead {enemy players}

Market Crash (COP) [2*]

  • Morale Bar Drained [(Current Funds / 50000G) * 100] {enemy players}
  • Can't use CO Powers {enemy players}

War Bonds (SCOP) [6*]

  • +50% Conversion of Damage to Funds
  • Damage doesn't affect morale bar {enemy players}

Leader Unit - Snapper (from Anti-Tank)

  • (+10/+0) per filled star in her morale bar

Synergy

  • [Colin] Trust Fund [3*]

Green Earth


Eagle [Approval]

Statistics

  • [Hit] Lucky Goggles
  • [Miss] Swimming

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+10) {owned air units}
  • (+20/+10) {owned air units}
  • -2 Daily Fuel {owned air units}
  • (-20/+0) {owned sea units}

Commander Zone (COZ) [0~2 Range]

  • Daily Fuel Drain Disabled {owned units}

Lightning Drive (COP) [3*]

  • 1/2 firepower {owned units}
  • Reanimates {owned non-infantry units}

Lightning Strike (SCOP) [9*]

  • (+10/+20) {owned air units}
  • Reanimates {owned non-infantry units}

Leader Unit - Spirit (from Stealth)

  • [1~2] ballistic range

Synergy

  • [Andy] Airlift [2*]
  • [Sami] Earth and Sky [3*]
  • [Drake] Stormwatch [2*]

Drake [Approved]

Statistics

  • [Hit] The Sea
  • [Miss] Heights

Daily Abilities (D2D)

  • [Veteran Rank] (+20/+20) (owned sea units)
  • Rain Immunity {owned units}
  • +1 Move {owned sea units}
  • +2 Terrain Stars {owned units on water tiles and during rain}
  • (-10/+0) {owned air units}

Commander Zone (COZ) [0~2 Range]

* Deals double direct HP damage during powers {enemy units}

  • 2x fuel cost {enemy units}

Tsunami (COP) [4*]

  • Rainy Weather (1 day)
  • -1 HP Damage {enemy units}
  • -50% remaining fuel drain {enemy units}
  • Steals income {enemy properties}

Typhoon (SCOP) [7*]

  • Rainy Weather (2 days)
  • -2 HP Damage {enemy units}
  • -50% remaining fuel drain {enemy units}
  • Disables Enemy Properties (Can't build, supply income, repair, or resupply)

Leader Unit - Frigate (from Gunboat)

  • [1~3] Ballistic Range
  • 3 Ammo
  • [ARTY] (Ground and Sea Damage)

Synergy

  • [Eagle] Stormwatch [2*]

Javier [Approval]

Statistics

  • [Hit] Honor
  • [Miss] Retreating

Daily Abilities (D2D)

  • [Veteran Rank] 50% chance of indirect fire immunity during combat
  • His HQ counts as a Comm Tower
  • Owned Comm Towers give an additional (+5/+5) firepower and defense
  • (+0%/+20%) vs. indirect attacks {owned units}

Commander Zone (COZ) [0~2 Range]

  • Assist can't target in zone {owned units}

Iron Shield (COP) [3*]

  • (+0%/+40%) vs. indirect attacks {owned units}
  • (+0%/+20%) {owned non-moved units} 

Royal Charge (SCOP) [6*]

  • (+0%/+60%) vs. indirect attacks {owned units}
  • (+5%/+0%) per movement used {owned units}

Leader Unit - Chaperon (from Anti-Air)

  • (+0/+50%) vs. indirect attacks

Synergy

  • [Kanbei] Code of Honor [1*]
  • [Jess] Green Flash [1*]

Jess [Approval]

Statistics

  • [Hit] Dandelions
  • [Miss] Unfit Commanders

Daily Abilities (D2D)

  • (+20%/+0%) {owned vehicle units}
  • (-10%/+0%) {owned air and sea units}

Commander Zone (COZ) [0~3 Range]

  • Perfect Movement {owned vehicle units}

Turbo Charge (COP) [3*]

  • [Veteran Rank] +1 move {owned vehicle units}
  • +1 move {owned vehicle units}
  • (+20%/+0%) {owned vehicle units)
  • Full Resupply {owned units}

Overdrive (SCOP) [6*]

  • [Veteran Rank] +1 move {owned vehicle units}
  • +2 move {owned vehicle units}
  • (+40%/+0%) {owned vehicle units}
  • Full Resupply {owned units}

Leader Unit - Tank Hunter (from Tank)

  • [ATNK] (Low-Air and Ground damage)
  • Attacks reduce enemy fuel by 1/2

Synergy

  • [Jake] Heavy Metal [1*]
  • [Javier] Green Flash [1*]

Yellow Comet


Kanbei [Approved]

Statistics

  • [Hit] Sonja
  • [Miss] Computers

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+10) {owned units}
  • +20% deployment costs {owned units}
  • (+20/+20) {owned units}

Commander Zone (COZ) [0~1 Range]

  • +100% counterattacks {owned units}
  • (+10/+0) {enemy leader and CO units}

Morale Boost (COP) [4*]

  • (+20/+0) {owned units}

Samurai Spirit (SCOP) [7*]

  • (+20/+20) {owned units}

Leader Unit - Royal Guard (from Md Tank)

  • Steals enemy Defense Stars during combat

Synergy

  • [Sonja] Battle Standard [3*]
  • [Javier] Code of Honor [1*]

Sonja [Approval]

Statistics

  • [Hit] Computers
  • [Miss] Bugs

Daily Abilities (D2D)

  • [Veteran Rank] Piercing vision {owned units}
  • HP Hidden {owned units}
  • -1 Terrain Star {enemy units}
  • +50% counterattacks {owned units}
  • -5% negative luck {owned units}

Commander Zone (COZ) [0~1 Range]

  • +1 vision {owned units}
  • First-strike counterattacks {owned units}

Enhanced Intelligence (COP) [2*]

  • +1 vision {owned units}
  • -1 Terrain Star {enemy units}

Counter Break (SCOP) [5*]

  • +2 vision {owned units}
  • -2 Terrain Stars {enemy units}
  • +50% counterattacks {owned units}

Leader Unit - Spyplane (from Bomber)

  • Loses weapons
  • Hides owned units in vision range from enemy

Synergy

  • [Kanbei] Battle Standard [3*]
  • [Sami] Girl Power [1*]
  • [Lash] Brainstorm [1*]

Sensei [Approval]

Statistics

  • [Hit] Lazy, Rainy Days
  • [Miss] Busy Malls

Daily Abilities (D2D)

  • (+50/+0) {owned copter units}
  • (+40/+0) {owned soldier units}
  • +1 move {owned transport units}
  • (-10/-0) {owned sea units}

Commander Zone (COZ) [0~3 Range]

  • Destroyed loaded units drop cargo if on legal tile (1 unit only)
  • Non-Commander enemy units lose all ranks

Copter Command (COP) [2*]

  • [Veteran Rank] Spawns ready to move 9HP Infantry on all owned cities
  • Spawns ready to move 9HP Infantry on all owned bases 
  • (+30/+0) {owned copter units}
  • Joined units give 2x funds back

Airborne Assault (SCOP) [5*]

  • [Veteran Rank] Spawns ready to move 9HP Mechs on all owned cities
  • Spawns ready to move 9HP Mechs on all owned bases
  • (+30/+0) {owned copter units}
  • All Loaded Transport Units receive the Launch Command

Leader Unit - Chinook (from T-Copter)

  • [Mid-Air Copter]
  • [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
  • Can load/unload one ground unit
  • Non-foot soldier units can only be loaded/unloaded on Airports and Temp Airports

Synergy

  • [Hachi] Grizzled Vets [2*]

Grimm [Approval]

Statistics

  • [Hit] Doughnuts
  • [Miss] Planning

Daily Abilities (D2D)

  • [Veteran Rank] (+0/+20) {owned units}
  • [Veteran Rank] -50% counterattacks {owned units}
  • (+30/-20) {owned units}

Commander Zone (COZ) [0~3 Range]

  • Enemy can't counterattack

Knuckleduster (COP) [3*]

  • (+30/+0) {owned units}

Haymaker (SCOP) [6*]

  • (+60/+0) {owned units}

Leader Unit - AT Cycle (from Bike)

  • [MECH] Primary (5 shots)

Synergy

  • [Sensei] Rolling Thunder [1*]

Black Hole


Hawke [Approval]

Statistics

  • [Hit] Black Coffee
  • [Miss] Incompetence

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+0) {owned units}
  • (+10/+0) {owned units}

Commander Zone (COZ) [0~2 Range]

  • HP Reduction doesn't affect damage output {owned units}

Black Wave (COP) [5*]

  • +1 HP Heal {owned units}
  • -1 HP Damage {enemy units}

Black Storm (SCOP) [9*]

  • +2 HP Heal {owned units}
  • -2 HP Damage {enemy units}

Leader Unit - Zeppelin (from Rockets)

  • [T-Copter] Defense
  • [Mid-Air] 4 move 
  • [2~4] indirect range

Synergy

  • [Andy] Shaky Alliance [1*]
  • [Lash] Rebel Yell [1*]

Kindle [Approval]

Statistics

  • [Hit] Anything chic
  • [Miss] Anything passe

Daily Abilities (D2D)

  • [Veteran Rank] Terrain Stars Disabled {enemy cities}
  • (+40/+0) on properties {owned units}

Commander Zone (COZ) [0~3 Range]

  • Non-HQ Enemy Properties are 10 capture points 
  • Captures Disabled {enemy units}

Urban Blight (COP) [3*]

  • (+40/+0) on properties {owned units}
  • -3 HP damage {enemy units}

High Society (SCOP) [6*]

  • (+80/+0) on properties {owned units}
  • (+3/+0) for every owned property {owned units}

Leader Unit - Oynx Copter (from Battle Copter)

  • 5 move [Mid-Air Copter]
  • [PRNR] (Ground, Sea, Mid-Air, and Low-Air Damage)
  • Can also resupplies on Cities
  • Damage ignores terrain stars

Synergy

  • [Koal] Flash Point [1*]
  • [Jugger] Fireworks [1*]

Koal [Approval]

Statistics

  • [Hit] Proverbs, Ramen
  • [Miss] Fondue

Daily Abilities (D2D)

  • [Veteran Rank] Defense matches offense {owned units on roads}
  • (+20/+0) {owned units on roads}

Commander Zone (COZ) [0~3 Range]

  • First-strike counterattacks {owned units on roads}
  • (+20/+0) {enemy units with no defense stars}

Forced March (COP) [3*]

  • +1 move {owned units}
  • (+20/+0) {owned units on roads}

Trail of Woe (SCOP) [5*]

  • +2 move {owned units}
  • (+40/+0) {owned units on roads}

Leader Unit - Hot Tank (from Recon)

  • [AAIR] (Non-soldier ground damage)
  • Attacking doesn't cause this unit to wait

Synergy

  • [Jugger] Power Surge [2*]
  • [Kindle] Flash Point [1*]
  • [Adder] Creepy Crawly [1*]

Jugger [Approval]

Statistics

  • [Hit] Energy
  • [Miss] Static Electricity

Daily Abilities (D2D)

  • [Veteran Rank] All negative luck becomes positive luck
  • [Veteran Rank] HP Hidden {owned units}
  • +20% positive luck
  • -15% negative luck

Commander Zone (COZ) [0~1 Range]

  • Luck is also applied to defense

Overclock (COP) [3*]

  • +25% positive luck
  • -10% negative luck

System Crash (SCOP) [7*]

  • +65% positive luck
  • -30% negative luck

Leader Unit - Autotank (from Tank)

  • First-strike counterattacks
  • +1 HP Heal on itself each day

Synergy

  • [Koal] Power Surge [2*]
  • [Kindle] Fireworks [1*]

Von Bolt [Approval]

Statistics

  • [Hit] Long Life
  • [Miss] Young 'Uns

Daily Abilities (D2D)

  • (+20/+20) {owned units}

Commander Zone (COZ) [0~2 Range]

  • +1 terrain movement {enemy units}

None (COP) [0*]

  • So powerful, he doesn't need a CO Power

Ex Machina (SCOP) [10*]

  • [Veteran Rank] -1 move {enemy units}
  • 1 [0~3] range 5 HP damage crippling bolt (highest combined HP or highest funds value)

Leader Unit - Prism Tank (from Md Tank)

  • Loses Secondary Weapon
  • Absorbs HP damage this unit deals to the enemy

Synergy

  • None

Adder [Approval]

Statistics

  • [Hit] His Own Face
  • [Miss] Dirty Things

Daily Abilities (D2D)

  • [Veteran Rank] Damage rounds down to nearest .1 HP after combat {enemy units}​​​​​​​​​​​​​

Commander Zone (COZ) [0~3 Range]

  • Perfect Movement {owned units}

Sideslip (COP) [2*]

  • +1 move {owned units}

Snake Bite (SCOP) [5*]

  • +2 move {owned units}
  • First-strike counterattacks {owned units}

Leader Unit - Marauder (from Tank)

  • When this unit dies, it creates a 1 [0~2] range enemy crippling EMP bolt on itself
  • Incendiary Damage

Synergy

  • [Koal] Creepy Crawly [1*]

Lash [Approval]

Statistics

  • [Hit] Getting her way
  • [Miss] Not getting it

Daily Abilities (D2D) ​​​​​​​

  • [Veteran Rank] Gains additional (+10%/+0%) per defending enemy unit defense star
  • (+10%/+0%) per Defense Star {owned units}

Commander Zone (COZ) [0~3 Range] ​​​​​​​

  • Terrain Stars can't be reduced {owned units}

Terrain Tactics (COP) [4*] ​​​​​​​

  • Perfect Move {owned units}
  • +2 Terrain Stars {owned units}

Prime Tactics (SCOP) [7*] ​​​​​​​

  • Perfect Move {owned units}
  • Double Defense Stars {owned units}

Leader Unit - Spidertank (from Tank)

  • 5 move [Infantry Movement]

Synergy

  • [Flak] Bruise Cruise [1*]
  • [Hawke] Rebel Yell [1*]
  • [Sonja] Brainstorm [1*]

Flak [Approval]

Statistics

  • [Hit] Meat
  • [Miss] Veggies

Daily Abilities (D2D)

  • [Veteran Rank] Negative Luck is turned into firepower bonuses
  • (+10/+0) {owned units)
  • +15% positive luck
  • -10% negative luck
  • -10% counterattacks {owned units}

Commander Zone (COZ) [0~3 Range]

  • His luck values are inversely applied to enemy units

Brute Force (COP) [3*]

  • (+10/+0) {owned units}
  • +25% positive luck
  • -10% negative luck

Barbaric Blow (SCOP) [6*]

  • (+20/+0) {owned units}
  • +65% positive luck
  • -20% negative luck

Leader Unit - Spitfire (from Striker)

  • [SEAP] (Ground and Sea damage)
  • [1~2] ballistic range

Synergy

  • [Lash] Bruise Cruise [1*]

Sturm [Approval]

Statistics

  • [Hit] Invasions
  • [Miss] Peace

Daily Abilities (D2D)

  • [Veteran Rank] (+0/+40) {owned units}​​​​​​​
  • Perfect Movement in non-snow weather {owned units}
  • (+20/-20) {owned units}

Commander Zone (COZ) [0~0 Range]

  • CO Zone is 0 range

None (COP) [0*]

  • So powerful, he doesn't need a CO Power

Meteor Strike (SCOP) [10*]

  • 1 [0~3] range 8 HP damage meteor (highest combined HP)
  • (+20/+0) {owned units}

Leader Unit - NukeTank (from NeoTank)

  • When this unit dies, it creates a 1 [0~2] range 5 HP explosion on itself that damages all units

Synergy

  • None

12th Battalion


Brenner [Approval]

Statistics

  • [Hit] Life
  • [Miss] Dishonor

Daily Abilities (D2D)

  • [Veteran Rank] Units offense matches their defense {owned units}
  • (+0/+20) {owned units}
  • First-strike counterattacks {owned non-foot soldier units}
  • Allowed to repair and resupply at owned temp property {owned units}

Commander Zone (COZ) [0~3 Range]

  • Free Repairs {owned units}
  • Resupplies {owned loaded units}
  • First-strike counterattacks {owned tank units}
  • 50% capture {owned non-foot soldier units}

First Aid (COP) [3*]

  • (+0/+20) {owned units}
  • 1 HP Heal {owned units}
  • +1 move {owned loaded units}
  • Immune to non-combat damage {owned units} 

Lifeline (SCOP) [7*]

  • (+0/+40) {owned units}
  • 3 HP Heal {owned units}
  • +2 move {owned loaded units}
  • [Cheat Death] Units greater than .1HP remain at .1HP, ignoring destruction 

Leader Unit - IFV (from Recon)

  • [APC] Defenses
  • Can Load one foot-infantry unit

Synergy

  • [Lin] Heartbreak [1*]
  • [Will] Reinforce [1*]

Lin [Approval]

Statistics

  • [Hit] Teasing
  • [Miss] Flying

Daily Abilities (D2D)

  • [Veteran Rank] 5 vision {owned ground units}
  • (+10/+10) {owned ground units}
  • (+5/+0) per vision {owned units}

Commander Zone (COZ) [0~1 Range]

  • Piercing vision {owned ground units}
  • (+0/-20) vs. owned ground units {enemy units}

Scout (COP) [4*]

  • +1 vision {owned ground units}
  • (+10/+10) {owned ground units}

Night Vision (SCOP) [7*]

  • +2 vision {owned ground units}
  • (+10/+10) {owned ground units}
  • (+5/+0) per vision {owned units}

Leader Unit - Buggy (from Recon)

  • [ARTY] Primary (Ground Damage)
  • 1 Primary Ammo
  • 2x vision range

Synergy

[Brenner] Heartbreak [3*]


Will [Passing Approved]

Statistics

  • [Hit] Hope
  • [Miss] Giving Up

Daily Abilities (D2D)

  • [Veteran Rank] (+1/+1) per owned unit {owned units)
  • (+20/+0) {owned direct ground units}
  • -50% capture rate {enemy units on owned properties}

Commander Zone (COZ) [0~2 Range]

  • -50% primary weapon damage {enemy units}

Rally Cry (COP) [3*]

  • (+20/+0) {owned non-wait units}
  • +1 move (owned direct ground units}
  • Cripples {enemy CO Unit and Leader Units}

Last Stand (SCOP) [7*]

  • (+20/+20) {owned non-wait units}
  • +2 move {owned direct ground units}
  • +30% deployment costs {enemy properties}
  • Cripples {enemy units in any CO Zone}

Leader Unit - Scavenger (from Bike)

  • +50% capture rate {neutral properties}
  • Resupply {ruins and all properties}
  • [DUST] {Low-Air and Mid-Air}

Synergy

  • [Brenner] Reinforce [1*]
  • [Isabella] Rally Cry [2*]
  • [Tasha] New Era [2*]

Isabella [Approval]

Statistics

  • [Hit] Knowledge
  • [Miss] Stupidity

Daily Abilities (D2D)

  • [Veteran Rank] (+20/+20) {owned units}
  • Loss of HP doesn't affect her capture rate {owned units}
  • -1 Terrain Star (minimum 0*) {owned units}

Commander Zone (COZ) [0~2 Range]

  • Disables Enemy Daily Abilities
  • Disables Enemy Commander Zones

Deep Strike (COP) [4*]

  • +1 move {owned units}
  • +1 indirect range {owned units}
  • Reduces Terrain Stars by half {enemy units}

Overlord (SCOP) [7*]

  • +2 direct move {owned units}
  • +2 indirect range {owned units}
  • Reduces Terrain Stars to 0 {enemy units}

Leader Unit - Sniper (from Infantry)

  • [1~2] indirect range
  • 2 Infantry Movement
  • [AAIR] (Ground and Low-Air Damage)
  • First-strike counterattacks

Synergy

  • [Will] Morning Bloom [2*]

NRA (New Rubinelle Army)


Greyfield [Approval]

Statistics

  • [Hit] Power
  • [Miss] Insubordinates

Daily Abilities (D2D) ​​​​​​​

  • [Veteran Rank] (+2%/+0%) for each unit killed (resets end of turn) {owned units}
  • (+0%/+20%) {owned units that cost more than 10000G}
  • 1/2 primary ammo (rounded up) {owned units}

Commander Zone (COZ) [0~3 Range] ​​​​​​​

  • Resupply Full {owned units}
  • Enemy units can't resupply

Supply Chain (COP) [2*] ​​​​​​​

  • (+10%/+20%) {owned transport, sea and air units}
  • +1 move {owned transport units}
  • Enemy units ammo reduced to 1

High Command (SCOP) [6*] ​​​​​​​

  • (+20%/+40%) {owned sea and air units}
  • +2 move {owned transport units}
  • Transport units are immune this turn
  • Killing an enemy unit reduces all enemies primary ammo by 1

Leader Unit - Dreadnaught (from Battleship)

  • [2~10] base range
  • MTNK (Ground Damage and Defense)
  • AAIR (Mid-Air and Low-Air Damage)

Synergy

  • [Waylon] Wingmen [1*]

Waylon [Approval]

Statistics

  • [Hit] Living it up
  • [Miss] Responsibility
  • Powers work similar to Eagle

Daily Abilities (D2D)

  • [Veteran Rank] Air units have access to Terrain Stars
  • (+0/+20) {owned air units}

Commander Zone (COZ) [0~2 Range]

  • Enemy units (-20/-0) vs. owned air and ground units

Tactical Retreat (COP) [3*]

  • (+10/+30) {owned air units}
  • Wait Units Reanimate, but can only move and wait {owned units}

Bad Company (SCOP) [8*]

  • (+20/+60) {owned air units}
  • +2 move {owned units}
  • Wait Units Reanimate, but can't attack or assist {owned units}

Leader Unit - Albatross (from Bomber)

  • First-strike counterattacks

Synergy

  • [Greyfield] Wingmen [1*]

Lazurian Army


Forsythe [Approval]

Statistics

  • [Hit] Rules of War
  • [Miss] Tyrants

Daily Abilities (D2D)

  • [Veteran Rank] Killing an enemy maxes out rank {owned units}
  • Morale Bar Charges during powers

Commander Zone (COZ) [0~3 Range]

  • (+20/+20) {owned units}

Cease Fire (COP) [2*]

  • Captures Reset {enemy units} 
  • Attacks Disabled {all players}
  • Can't use CO Powers {all players}

Field Promotion (SCOP) [5*]

  • CO Zones Disabled {enemy units}
  • Terrain Stars Disabled {all players}
  • -1 Rank {enemy units}
  • +1 Rank {owned units}

Leader Unit - Juggernaut (from Mech)

  • Killing this unit causes enemy to lose all morale
  • Minigun - [AAIR] (Ground, Low-Air, and Mid-Air Damage)
  • Loss of HP doesn't affect firepower

Synergy

  • [Gage] Stronghold [1*]

Gage [Approval]

Statistics

  • [Hit] Results
  • [Miss] Mistakes

Daily Abilities (D2D)

  • [Veteran Rank] -1 range {enemy indirect units}
  • (+20/+10) {owned sea or indirect units}

Commander Zone (COZ) [0~3 Range]

  • Hidden in Forests, Ruins and Reefs {owned indirect units}
  • Vision can't be reduced {owned units}

Long Shot (COP) [4*]

  • (+20/+0) {owned sea or indirect units}
  • +1 range {owned indirect units}
  • +1 move {owned sea units}

Bombardment (SCOP) [8*]

  • (+20/+20) {owned sea or indirect units}
  • +2 range {owned indirect units}
  • +2 move {owned sea units}
  • Reanimation {owned indirect units}

Leader Unit - Aegis Warship (from Destroyer)

  • [ACAR] (Air damage)

Synergy

  • [Forsythe] Stronghold [1*]
  • [Tasha] Old Soldiers [1*]

Tasha [Approval]

Statistics

  • [Hit] Revenge
  • [Miss] Sympathy

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+0) for each enemy unit killed this turn {owned units}
  • [Veteran Rank] Air movement bonus is doubled during powers {owned units}
  • (+20/+0) vs. non-retaliating enemy units {owned units}
  • (+20/+0) {owned air units}

Commander Zone (COZ) [0~1 Range]

  • (+20/+20) {owned air units}
  • +10% counterattack for each owned destroyed unit this turn {owned units}

Fox One (COP) [3*]

  • +1 move {owned air units}
  • -50% counterattack {enemy units}
  • (+20/+0) vs. non-retaliating enemy units {owned units}

Sonic Boom (SCOP) [6*]

  • +2 move {owned air units}
  • Enemy can't counterattack {enemy units}
  • (+20/+0) vs. non-retaliating enemy units {owned units}

Leader Unit - Thunderbolt (from Interceptor)

  • [BMBR] (Sea and Ground Damage)
  • [FGTR] (Air Damage)

Synergy

  • [Will] Air Support [2*]
  • [Gage] Old Soldiers [1*]

IDS


Tabitha [Approved]

Statistics

  • [Hit] Breakfast in Bed
  • [Miss] Weak People

Daily Abilities (D2D)

  • [Veteran Rank] Targeted Powers and Abilities are Incendiary
  • [Veteran Rank] +2 HP Added Damage Targeted Powers and Abilities
  • Immune to Fire

Commander Zone (COZ) [0~0 Range]

  • (+20/+20) {owned units}
  • (+15/+15) per CO Rank {owned units}

Firestorm (COP) [5*]

  • 1 [0~2] range 3 HP damage missile (highest combined HP, gunboat mult 0.5x)

Apocalypse (SCOP) [9*]

  • 1 [0~3] range 6 HP damage bomb (highest combined HP, gunboat mult 0.5x)

Leader Unit - Inferno Tank (from Heavy Tank)

  • This unit has Incendiary Rounds

Synergy

  • [Penny] Weathervane [2*]

Penny [Approval]

Statistics

  • [Hit] Mr. Bear
  • [Miss] Broken Toys

Daily Abilities (D2D)

  • [Veteran Rank] ​​​​​​​Activates FOW during enemies powers
  • Immune to Weather
  • (+10/+10) {owned units}

Commander Zone (COZ) [0~3 Range]

  • Immune to non-combat damage {owned units}

Stormfront (COP) [4*]

  • Random Weather for 3 days

Enigma (SCOP) [8*]

  • Random Weather for 3 days
  • Killing enemy units creates a 1 [0~2] 2 damage explosion {enemy units}

Leader Unit - Missile Battery (from Rockets)

  • [RCKT] (Ground and Sea Damage)
  • [MISS] (Air damage)
  • Hidden during Weather

Synergy

  • [Tabitha] Weathervane [2*]

Caulder [Approval]

Statistics

  • [Hit] Experiments
  • [Miss] Ethics
  • Has Green Mist for the super power

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+10) {owned units}​​​​​​​
  • (+20/+20) {owned units}
  • +1 HP Repair Heal {owned units}

Commander Zone (COZ) [0~1 Range]

  • +2 HP Repair Heal {owned units}

None (COP) [0*]

  • So powerful, he doesn't need a CO Power

Fallout (SCOP) [10*]

  • +3 HP Repair Heal {owned units}
  • -1 HP Damage {enemy units}
  • (+10/+10) {owned units}
  • (-10/-10) {enemy units}

Leader Unit - Creeper (from Duster)

  • When this unit dies, it creates a 1 [0~2] range 5 HP explosion on itself that heals allied units
  • Deleting this unit will also cause this to happen

Synergy

  • None
Clone this wiki locally