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Official Unit List

JakeSamiRulz edited this page Aug 20, 2023 · 25 revisions

Custom Wars Tactics

CWT Unit Classes


Land Units

INFT - Infantry

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Troops: Core (Direct [AI], Land, Foot Soldier)
Cost (Build): 1,000 G. (Base/Factory)
Movement (Type): 3 (Foot/Infantry)
Vision (Extra): 2 (+3 on [MNTN] Mountains)
Fuel (Extra): 99
Star Value (Points/50 Points = 1 Star Value): 20 Points (0.4)
Ability (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

MECH - Mech or Mechanized Infantry

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Troops: Niche (Direct [AI], Land, Foot Soldier)
Cost (Build): 3000 G. (Base/Factory)
Movement (Type): 2 (Mech)
Vision (Extra): 2 (+3 on [MNTN] Mountains)
Fuel (Extra): 70
Star Value (Points/50 Points = 1 Star Value): 20 Points (0.4)
Ability (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Bazooka 1-1 Direct 3
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

BIKE - Bike or Motorbike

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Troops: Niche (Direct [AI], Land, Vehicle Soldier, Bike)
Cost (Build): 3000 G. (Base/Factory)
Movement (Type): 5 (Mud Tire [Tire B])
Vision (Extra): 2
Fuel (Extra): 70
Star Value (Points/50 Points = 1 Star Value): 20 Points (0.4)
Ability (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

RECN - Recon

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Direct [AI], Scout, Land, Vehicle)
Cost (Build): 4000 G. (Base/Factory)
Movement (Type): 8 (Tire [Tire A])
Vision (Extra): 5
Fuel (Extra): 80
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

FTNK - Flame Tank (Flare)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Direct [AI], Land, Vehicle, Incendiary, Off-Tank)
Cost (Build): 5000 G. (Base/Factory)
Movement (Type): 5 (Treads/Tank)
Vision (Extra): 2
Fuel (Extra): 60
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)
Ability (Description): Napalm (Can launch Napalm to change the battlefield.)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: Special - Napalm (Below) 1-5 Command 3 (Napalm)
Weapon 2 [ID]: [BMGD] Incendiary Grenades 1-1 Direct Infinite

Special - [NPLM] Napalm

  • Uses the Napalm Command.
  • Creates a flame tile that reduces terrain stars to 0 and highlights {0~2} piercing vision spaces around said tile for all players
  • Flame tile is affected by weather

AAIR - Anti-Air (Tank)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Core (Direct [AI], Land, Vehicle, Off-Tank)
Cost (Build): 8000 G. (Base/Factory)
Movement (Type): 6 (Tread/Tank)
Vision (Extra): 2
Fuel (Extra): 60
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [VLCN] Vulcan 1-1 Direct 6
Weapon 2 [ID]: [NONE] None

TANK - Tank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Core (Land, Direct, Vehicle, Tank)
Cost (Build): 7000 G. (Base/Factory)
Movement (Type): 6 (Tread/Tank)
Vision (Extra): 3
Fuel (Extra): 70
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Cannon 1-1 Direct 6
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

MDTK - Medium Tank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Tech (Direct [AI], Land, Vehicle, Tank)
Cost (Build): 16000 G (Base/Factory)
Movement (Type): 5 (Tread/Tank)
Vision (Extra): 1
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 80 Points (1.6)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Cannon 1-1 Direct 5
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

NTNK - Neotank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Tech (Direct [AI], Land, Vehicle, Tank)
Cost (Build): 22000 G. (Base/Factory)
Movement (Type): 6 (Tread/Tank)
Vision (Extra): 1
Fuel (Extra): 99
Star Value (Points/50 Points = 1 Star Value): 90 Points (1.8)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] New Cannon 1-1 Direct 6
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

WTNK - Megatank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Honor (Direct [AI], Land, Vehicle, Tank)
Cost (Build): 28000 G. (Base/Factory)
Movement (Type): 4 (Tread/Tank)
Vision (Extra): 1
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 110 Points (2.2)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Megacannon 1-1 Direct 3
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

ATNK - Anti-Tank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Indirect [AI], Land, Vehicle)
Cost (Build): 11000 G. (Base/Factory)
Movement (Type): 4 (Mud Tire [Tire B])
Vision (Extra): 2
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)
Ability (Description): Counter (Can counterattack when attacked by a direct attack.)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [SHRP] AT Cannon 1-3 Indirect 6
Weapon 2 [ID]: [NONE] None

ARTY - Artillery

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Core (Indirect [AI], Land, Vehicle)
Cost (Build): 6000 G. (Base/Factory)
Movement (Type): 5 (Tread/Tank)
Vision (Extra): 1
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Cannon 2-3 Indirect 6
Weapon 2 [ID]: [NONE] None

RCKT - Rockets

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Tech (Indirect [AI], Land, Vehicle)
Cost (Build): 15000 G. (Base/Factory)
Movement (Type): 5 (Tire [Tire A])
Vision (Extra): 1
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 70 Points (1.4)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Rockets 3-5 Indirect 5
Weapon 2 [ID]: [NONE] None

MISS - Missiles

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Indirect [AI], Scout, Land, Vehicle)
Cost (Build): 12000 G (Base/Factory)
Movement (Type): 5 (Tire [Tire A])
Vision (Extra): 5
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 70 Points (1.4)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Missiles 3-6 Indirect 5
Weapon 2 [ID]: [NONE] None

PRNR - Piperunner

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Indirect [AI], Land, Vehicle, Pipe)
Cost (Build): 20000 G. (Base/Factory)
Movement (Type): 9 (Pipe/Piperunner)
Vision (Extra): 4
Fuel (Extra): 99
Star Value (Points/50 Points = 1 Star Value): 100 Points (2.0)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Pipe Cannon 2-5 Indirect 6
Weapon 2 [ID]: [NONE] None

APCR - Armored Personnel Carrier or Rig

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Transport (Core) (Direct [AI], Land, Vehicle, Transport)
Cost (Build): 5000 G. (Base/Factory)
Movement (Type): 6 (Tread/Tank)
Vision (Extra): 1
Fuel (Extra): 70
Star Value (Points/50 Points = 1 Star Value): 40 Points (0.8)
Ability 1 (Description): Supply (At start of turn and/or as command, restores fuel and ammo to all owned units in a {1~1} range)
Ability 2 (Description): Load (Ability to pick up [Foot Soldier] units (1 capacity))
Ability 3 (Description): Drop (Ability to drop [Foot Soldier] units on their legal terrain)
Ability 4 (Description): Special - Build (Below Weapons)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [NONE] None

Special - Build

  • Able to deploy temporary buildings at the cost of HP (can't kill unit)
  • Unit Must be at 10 HP to start temporary structures
  • Builds Temporary properties 1 point by current HP (affected by capture rates)
  • HP is sapped from unit after structure is built
  • Replaces materials from Advance Wars Days of Ruin/Dark Conflict

Air Units

FGTR - Fighter (Jet)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Direct [AI], Air, Jet)
Cost (Build): 18000 G (Airport)
Movement (Type): 9 (Jet/High Air)
Vision (Extra): 2
Fuel (Extra): 99 (-5 Daily)
Star Value (Points/50 Points = 1 Star Value): 90 Points (1.8)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Missiles 1-1 Direct 6
Weapon 2 [ID]: [NONE] None

BMBR - Bomber

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Tech (Direct [AI], Air, Jet)
Cost (Build): 20000 G. (Airport)
Movement (Type): 7 (Jet/High Air)
Vision (Extra): 2
Fuel (Extra): 99 (-5 Daily)
Star Value (Points/50 Points = 1 Star Value): 90 Points (1.8)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BMGD] Bombs 1-1 Direct 6
Weapon 2 [ID]: [NONE] None

STLH - Stealth (Fighter)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Direct [AI], Air, Jet)
Cost (Build): 22000 G. (Airport)
Movement (Type): 6 (Jet/High Air)
Vision (Extra): 4
Fuel (Extra): 60 (-5 Daily [-8 Hidden])
Star Value (Points/50 Points = 1 Star Value): 100 Points (2.0)
Ability 1 (Description): Special - Hide (Below Weapons)_
Ability 2 (Description): Appear (Reverts all changes from 'Special - Hide' ability)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Omni-Missiles 1-1 Direct 6
Weapon 2 [ID]: [NONE] None

Special- Hide

  • Can only be seen by adjacent enemy or sitting on enemy property
  • Can only be attacked by other [Jetplane - High Air] units
  • Increases daily fuel usage by 3 (-8 daily fuel total)

DUST - Duster

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Tech (Direct [AI], Scout, Air, Biplane)
Cost (Build): 13000 G. (Airport)
Movement (Type): 7 (Biplane/Mid Air)
Vision (Extra): 5
Fuel (Extra): 99 (-5 Daily)
Star Value (Points/50 Points = 1 Star Value): 70 Points (1.4)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MGUN] Twin Machine Guns 1-1 Direct 9
Weapon 2 [ID]: [NONE] None

SEAP - Seaplane

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Sea (Niche) (Direct [AI], Air, Biplane)
Cost (Build): 15000 G (Carrier Only)
Movement (Type): 8 (Biplane/Mid Air)
Vision (Extra): 4
Fuel (Extra): 40 (-5 Daily)
Star Value (Points/50 Points = 1 Star Value): 70 Points (1.4)
Ability (Description): Sea Resupply (Can resupply on Seaports/Temporary Seaports)

Weapons

Slot Name Range Type Ammo
Weapon 1: [ID] [MISL] Naval Missiles 1-1 Direct 3
Weapon 2 [ID]: [NONE] None

BKBM - Black Bomb

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Direct, Air, Nuke)
Cost (Build): 25000 G. (Airport)
Movement (Type): 9 (Biplane/Mid Air)
Vision (Extra): 1
Fuel (Extra): 45 (-5 Daily)
Star Value (Points/50 Points = 1 Star Value): 30 Points (0.6)
Ability (Description): Special - Explode (Below Weapon)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [NONE] None

Special - Explode

  • Unit destroys itself damaging all units in a {0~3} radius by 5HP
  • Explosion is non-lethal (can't kill units)

BCTR - Battle Copter or B-Copter

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Core (Direct [AI], Air, Copter)
Cost (Build): 9000 G. (Airport)
Movement (Type): 6 (Copter/Low Air)
Vision (Extra): 3
Fuel (Extra): 99 (-2 Daily)
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Missiles 1-1 Direct 6
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

TCTR - Transport Copter or T-Copter

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Transport (Core) (Direct [AI], Copter, Transport)
Cost (Build): 5000 G. (Airport)
Movement (Type): 6 (Copter/Low Air)
Vision (Extra): 2
Fuel (Extra): 99 (-2 Daily)
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)
Ability 1 (Description): Load (Ability to pick up [Foot Soldier] units [1 capacity])
Ability 2 (Description): Drop (Ability to drop [Foot Soldier] units on their legal terrain

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [NONE] None

Sea Units

BSHP - Battleship or B-Ship

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Sea: Tech (Indirect [AI], Sea, Ship)
Cost (Build): 25000 G (Seaport)
Movement (Type): 5 (Ship/Sea)
Vision (Extra): 2
Fuel (Extra): 99 (-1 Daily)
Star Value (Points/50 Points = 1 Star Value): 110 Points (2.2)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Cannon 2-6 Indirect 6
Weapon 2 [ID]: [NONE] None

ACAR - (Aircraft) Carrier

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Sea: Niche (Indirect [AI], Sea, Ship)
Cost (Build): 22000 G. (Seaport)
Movement (Type): 5 (Ship/Sea)
Vision (Extra): 4
Fuel (Extra): 99 (-1 Daily)
Star Value (Points/50 Points = 1 Star Value): 110 Points (2.2)
Ability 1 (Description): Load: (Ability to pick up [Air] units (2 capacity))
Ability 2 (Description): Supply (Repairs 2HP and restores fuel and ammo to loaded [Air] units)
Ability 3 (Description): Drop (Ability to drop [Air] units on their legal terrain)
Ability 4 (Description): Launch (Ability to launch [Air] units from this unit allowing them to perform their actions)
Ability 5 (Description): Build (Able to build [SEAP - Seaplanes] for 1/2 cost)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Missiles 3-8 Indirect 6
Weapon 2 [ID]: [NONE] None

DSYR - Destroyer

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Sea: Core (Indirect [AI], Ballistic, Sea, Ship)
Cost (Build): 20000 G. (Seaport)
Movement (Type): 6 (Ship/Sea)
Vision (Extra): 3 (Piercing vision)
Fuel (Extra): 80 (-1 Daily)
Star Value (Points/50 Points = 1 Star Value): 90 Points (1.8)
Ability (Description): Spotlight (Vision has piercing vision so can see dived and hidden units in its vision range)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Cruise Missiles 3-5 Indirect 3
Weapon 2 [ID]: [NONE] None

CRUS - Cruiser

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Sea: Core (Direct [AI], Sea, Ship)
Cost (Build): 14000 G. (Seaport)
Movement (Type): 6 (Ship/Sea)
Vision (Extra): 3
Fuel (Extra): 99 (-1)
Star Value (Points/50 Points = 1 Star Value): 80 Points (1.6)
Ability 1 (Description): Load (Ability to pick up [Copter] units (2 capacity))
Ability 2 (Description): Supply (Restores fuel and ammo to loaded [Copter] units)
Ability 3 (Description): Drop (Ability to drop [Copter] units on their legal terrain)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Anti-Sub Missiles 1-1 Direct 9
Weapon 2 [ID]: [VLCN] Anti-Air Gun 1-1 Direct Infinite

SUBM - Submarine or Sub

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Sea: Niche (Direct [AI], Scout, Sea, Ship, Sub)
Cost (Build): 18000 G. (Seaport)
Movement (Type): 5 (Ship/Sea)
Vision (Extra): 5
Fuel (Extra): 60 (-1 Daily [-5 while hidden])
Star Value (Points/50 Points = 1 Star Value): 90 Points (1.8)
Ability 1 (Description): Special - Dive (Below Weapon)
Ability 2 (Description): Surface (Reverts all changes from 'Special - Dive' ability)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [TORP] Torpedoes 1-1 Direct 6
Weapon 2 [ID]: [NONE] None

Special - Dive

  • Can only be seen by adjacent enemy or sitting on enemy property
  • Can only be attacked by Direct Sea (and Striker) units
  • Increases daily fuel usage by 4 (-5 daily fuel total)

GNBT - (Patrol) Gunboat

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Transport: Niche (Direct [AI], Sea, Transport)
Cost (Build): 6000 G. (Seaport)
Movement (Type): 7 (Transport)
Vision (Extra): 2
Fuel (Extra): 99
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)
Ability 1 (Description): Load (Ability to pick up [Foot Soldier] units (1 capacity))
Ability 2 (Description): Drop (Ability to drop [Foot Soldier] units on their legal terrain)
Ability 3 (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Missile 1-1 Direct 1
Weapon 2 [ID]: [MGUN] Boat Gun 1-1 Direct Infinite

BKBT - Blackboat

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Transport: Niche (Direct [AI], Sea, Transport)
Cost (Build): 7500 G. (Seaport)
Movement (Type): 7 (Transport)
Vision (Extra): 1
Fuel (Extra): 60 (-1 Daily)
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)
Ability 1 (Description): Load (Ability to pick up [Foot Soldier] units (2 capacity))
Ability 2 (Description): Drop (Ability to drop [Foot Soldier] units on their legal terrain)
Ability 3 (Description): Repair (Restores fuel, ammo, and 1 HP to a single owned unit in {1~1} range)
Ability 4 (Description): Special - Build (Below Weapons)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [NONE] None

Special - Build

  • Able to deploy temporary buildings at the cost of HP (can't kill unit)
  • Unit Must be at 10 HP to start temporary structures
  • Builds Temporary properties 1 point by current HP (affected by capture rates)
  • HP is sapped from unit after structure is built
  • Replaces materials from Advance Wars Days of Ruin/Dark Conflict

LNDR - Lander

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Transport: Core (Direct [AI], Sea, Transport)
Cost (Build): 10000 G (Seaport)
Movement (Type): 6 (Transport)
Vision (Extra): 1
Fuel (Extra): 99 (-1 Daily)
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)
Ability 1 (Description): Load (Ability to pick up [Land] units (2 capacity))
Ability 2 (Description): Drop (Ability to drop [Land] units on their legal terrain)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [NONE] None

Campaign

OOZM - Oozium or Oozium-238

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Campaign (Direct [AI], Land, Slime)
Cost (Build): --- (11000 G. in Base/Factory, HQ, or Lab)
Movement (Type): 1 (Slime/Oozium)
Vision (Extra): 1
Fuel (Extra): Infinite
Star Value (Points/50 Points = 1 Star Value): 150 Points (3.0)
Ability 1 (Description): Consume (Destroys any unit it moves onto)
Ability 2 (Description): Immunity (Immune to Commander Damage Effects, Commander Healing Effects, and Missile Silos )

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [NONE] None

TDYR - Tank Destroyer

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Niche (Direct [AI], Land, Vehicle)
Cost (Build): 12000 G. (Base/Factory)
Movement (Type): 6 (Mud Tires [Tire B])
Vision (Extra): 3
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [SHRP] AT Cannon 1-1 Direct 6
Weapon 2 [ID]: [NONE] None

Honor

LTNK - Cultist Tank (Light Tank)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Honor (Land, Direct, Vehicle, Tank)
Cost (Build): 6000 G. (Base/Factory)
Movement (Type): 7 (Tread/Tank)
Vision (Extra): 4
Fuel (Extra): 70
Star Value (Points/50 Points = 1 Star Value): 40 Points (0.8)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Cannon 1-1 Direct 6
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

RMTK - Imperial Tank (DoR Medium Tank)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Campaign (Direct [AI], Land, Vehicle, Tank)
Cost (Build): 12000 G. (Base/Factory)
Movement (Type): 5 (Tread/Tank)
Vision (Extra): 2
Fuel (Extra): 50
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Cannon 1-1 Direct 5
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

RBCT - Imperial Copter (DoR Battle Copter)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Campaign (Direct [AI], Air, Copter)
Cost (Build): 9000 G. (Airport)
Movement (Type): 6 (Copter/Low Air)
Vision (Extra): 2
Fuel (Extra): 99
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [MISL] Missiles 1-1 Direct 6
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

CULT - Cultist

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Troops: Core (Direct [AI], Land, Foot Soldier)
Cost (Build): 2,000 G. (Base/Factory)
Movement (Type): 3 (Foot/Infantry)
Vision (Extra): 2 (+3 on [MNTN] Mountains)
Fuel (Extra): 99
Star Value (Points/50 Points = 1 Star Value): 20 Points (0.4)
Ability 1 (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)
Ability 2 (Description): Inefficient (-2 Capture)
Ability 3 (Description): Fanatic (+1 HP per turn & +10% Luck)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BMGD] Grenades 1-1 Direct 3
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

SCLT - Sniper Cultist

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Troops: Core (Direct [AI], Land, Foot Soldier)
Cost (Build): 4,000 G. (Base/Factory)
Movement (Type): 3 (Foot/Infantry)
Vision (Extra): 2 (+3 on [MNTN] Mountains)
Fuel (Extra): 99
Star Value (Points/50 Points = 1 Star Value): 40 Points (0.8)
Ability 1 (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)
Ability 2 (Description): Inefficient (-2 Capture)
Ability 3 (Description): Fanatic (+1 HP per turn & +10% Luck)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [SNIP] Anti-Tank Rifle 1-3 (Straight) Indirect 3
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

MEKA - Meka

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Campaign (Direct [AI], Land, Meka)
Cost (Build): 11000 G. (Base/Factory)
Movement (Type): 4 (Meka)
Vision (Extra): 3
Fuel (Extra): 40
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [BZCN] Cannon 1-1 Direct 5
Weapon 2 [ID]: [MGUN] Machine Gun 1-1 Direct Infinite

AFRT - Air Fortress

Name Info/Value (Extra Info/Values)
Competitive Name (Tags): Campaign Boss (Direct [AI], Air, Jet)
Cost (Build): 40000 G. (Repair Price Only) (Airport)
Movement (Type): 4 (Jet/High Air)
Vision (Extra): 4
Fuel (Extra): 99 (-5 Daily)
Star Value (Points/50 Points = 1 Star Value): 150 Points (3.0)
Ability 1 (Description): Load: (Ability to pick up [Air] units (2 capacity))
Ability 2 (Description): Supply (Repairs 2HP and restores fuel and ammo to loaded [Air] units)
Ability 3 (Description): Drop (Ability to drop [Air] units on their legal terrain)
Ability 4 (Description): Launch (Ability to launch [Air] units from this unit allowing them to perform their actions)
Ability 5 (Description): Build (Able to build [Air] units for 1/2 cost)

Weapons

Slot Name Range Type Ammo
Weapon 1 [ID]: [NONE] None
Weapon 2 [ID]: [VLCN] Gun Turret 1-1 Direct Infinite
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