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Fix for entity spawning in general
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tigerw committed Nov 7, 2013
1 parent 4722a90 commit 21d835b
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions source/Protocol/Protocol17x.cpp
Expand Up @@ -447,7 +447,7 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteInt(a_Pickup.GetUniqueID());
Pkt.WriteVarInt(a_Pickup.GetUniqueID());
Pkt.WriteByte(2); // Type = Pickup
Pkt.WriteFPInt(a_Pickup.GetPosX());
Pkt.WriteFPInt(a_Pickup.GetPosY());
Expand Down Expand Up @@ -616,7 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteInt(a_FallingBlock.GetUniqueID());
Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
Pkt.WriteByte(70); // Falling block
Pkt.WriteFPInt(a_FallingBlock.GetPosX());
Pkt.WriteFPInt(a_FallingBlock.GetPosY());
Expand Down Expand Up @@ -681,7 +681,7 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteInt(a_Vehicle.GetUniqueID());
Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
Pkt.WriteByte(a_VehicleType);
Pkt.WriteFPInt(a_Vehicle.GetPosX());
Pkt.WriteFPInt(a_Vehicle.GetPosY());
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