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Fixed CppCheck: (performance) Function parameter should be passed by …
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…reference.
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UltraCoderRU committed Jan 17, 2015
1 parent 52d307e commit 2ce2741
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions src/Bindings/PluginManager.cpp
Expand Up @@ -771,7 +771,7 @@ bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_New



bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
{
FIND_HOOK(HOOK_PLAYER_FISHED);
VERIFY_HOOK;
Expand Down Expand Up @@ -847,7 +847,7 @@ bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, i



bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition)
bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
FIND_HOOK(HOOK_PLAYER_MOVING);
VERIFY_HOOK;
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4 changes: 2 additions & 2 deletions src/Bindings/PluginManager.h
Expand Up @@ -203,12 +203,12 @@ class cPluginManager
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerDestroyed (cPlayer & a_Player);
bool CallHookPlayerEating (cPlayer & a_Player);
bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward);
bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
bool CallHookPlayerJoined (cPlayer & a_Player);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition);
bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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