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The owner object isn't stored anymore. Instead we use the name of the…
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… player.

This means only players can now have a wolf, but it fixes the bug where when you log out the wolf isn't your wolf anymore.
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NiLSPACE committed Nov 10, 2013
1 parent 0980567 commit 4f11cd2
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Showing 2 changed files with 24 additions and 10 deletions.
28 changes: 21 additions & 7 deletions source/Mobs/Wolf.cpp
Expand Up @@ -4,6 +4,7 @@
#include "Wolf.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Root.h"



Expand All @@ -15,7 +16,7 @@ cWolf::cWolf(void) :
m_bIsTame(false),
m_bIsSitting(false),
m_bIsBegging(false),
m_bOwner(NULL)
m_bOwner("")
{
}

Expand Down Expand Up @@ -52,7 +53,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{
SetMaxHealth(20);
SetIsTame(true);
SetOwner(&a_Player);
SetOwner(a_Player.GetName());
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
}
else
Expand All @@ -63,7 +64,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
}
else if (IsTame())
{
if (m_bOwner != NULL && a_Player.GetUniqueID() == m_bOwner->GetUniqueID()) // Is the player the owner of the dog?
if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog?
{
if (IsSitting())
{
Expand Down Expand Up @@ -130,22 +131,35 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
}

class cCallback :
public cPlayerListCallback
{
virtual bool Item(cPlayer * Player) override
{
OwnerCoords = Player->GetPosition();
return false;
}
public:
Vector3f OwnerCoords;
} ;
cCallback Callback;
m_World->FindAndDoWithPlayer(m_bOwner, Callback);
Vector3f OwnerCoords = Callback.OwnerCoords;

if (IsTame())
{
if (m_bOwner != NULL)
if (m_bOwner != "")
{
Vector3f OwnerCoords = m_bOwner->GetPosition();
double Distance = (OwnerCoords - GetPosition()).Length();
if (Distance < 3)
{
m_bMovingToDestination = false;
} else if((Distance > 30) && (!IsSitting())) {
TeleportToEntity(*m_bOwner);
TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z);
} else {
m_Destination = OwnerCoords;
}
}
}

}
6 changes: 3 additions & 3 deletions source/Mobs/Wolf.h
Expand Up @@ -27,22 +27,22 @@ class cWolf :
bool IsTame(void) const { return m_bIsTame; }
bool IsBegging(void) const { return m_bIsBegging; }
bool IsAngry(void) const { return m_bIsAngry; }
cEntity * GetOwner(void) const { return m_bOwner; }
AString GetOwner(void) const { return m_bOwner; }

// Set functions
void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; }
void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; }
void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; }
void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; }
void SetOwner(cEntity * a_Entity) { m_bOwner = a_Entity; }
void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; }

private:

bool m_bIsSitting;
bool m_bIsTame;
bool m_bIsBegging;
bool m_bIsAngry;
cEntity * m_bOwner;
AString m_bOwner;
} ;


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