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Original file line number | Diff line number | Diff line change |
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// AnvilWindow.cpp | ||
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// Representing the UI window for the anvil block | ||
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#include "Globals.h" | ||
#include "AnvilWindow.h" | ||
#include "SlotArea.h" | ||
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cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : | ||
cWindow(wtAnvil, "Repair"), | ||
m_RepairedItemName(""), | ||
m_BlockX(a_BlockX), | ||
m_BlockY(a_BlockY), | ||
m_BlockZ(a_BlockZ) | ||
{ | ||
m_AnvilSlotArea = new cSlotAreaAnvil(*this); | ||
m_SlotAreas.push_back(m_AnvilSlotArea); | ||
m_SlotAreas.push_back(new cSlotAreaInventory(*this)); | ||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); | ||
} | ||
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AString cAnvilWindow::GetRepairedItemName(void) const | ||
{ | ||
return m_RepairedItemName; | ||
} | ||
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void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player) | ||
{ | ||
m_RepairedItemName = a_Name; | ||
if (a_Player != nullptr) | ||
{ | ||
m_AnvilSlotArea->UpdateResult(*a_Player); | ||
} | ||
} | ||
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void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) | ||
{ | ||
a_PosX = m_BlockX; | ||
a_PosY = m_BlockY; | ||
a_PosZ = m_BlockZ; | ||
} | ||
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void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) | ||
{ | ||
cSlotAreas AreasInOrder; | ||
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if (a_ClickedArea == m_SlotAreas[0]) | ||
{ | ||
// Anvil Slot | ||
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ | ||
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ | ||
} | ||
else | ||
{ | ||
// Inventory or Hotbar | ||
AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */ | ||
} | ||
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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// BeaconWindow.cpp | ||
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// Representing the UI window for the beacon block | ||
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#include "Globals.h" | ||
#include "BeaconWindow.h" | ||
#include "SlotArea.h" | ||
#include "../BlockEntities/BeaconEntity.h" | ||
#include "../Entities/Player.h" | ||
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cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) : | ||
cWindow(wtBeacon, "Beacon"), | ||
m_Beacon(a_Beacon) | ||
{ | ||
m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this)); | ||
m_SlotAreas.push_back(new cSlotAreaInventory(*this)); | ||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); | ||
} | ||
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void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) | ||
{ | ||
cSlotAreas AreasInOrder; | ||
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if (a_ClickedArea == m_SlotAreas[0]) | ||
{ | ||
// Beacon Area | ||
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ | ||
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ | ||
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); | ||
} | ||
else | ||
{ | ||
if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1)) | ||
{ | ||
AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */ | ||
} | ||
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if (a_ClickedArea == m_SlotAreas[1]) | ||
{ | ||
// Inventory Area | ||
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ | ||
} | ||
else | ||
{ | ||
// Hotbar Area | ||
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ | ||
} | ||
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); | ||
} | ||
} | ||
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void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player) | ||
{ | ||
super::OpenedByPlayer(a_Player); | ||
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a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel()); | ||
a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect()); | ||
a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect()); | ||
} | ||
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