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alg.cubing.net.js
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alg.cubing.net.js
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"use strict";
var ss;
var l;
var algxApp = angular.module('algxApp', [
'algxControllers',
'debounce'
]);
algxApp.config(['$locationProvider',
function($locationProvider) {
$locationProvider.html5Mode(true);
}]);
algxApp.filter('title', function() {
return function(input, title) {
var prefix = title ? title + " | " : "";
if (input.length > 20) {
return prefix + input.slice(0, 20) + (input.slice(20, 30) + " ").split(" ")[0] + "...";
}
return prefix + input;
};
});
var algxControllers = angular.module('algxControllers', ['monospaced.elastic']);
algxControllers.controller('algxController', ["$scope", "$location", "debounce", function($scope, $location, debounce) {
var touchBrowser = ("ontouchstart" in document.documentElement);
var fire = true;
// if (touchBrowser) {
// $scope.hollow = true;
// }
var search = $location.search();
function indexBy(list, key) {
var obj = {};
for(var i in list) {
obj[list[i][key]] = list[i];
}
return obj;
}
var param_defaults = [];
$scope.clear = function() {
$scope.alg = "";
$scope.setup = "";
$scope.current_move = 0;
$scope.title = "";
}
$scope.reset = function() {
for (var param in param_defaults) {
$scope[param] = param_defaults[param];
}
$scope.speed = 1;
$scope.clear();
}
function initParameter(param, fallback, list) {
var obj = indexBy(list, "id");
$scope[param] = obj[search[param]] || obj[fallback];
$scope[param + "_map"] = obj;
$scope[param + "_list"] = list;
$scope[param + "_default"] = fallback;
param_defaults[param] = obj[fallback];
}
initParameter("puzzle", "3x3x3", [
{id: "2x2x2", name: "2x2x2", group: "Cube", dimension: 2},
{id: "3x3x3", name: "3x3x3", group: "Cube", dimension: 3},
{id: "4x4x4", name: "4x4x4", group: "Cube", dimension: 4},
{id: "5x5x5", name: "5x5x5", group: "Cube", dimension: 5},
{id: "6x6x6", name: "6x6x6", group: "Cube", dimension: 6},
{id: "7x7x7", name: "7x7x7", group: "Cube", dimension: 7},
{id: "8x8x8", name: "8x8x8", group: "Cube", dimension: 8},
{id: "9x9x9", name: "9x9x9", group: "Cube", dimension: 9},
{id: "17x17x17", name: "17x17x17", group: "Cube", dimension: 17}, // Over the top!
{id: "1x1x1", name: "1x1x1", group: "Fun", dimension: 1},
]);
initParameter("stage", "full", [
{"id": "full", name: "Full", group: "Stage"},
{"id": "PLL", name: "PLL", group: "Fridrich"},
{"id": "OLL", name: "OLL", group: "Fridrich"},
{"id": "LL", name: "LL", group: "Fridrich"},
{"id": "F2L", name: "F2L", group: "Fridrich"},
{"id": "CLS", name: "CLS", group: "MGLS"},
{"id": "ELS", name: "ELS", group: "MGLS"},
{"id": "L6E", name: "L6E", group: "Roux"},
{"id": "WV", name: "WV", group: "Variation"},
{"id": "void", name: "Void Cube", group: "Puzzle"},
]);
initParameter("type", "moves", [
{
id: "moves",
name: "Moves",
group: "Start from Setup",
setup: "Setup",
alg: "Moves",
type: "generator",
setup_moves: "setup moves",
alg_moves: "moves",
reconstruction: false
},
{
id: "reconstruction",
name: "Reconstruction",
group: "Start from Setup",
setup: "Scramble",
alg: "Solve",
type: "generator",
setup_moves: "scramble moves",
alg_moves: "reconstruction moves",
reconstruction: true
},
{
id: "alg",
name: "Algorithm",
group: "End Solved / End with Setup",
setup: "Setup",
alg: "Algorithm",
type: "solve",
setup_moves: "setup moves for end position",
alg_moves: "algorithm moves",
reconstruction: false
},
{
id: "reconstruction-end-with-setup",
name: "Reconstruction (no scramble)",
group: "End Solved / End with Setup",
setup: "Setup",
alg: "Solve",
type: "solve",
setup_moves: "setup moves for end position",
alg_moves: "reconstruction moves",
reconstruction: true
}
]);
// TODO: BOY/Japanese translations.
initParameter("scheme", "boy", [
{id: "boy", name: "BOY", type: "Color Scheme", scheme: "grobyw", display: "BOY", custom: false},
{id: "japanese", name: "Japanese", type: "Color Scheme", scheme: "groybw", display: "Japanese", custom: false},
{id: "custom", name: "Custom:", type: "Color Scheme", scheme: "grobyw", display: "", custom: true}
]);
$scope.custom_scheme = "";
$scope.speed = 1;
$scope.current_move = "0";
$scope.setupStatus = "valid";
$scope.algStatus = "valid";
$scope.hint_stickers = true;
initParameter("view", "editor", [
{id: "editor", next: "playback", fullscreen: false, infoPane: true, extraControls: true, highlightMoveFields: true},
{id: "playback", next: "fullscreen", fullscreen: false, infoPane: true, extraControls: false, highlightMoveFields: false},
{id: "fullscreen", next: "editor", fullscreen: true, infoPane: false, extraControls: false, highlightMoveFields: false}
]);
$scope.title_default = "";
$scope.title = $scope.title_default;
if ("title" in search) {
$scope.title = search["title"];
}
$scope.nextView = function() {
// TODO: Is there a better way to do view cycling?
var idx = $scope.view_list.indexOf($scope.view);
$scope.view = $scope.view_list[(idx + 1) % ($scope.view_list.length)];
$scope.updateLocation();
}
$scope.expand = function() {
$scope.alg = alg.cube.expand($scope.alg);
}
$scope.simplify = function() {
$scope.alg = alg.cube.simplify($scope.alg);
$scope.addHistoryCheckpoint = true;
}
var inverseTypeMap = {
"moves": "alg",
"reconstruction": "reconstruction-end-with-setup",
"alg": "moves",
"reconstruction-end-with-setup": "reconstruction"
}
$scope.invert = function() {
// The setup stays the same. It's like magic!
$scope.alg = alg.cube.invert($scope.alg);
var currentPosition = twistyScene.getPosition();
var maxPosition = twistyScene.getMaxPosition();
$scope.current_move = maxPosition - currentPosition;
$scope.type = $scope.type_map[inverseTypeMap[$scope.type.id]];
$scope.addHistoryCheckpoint = true;
}
$scope.mirrorAcrossM = function() {
$scope.setup = alg.cube.mirrorAcrossM($scope.setup);
$scope.alg = alg.cube.mirrorAcrossM($scope.alg);
$scope.addHistoryCheckpoint = true;
}
$scope.removeComments = function() {
$scope.setup = alg.cube.removeComments($scope.setup);
$scope.alg = alg.cube.removeComments($scope.alg);
$scope.addHistoryCheckpoint = true;
}
$scope.mirrorAcrossS = function() {
$scope.setup = alg.cube.mirrorAcrossS($scope.setup);
$scope.alg = alg.cube.mirrorAcrossS($scope.alg);
$scope.addHistoryCheckpoint = true;
}
$scope.image = function() {
var canvas = document.getElementsByTagName("canvas")[0];
var img = canvas.toDataURL("image/png");
$("#canvasPNG").fadeTo(0, 0);
$("#canvasPNG").html('<a href="' + img + '" target="blank"><img src="'+img+'"/></a>');
$("#canvasPNG").fadeTo("slow", 1);
}
function escape_alg(alg) {
if (!alg) {return alg;}
var escaped = alg;
escaped = escaped.replace(/_/g, "_").replace(/ /g, "_");
escaped = escaped.replace(/\+/g, "b;");
escaped = escaped.replace(/-/g, "-").replace(/'/g, "-");
return escaped;
}
function unescape_alg(alg) {
if (!alg) {return alg;}
var unescaped = alg;
unescaped = unescaped.replace(/-/g, "'").replace(/-/g, "-");
unescaped = unescaped.replace(/\+/g, " ").replace(/b;/g, "+"); // Recognize + as space. Many URL encodings will do this.
unescaped = unescaped.replace(/_/g, " ").replace(/_/g, "_");
return unescaped;
}
$scope.alg_default = "";
$scope.alg = unescape_alg(search["alg"]) || $scope.alg_default;
$scope.setup_default = "";
$scope.setup = unescape_alg(search["setup"]) || $scope.setup_default;
function setWithDefault(name, value) {
var _default = $scope[name + "_default"];
// console.log(name);
// console.log(_default);
$location.search(name, (value == _default) ? null : value);
}
function forumLinkText(url) {
var algWithCommentsGreyed = ($scope.alg+"\n").replace(
/(\/\/.*)[\n\r]/g, "[COLOR=\"gray\"]$1[/COLOR]\n").replace(
/(\/\*[^(\*\/)]*\*\/)/g, "[COLOR=\"gray\"]$1[/COLOR]"
);
var text = algWithCommentsGreyed +
'\n[COLOR="gray"]// View at [URL="' +
url +
'"]alg.cubing.net[/URL][/COLOR]';
if ($scope.setup !== "") {
text = "[COLOR=\"gray\"]/* Scramble */[/COLOR]\n" +
$scope.setup +
"\n\n [COLOR=\"gray\"]/* Solve */[/COLOR]\n" +
text
}
return text.trim(); // The trim is redundant for angular.js, but let's keep it just in case.
}
$scope.updateLocation = function() {
$location.replace();
setWithDefault("alg", escape_alg($scope.alg));
setWithDefault("setup", escape_alg($scope.setup));
setWithDefault("puzzle", $scope.puzzle.id);
setWithDefault("type", $scope.type.id);
setWithDefault("scheme", $scope.scheme.id);
setWithDefault("stage", $scope.stage.id);
setWithDefault("title", $scope.title);
setWithDefault("view", $scope.view.id);
//TODO: Update sharing links
// TODO: Inject playback view into parameters properly.
// Right now it's fine because the view paramater is hidden in editor view, which is the only time you see a forum link.
$scope.share_url = "https://alg.cubing.net" + $location.url();
if ($location.url().indexOf("?") !== -1) {
$scope.share_url += '&view=playback';
}
$scope.share_forum_short = "[URL=\"" + $scope.share_url + "\"]" + $scope.alg + "[/URL]";
$scope.share_forum_long = forumLinkText($scope.share_url);
};
var colorMap = {
"y": 0xffff00,
"w": 0xffffff,
"b": 0x0000ff,
"g": 0x00ff00,
"o": 0xff8800,
"r": 0xff0000,
"x": 0x444444
};
var lightColorMap = {
"y": 0xdddd00,
"w": 0xcccccc,
"b": 0x000099,
"g": 0x00bb00,
"o": 0xbb6600,
"r": 0xaa0000,
"x": 0x333333
};
function colorList(str) {
var out = [];
var outLight = [];
var str2 = ("x" + str).split("");
var reorder = [0, 6, 3, 1, 2, 4, 5];
for (var i in str2) {
out.push(colorMap[str2[reorder[i]]]);
outLight.push(lightColorMap[str2[reorder[i]]]);
}
return out.concat(outLight);
}
function locationToIndex(text, line, column) {
var lines = $scope.alg.split("\n");
var index = 0;
for (var i = 0; i < line-1; i++) {
index += lines[i].length + 1;
}
return index + column;
}
// We set this variable outside so that it will be overwritten.
// This currently helps with performance, presumably due to garbage collection.
var twistyScene;
var selectionStart = document.getElementById("algorithm").selectionStart;
$scope.twisty_init = function() {
$("#viewer").empty();
var webgl = ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )();
var Renderer = webgl ? THREE.WebGLRenderer : THREE.CanvasRenderer;
twistyScene = new twisty.scene({
"allowDragging": true,
renderer: Renderer,
cachedRenderer: true
});
$("#viewer").append($(twistyScene.getDomElement()));
twistyScene.initializePuzzle({
"type": "cube",
"dimension": $scope.puzzle.dimension,
"stage": $scope.stage.id,
"hintStickers": $scope.hint_stickers,
"cubies": !$scope.hollow,
"stickerBorder": false,
"doubleSided": !$scope.hint_stickers,
// "borderWidth": 1,
"colors": colorList($scope.scheme.scheme)
});
try {
var algoFull = alg.cube.fromString($scope.alg);
$scope.algStatus = "valid";
var algoCanonical = alg.cube.toString(algoFull);
if (algoCanonical !== $scope.alg) {
$scope.algStatus = "uncanonical";
}
} catch (e) {
$scope.algStatus = "invalid";
}
try {
var init = alg.cube.fromString($scope.setup);
$scope.setupStatus = "valid";
var setupCanonical = alg.cube.toString(init);
if (setupCanonical !== $scope.setup) {
$scope.setupStatus = "uncanonical";
}
} catch (e) {
$scope.setupStatus = "invalid";
}
var type = $scope.type.type;
init = alg.cube.toMoves(init);
var algo = alg.cube.toMoves(algoFull);
twistyScene.setupAnimation(
algo,
{
init: init,
type: type
}
);
// Temporary hack to work around highlighting bug.
function isNested(alg) {
for (var move in alg) {
var type = alg[move].type;
if (type == "commutator" || type == "conjugate" || type == "group") {
return true;
}
}
return false;
}
var algNested = isNested(algoFull);
var previousStart = 0;
var previousEnd = 0;
function highlightCurrentMove(force) {
// if (!force && (algNested || touchBrowser || !$scope.animating)) {
// return;
// }
// TODO: Make a whole lot more efficient.
if (Math.floor(parseFloat($scope.current_move)) > algo.length) {
return;
}
var idx = Math.ceil(parseFloat($scope.current_move)) - 1;
if (idx == -1) {
idx = 0;
}
var current_move = algo[idx];
if (typeof current_move === "undefined") {
$("#algorithm_shadow").find("#middle").hide();
return;
}
$("#algorithm_shadow").find("#middle").show();
var newStart = locationToIndex($scope.alg, current_move.location.first_line, current_move.location.first_column);
var newEnd = locationToIndex($scope.alg, current_move.location.last_line, current_move.location.last_column);
if (newStart == previousStart && newEnd == previousEnd) {
return;
}
$("#algorithm_shadow").find("#start" ).text($scope.alg.slice(0, newStart));
$("#algorithm_shadow").find("#middle").text($scope.alg.slice(newStart, newEnd));
// $("#algorithm_shadow").find("#end" ).text($scope.alg.slice(newEnd));
previousStart = newStart;
previousEnd = newEnd;
}
twistyScene.setCameraPosition(0.5, 3);
var resizeFunction = function() {
$("#algorithm_shadow").width($("#algorithm").width());
twistyScene.resize();
// Force redraw. iOS Safari until iOS 7 has a bug where vh units are not recalculated.
// Hiding and then showing immediately was the first thing I tried that forces a recalculation.
$("#controls").find("button").hide().show();
// Also fixes an iOS Safari reorientation bug.
window.scrollTo(0, 0);
};
var debounceResize = debounce(resizeFunction, 0);
$(window).resize(resizeFunction);
$scope.$watch("view", resizeFunction);
$("#moveIndex").val(0); //TODO: Move into twisty.js
function getCurrentMove() {
// console.log(twistyScene.debug.getIndex());
var idx = twistyScene.getPosition();
var val = parseFloat($scope.current_move);
if (idx != val && fire) {
$scope.$apply("current_move = " + idx);
// TODO: Move listener to detect index change.
highlightCurrentMove();
}
}
function gettingCurrentMove(f) {
return function() {
f();
getCurrentMove();
}
}
// TODO: With a single twistyScene this own't be necessary
$("#reset").unbind("click");
$("#back").unbind("click");
$("#play").unbind("click");
$("#pause").unbind("click");
$("#forward").unbind("click");
$("#skip").unbind("click");
$(document).unbind("selectionchange");
var start = gettingCurrentMove(twistyScene.play.start);
var reset = gettingCurrentMove(twistyScene.play.reset);
$("#reset").click(reset);
$("#back").click(gettingCurrentMove(twistyScene.play.back));
$("#play").click(function() {
if ($scope.animating) {
twistyScene.play.pause();
}
else {
var algEnded = (parseFloat($scope.current_move) === algo.length);
if (algEnded) {
$(document.getElementById("viewer").children[0].children[0])
.fadeOut(100, reset)
.fadeIn(400, start);
}
else {
start();
}
}
});
$("#forward").click(gettingCurrentMove(twistyScene.play.forward));
$("#skip").click(gettingCurrentMove(twistyScene.play.skip));
$("#currentMove").attr("max", algo.length);
function followSelection(apply, debKind) {
selectionStart = document.getElementById("algorithm").selectionStart;
for (var i = 0; i < algo.length; i++) {
var move = algo[i];
var loc = locationToIndex($scope.alg, move.location.first_line, move.location.first_column);
if (loc == selectionStart && loc !== 0) {
// Show the beginning of the current move if our cursor is... at the beginning.
// TODO: Handle moves like R1000 properly.
i += 0.2;
break;
}
if (loc >= selectionStart) {
break;
}
}
fire = false;
// console.log(apply)
// if (apply) {
$scope.current_move = i;
// $scope.$apply("current_move = " + i);
// }
twistyScene.setPosition(i);
fire = true;
highlightCurrentMove();
return;
}
$(document).bind("selectionchange", function(event) {
if (!$scope.algDelayed){
followSelection(true);
}
});
followSelection(false);
// twistyScene.play.reset();
twistyScene.addListener("animating", function(animating) {
$scope.$apply("animating = " + animating);
});
twistyScene.addListener("position", getCurrentMove);
$scope.$watch('current_move', function() {
$("#currentMove").css({"background": "linear-gradient(to right, \
#cc181e 0%, \
#cc181e " + (($scope.current_move / $("#currentMove").attr("max"))*100) + "%, \
#AAA " + (($scope.current_move / $("#currentMove").attr("max"))*100) + "%, \
#AAA 100%)"
});
var idx = twistyScene.getPosition();
var val = parseFloat($scope.current_move);
if (fire) {
// We need to parse the string.
// See https://github.com/angular/angular.js/issues/1189 and linked issue/discussion.
twistyScene.setPosition(val);
}
highlightCurrentMove();
});
$scope.$watch('speed', function() {
twistyScene.setSpeed($scope.speed);
}); // initialize the watch
$scope.updateLocation();
};
[
"setup",
"alg",
"puzzle",
"stage",
"type",
"scheme",
"title",
"hint_stickers",
"hollow"
].map(function(prop){
$scope.$watch(prop, $scope.twisty_init);
});
var metrics = ["obtm", "btm", "obqtm", "etm"];
function updateMetrics() {
var algo = alg.cube.fromString($scope.alg);
for (var i in metrics) {
var metric = metrics[i];
$scope[metric] = alg.cube.countMoves(algo, {
metric: metric,
dimension: $scope.puzzle.dimension
});
}
}
$scope.$watch("alg", updateMetrics);
$scope.setupDelayed = false;
$scope.setupDebounce = function(event) {
$scope.setupDelayed = (event == "delayed");
}
$scope.algDelayed = false;
$scope.algDebounce = function(event) {
$scope.algDelayed = (event == "delayed")
}
ZeroClipboard.config( { swfPath: "lib/ZeroClipboard.swf" } );
new ZeroClipboard($("#copyShort")).on("copy", function (event) {
event.clipboardData.setData("text/plain", $scope.share_forum_short);
$("body").fadeOut(100).fadeIn(500);
console.log("Copying to clipboard", $scope.share_forum_short)
});
new ZeroClipboard($("#copyLong")).on("copy", function (event) {
event.clipboardData.setData("text/plain", $scope.share_forum_long);
$("body").fadeOut(100).fadeIn(500);
console.log("Copying to clipboard", $scope.share_forum_long)
});
// If the page was opened locally, copying to clipboard won't work.
// This seems to be a bad heuristic, because I've only ever seen it work in Chrome.
try {
$.ajax("lib/ZeroClipboard.swf", {
success: function() {
console.log("XHR test succeeded. Enabling clipboard button.");
$("button.clipboard").show();
},
error: function() {
console.warn("XHR test failed. Disabling clipboard button.");
}
});
} catch(e) {}
// TODO: Use IFs for puzzle/type
var demos = {
"mats-5.55": {
puzzle: $scope.puzzle_map["3x3x3"],
type: $scope.type_map["reconstruction"],
title: "Mats Valk, 5.55 WR",
setup: "D2 U' R2 U F2 D2 U' R2 U' B' L2 R' B' D2 U B2 L' D' R2",
alg: "x y' // inspection\nF R D L F // cross\nU R U' R' d R' U R // 1st pair\ny U2' R' U' R // 2nd pair\nU L U' L' d R U' R' // 3rd pair\ny' U' R U R' U R U' R' // 4th pair (OLS)\nR2' U' R' U' R U R U R U' R U2' // PLL"
},
"T-Perm": {
type: $scope.type_map["alg"],
title: "T-Perm",
setup: "",
alg: "R U R' U' R' F R2 U' R' U' R U R' F'"
},
"Sune": {
type: $scope.type_map["alg"],
title: "Sune",
setup: "",
alg: "[R U R2, R U R']"
},
"notation": {
puzzle: $scope.puzzle_map["5x5x5"],
type: $scope.type_map["moves"],
title: "Notation Stress Test",
setup: "M2 U M2 U2 M2 U M2",
alg: "R L U D B F // Single moves, variable spacing.\nB' F' D' U' L' R' // Inverses.\nR L2 R3 L2' R5 L8' R7 // Move amount\nU . U . U . U // Pauses.\nM' E2 S2 M S2 E2 // Slice turns.\nM2' U' M2' U2' M2' U' M2' // H'perm.\nx y z // Rotations.\nR2 L2 R2' L2' // Half turns.\nRw r' // Wide turns.\n4Rw x L' // Very wide turns\n2-3Lw 3-4r // Wide block turns\n[[R: U], D2] // commutator/conjugate/nesting\n([R: U'] D2)2' [R: U2] // Grouping and repetition"
}
}
$scope.demo = function(name) {
// $scope.reset();
var demo = demos[name];
for (i in demo) {
$scope[i] = demo[i];
}
}
// For debugging.
ss = $scope;
l = $location;
}]);