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Cooperative Multi-Agent Reinforcement Learning with Hypergraph Convolution

Note

HGCN-MIX is a new algorithm that combines hypergraph convolutional and value-decomposition methods, and it is based on PyMARL and SMAC codebases which are open-sourced.

The implementation of the following methods can also be found in this codebase, which are finished by the authors of PyMARL:

PyMARL is written in PyTorch and uses SMAC as its environment.

Installation instructions

Build the Dockerfile using

cd docker
bash build.sh

Set up StarCraft II and SMAC:

bash install_sc2.sh

This will download SC2 into the 3rdparty folder and copy the maps necessary to run over.

The requirements.txt file can be used to install the necessary packages into a virtual environment (not recomended).

It is worth noting that we run the all experiments on SC2.4.6.2.69232, not SC2.4.10. Performance is not always comparable between versions.

Run an experiment

CUDA_VISIBLE_DEVICES=0 python3 src/main.py --config=hgcn --env-config=sc2 with env_args.map_name=MMM2 env_args.seed=4444

The config files act as defaults for an algorithm or environment.

They are all located in src/config. --config refers to the config files in src/config/algs --env-config refers to the config files in src/config/envs

All results will be stored in the Results folder.

The previous config files used for the SMAC Beta have the suffix _beta.

Saving and loading learnt models

Saving models

You can save the learnt models to disk by setting save_model = True, which is set to False by default. The frequency of saving models can be adjusted using save_model_interval configuration. Models will be saved in the result directory, under the folder called models. The directory corresponding each run will contain models saved throughout the experiment, each within a folder corresponding to the number of timesteps passed since starting the learning process.

Loading models

Learnt models can be loaded using the checkpoint_path parameter, after which the learning will proceed from the corresponding timestep.

Watching StarCraft II replays

save_replay option allows saving replays of models which are loaded using checkpoint_path. Once the model is successfully loaded, test_nepisode number of episodes are run on the test mode and a .SC2Replay file is saved in the Replay directory of StarCraft II. Please make sure to use the episode runner if you wish to save a replay, i.e., runner=episode. The name of the saved replay file starts with the given env_args.save_replay_prefix (map_name if empty), followed by the current timestamp.

The saved replays can be watched by double-clicking on them or using the following command:

python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay NAME.SC2Replay

Note: Replays cannot be watched using the Linux version of StarCraft II. Please use either the Mac or Windows version of the StarCraft II client.

About

The code of Cooperative Multi-Agent Reinforcement Learning with Hypergraph Convolution (IJCNN 2022).

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