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Hmm, perhaps make sure the shader used by the feature has ZWrite Off?
(If it's a graph there should be an option for that in the Graph Settings (in 2021.2+ at least). Or use Transparent surface mode)
I made sure to turn that off. It's odd shader worked on the 2022 and the master branch. Just found your shadergraph example. This seems to do what I need. I will try to turn this into a regular shader.
I just tried switching to cmd-drawMesh but can't figure out how to get the depth texture. It seems that the screenmesh is included somehow?
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