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  1. URP_BlitRenderFeature URP_BlitRenderFeature Public

    Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…

    C# 584 74

  2. URP_ShaderGraphCustomLighting URP_ShaderGraphCustomLighting Public

    Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

    HLSL 558 63

  3. URP_ShaderCodeTemplates URP_ShaderCodeTemplates Public

    A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.

    ShaderLab 284 47

  4. ShaderGraphVariables ShaderGraphVariables Public

    Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

    C# 264 24

  5. URP_WatercolourShaders URP_WatercolourShaders Public

    A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0

    C# 186 32

  6. BakeShader BakeShader Public

    Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)

    C# 177 16