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ReactiveMetal

ReactiveSwift + Metal

Image Processing with Metal API was inspired by BradLarson/GPUImage

Make strong references to these

let source = Camera()

let filter = LuminanceFilter() + RGBFilter(red: 0.1, green: 0.2, blue: 0.3) // Filter is

let target = RenderView()

filter <-- source target <-- filter

Installation via Carthage github "kananats/ReactiveMetal" "master"

Project > Targets > Build Settings > Metal Compiler - Build Options > Header Search Paths $(SRCROOT)/Carthage/Build/iOS/ReactiveMetal.framework/Headers

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  • Swift 81.2%
  • Metal 17.2%
  • Other 1.6%