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d07RiV committed Jul 28, 2019
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2 changes: 2 additions & 0 deletions .gitignore
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# production
/build

public/spawn.mpq

# misc
.DS_Store
.env.local
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71 changes: 8 additions & 63 deletions README.md
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This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Diablo 1 for web browsers!

## Available Scripts
This project is based on https://github.com/diasurgical/devilution.

In the project directory, you can run:
Source code to build the WebAssembly modules is here: https://github.com/d07RiV/devilution

### `npm start`
I've modified the code to remove all dependencies and exposed the minimal required interface with JS, allowing the game to be compiled into WebAssembly.

Runs the app in the development mode.<br>
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
Event handling (especially in the menus) had to be modified significantly to fit the JS model.

The page will reload if you make edits.<br>
You will also see any lint errors in the console.

### `npm test`

Launches the test runner in the interactive watch mode.<br>
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.

### `npm run build`

Builds the app for production to the `build` folder.<br>
It correctly bundles React in production mode and optimizes the build for the best performance.

The build is minified and the filenames include the hashes.<br>
Your app is ready to be deployed!

See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.

### `npm run eject`

**Note: this is a one-way operation. Once you `eject`, you can’t go back!**

If you aren’t satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.

Instead, it will copy all the configuration files and the transitive dependencies (Webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.

You don’t have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.

## Learn More

You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).

To learn React, check out the [React documentation](https://reactjs.org/).

### Code Splitting

This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting

### Analyzing the Bundle Size

This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size

### Making a Progressive Web App

This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app

### Advanced Configuration

This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration

### Deployment

This section has moved here: https://facebook.github.io/create-react-app/docs/deployment

### `npm run build` fails to minify

This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify
The project is hosted on https://diablo.rivsoft.net along with spawn.mpq from the shareware version (place it in the public folder to run locally).
This allows shareware version to be played anywhere, even on mobile phones. To play the full game, you must use your own DIABDAT.MPQ that you can obtain
with the original copy of the game from [GoG](url=https://www.gog.com/game/diablo).
93 changes: 93 additions & 0 deletions config/env.js
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'use strict';

const fs = require('fs');
const path = require('path');
const paths = require('./paths');

// Make sure that including paths.js after env.js will read .env variables.
delete require.cache[require.resolve('./paths')];

const NODE_ENV = process.env.NODE_ENV;
if (!NODE_ENV) {
throw new Error(
'The NODE_ENV environment variable is required but was not specified.'
);
}

// https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use
var dotenvFiles = [
`${paths.dotenv}.${NODE_ENV}.local`,
`${paths.dotenv}.${NODE_ENV}`,
// Don't include `.env.local` for `test` environment
// since normally you expect tests to produce the same
// results for everyone
NODE_ENV !== 'test' && `${paths.dotenv}.local`,
paths.dotenv,
].filter(Boolean);

// Load environment variables from .env* files. Suppress warnings using silent
// if this file is missing. dotenv will never modify any environment variables
// that have already been set. Variable expansion is supported in .env files.
// https://github.com/motdotla/dotenv
// https://github.com/motdotla/dotenv-expand
dotenvFiles.forEach(dotenvFile => {
if (fs.existsSync(dotenvFile)) {
require('dotenv-expand')(
require('dotenv').config({
path: dotenvFile,
})
);
}
});

// We support resolving modules according to `NODE_PATH`.
// This lets you use absolute paths in imports inside large monorepos:
// https://github.com/facebook/create-react-app/issues/253.
// It works similar to `NODE_PATH` in Node itself:
// https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders
// Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored.
// Otherwise, we risk importing Node.js core modules into an app instead of Webpack shims.
// https://github.com/facebook/create-react-app/issues/1023#issuecomment-265344421
// We also resolve them to make sure all tools using them work consistently.
const appDirectory = fs.realpathSync(process.cwd());
process.env.NODE_PATH = (process.env.NODE_PATH || '')
.split(path.delimiter)
.filter(folder => folder && !path.isAbsolute(folder))
.map(folder => path.resolve(appDirectory, folder))
.join(path.delimiter);

// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
// injected into the application via DefinePlugin in Webpack configuration.
const REACT_APP = /^REACT_APP_/i;

function getClientEnvironment(publicUrl) {
const raw = Object.keys(process.env)
.filter(key => REACT_APP.test(key))
.reduce(
(env, key) => {
env[key] = process.env[key];
return env;
},
{
// Useful for determining whether we’re running in production mode.
// Most importantly, it switches React into the correct mode.
NODE_ENV: process.env.NODE_ENV || 'development',
// Useful for resolving the correct path to static assets in `public`.
// For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />.
// This should only be used as an escape hatch. Normally you would put
// images into the `src` and `import` them in code to get their paths.
PUBLIC_URL: publicUrl,
}
);
// Stringify all values so we can feed into Webpack DefinePlugin
const stringified = {
'process.env': Object.keys(raw).reduce((env, key) => {
env[key] = JSON.stringify(raw[key]);
return env;
}, {}),
};

return { raw, stringified };
}

module.exports = getClientEnvironment;
14 changes: 14 additions & 0 deletions config/jest/cssTransform.js
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'use strict';

// This is a custom Jest transformer turning style imports into empty objects.
// http://facebook.github.io/jest/docs/en/webpack.html

module.exports = {
process() {
return 'module.exports = {};';
},
getCacheKey() {
// The output is always the same.
return 'cssTransform';
},
};
40 changes: 40 additions & 0 deletions config/jest/fileTransform.js
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'use strict';

const path = require('path');
const camelcase = require('camelcase');

// This is a custom Jest transformer turning file imports into filenames.
// http://facebook.github.io/jest/docs/en/webpack.html

module.exports = {
process(src, filename) {
const assetFilename = JSON.stringify(path.basename(filename));

if (filename.match(/\.svg$/)) {
// Based on how SVGR generates a component name:
// https://github.com/smooth-code/svgr/blob/01b194cf967347d43d4cbe6b434404731b87cf27/packages/core/src/state.js#L6
const pascalCaseFileName = camelcase(path.parse(filename).name, {
pascalCase: true,
});
const componentName = `Svg${pascalCaseFileName}`;
return `const React = require('react');
module.exports = {
__esModule: true,
default: ${assetFilename},
ReactComponent: React.forwardRef(function ${componentName}(props, ref) {
return {
$$typeof: Symbol.for('react.element'),
type: 'svg',
ref: ref,
key: null,
props: Object.assign({}, props, {
children: ${assetFilename}
})
};
}),
};`;
}

return `module.exports = ${assetFilename};`;
},
};
84 changes: 84 additions & 0 deletions config/modules.js
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'use strict';

const fs = require('fs');
const path = require('path');
const paths = require('./paths');
const chalk = require('react-dev-utils/chalk');

/**
* Get the baseUrl of a compilerOptions object.
*
* @param {Object} options
*/
function getAdditionalModulePaths(options = {}) {
const baseUrl = options.baseUrl;

// We need to explicitly check for null and undefined (and not a falsy value) because
// TypeScript treats an empty string as `.`.
if (baseUrl == null) {
// If there's no baseUrl set we respect NODE_PATH
// Note that NODE_PATH is deprecated and will be removed
// in the next major release of create-react-app.

const nodePath = process.env.NODE_PATH || '';
return nodePath.split(path.delimiter).filter(Boolean);
}

const baseUrlResolved = path.resolve(paths.appPath, baseUrl);

// We don't need to do anything if `baseUrl` is set to `node_modules`. This is
// the default behavior.
if (path.relative(paths.appNodeModules, baseUrlResolved) === '') {
return null;
}

// Allow the user set the `baseUrl` to `appSrc`.
if (path.relative(paths.appSrc, baseUrlResolved) === '') {
return [paths.appSrc];
}

// Otherwise, throw an error.
throw new Error(
chalk.red.bold(
"Your project's `baseUrl` can only be set to `src` or `node_modules`." +
' Create React App does not support other values at this time.'
)
);
}

function getModules() {
// Check if TypeScript is setup
const hasTsConfig = fs.existsSync(paths.appTsConfig);
const hasJsConfig = fs.existsSync(paths.appJsConfig);

if (hasTsConfig && hasJsConfig) {
throw new Error(
'You have both a tsconfig.json and a jsconfig.json. If you are using TypeScript please remove your jsconfig.json file.'
);
}

let config;

// If there's a tsconfig.json we assume it's a
// TypeScript project and set up the config
// based on tsconfig.json
if (hasTsConfig) {
config = require(paths.appTsConfig);
// Otherwise we'll check if there is jsconfig.json
// for non TS projects.
} else if (hasJsConfig) {
config = require(paths.appJsConfig);
}

config = config || {};
const options = config.compilerOptions || {};

const additionalModulePaths = getAdditionalModulePaths(options);

return {
additionalModulePaths: additionalModulePaths,
hasTsConfig,
};
}

module.exports = getModules();
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