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d3.geoPolyhedral() now uses d3-geo-polygon if the plugin is available.
Note that d3-geo-polygon is still unstable. When we stream points that belong to the clipping polygon itself, it sometimes bleeds out -- for example on the Waterman projection with a default aspect -- rotate [0,0]). I have been as conservative as possible: d3-geo-projection works as usual without d3-geo-polygon, and checks that it has projection.preclip (d3-geo > 1.8.1). Examples and issues at [d3-geo-polygon](https://github.com/d3/d3-geo-polygon) Solves #129 Solves #124 Solves d3/d3-geo#108 Solves #86
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