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Out of range error cancelling optimisation #4
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I am unable to reproduce the error on my end with this amount of info. Unlit/Color is a unity builtin shader and should count as a unparsable material. "Unparsable materials" should get ignored entirely when optimizing so I am not sure if that one is your problem. Can you check the debug info foldout if it is indeed correctly listed as unparsable? |
Hmm, strangely it isn't listed as unparsable on my end. Only a few liltoon materials are. |
I tried counting 0 parsed lines as "unparsable material", can you dl newest version from https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/archive/refs/heads/main.zip and see if that fixes it? Delete the old version first! |
That fixed it! Thank you! |
When trying to optimise with only Merge Different Property Materials selected, the process is aborted with the error below. The avatar also contains 3 unparsable materials (out of a total of 11), if that's relevant?
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