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Neutral Roles
Original Idea by haoming37
The Cupid is a Neutral role that can make two player Lovers.
If one of the Lovers dies, all of them dies.
The Cupid can use his life to protect one of the Lovers.
This means that if a player tries to kill the protected Lovers, the victim himself will not notice, but the Cupid will suicide.
Original Idea by haoming37
The Akujo is a Neutral role that can create a Backup and a True Love.
He will become lovers with the True Love, and it works like a normal Lovers.
If the True Love dies, the Akujo also dies. However, if the Backup dies, nothing will happen to the Akujo.
The Akujo knows the roles of the True Love and the Backup (Optional).
Original Idea by haoming37
The Jekyll-and-Hyde is a Neutral Role that has two characteristics.
The Jekyll is a characteristic that cannot kill and can be killed by any existing killer.
The Hyde characteristic can kill and will commit suicide after 40 seconds.
The Jekyll and Hyde swaps when a player is killed.
eg: Jekyll-and-Hyde kills a player, turns into a Jekyll that cannot kill.
Original Idea by haoming37
The Moriarty is a Neutral killer like the Jackal.
The Moriarty can brainwash a player and make it kill another player.
Once the Moriarty kills a limited amount of players, it wins alone.
Note: The Moriarty can kill itself.
There are always two Lovers which are linked together.
Their primary goal is it to stay alive together until the end of the game.
If one Lover dies (and the option is activated), the other Lover suicides.
You can select if Lovers are able to have a second role (could be a Neutral, Crewmate or Impostor Role)
You can specify the chance of one Lover being an Impostor.
The Lovers never know the role of their partner, they only see who their partner is.
The Lovers win if they are both alive when the game ends.
If there is no killer among the Lovers (e.g. an Arsonist Lover + Crewmate Lover) and they are both alive when the game ends, they can win together with the Crewmates.
If there's a team Impostor/Jackal Lover in the game, the tasks of a Crewmate Lover won't be counted (for a task win) as long as they're alive. If the Lover dies, their tasks will also be counted.
You can enable an exclusive chat only for Lovers
NOTE:
- In a 2 Cremates vs 2 Impostors (or 2 members of team Jackal) and the Lovers are not in the same team, the game is not automatically over since the Lovers can still achieve a solo win. E.g. if there are the following roles Impostor + ImpLover + Lover + Crewmate left, the game will not end and the next kill will decide if the Impostors or Lovers win.
- The Lovers can change if the Shifter takes the role of a Lovers
Name | Description |
---|---|
Lovers Spawn Chance | - |
Chance That One Lover Is Impostor | - |
Both Lovers Die | Whether the second Lover suicides when the first one dies |
Lovers Tasks Are Counted | Whether the Lovers' tasks count toward overall task completion. |
Enable Lover Chat | - |
The Jester does not have any tasks. They win the game as a solo, if they get voted out during a meeting.
Name | Description |
---|---|
Jester Spawn Chance | - |
Jester Can Call Emergency Meeting | Option to disable the emergency button for the Jester |
The Arsonist does not have any tasks, they have to win the game as a solo.
The Arsonist can douse other players by pressing the douse button and remaining next to the player for a few seconds.
If the player that the Arsonist douses walks out of range, the cooldown will reset to 0.
After dousing everyone alive the Arsonist can ignite all the players which results in an Arsonist win.
Name | Description |
---|---|
Arsonist Spawn Chance | - |
Arsonist Countdown | - |
Arsonist Douse Duration | The time it takes to douse a player |
The Shifter can take over the role of another Crewmate, the other player will transform into a Crewmate.
The Shift will always be performed at the end of the next meeting right before a player is exiled. The target needs to be chosen during the round.
Even if the Shifter or the target dies before the meeting, the Shift will still be performed.
Swapping roles with an Impostor or Neutral fails and the Shifter commits suicide after the next meeting (there won't be any body).
The Shifter aims to save roles from leaving the game, by e.g. taking over a Sheriff or Medic that is known to the Impostors.
This works especially well against the Eraser, but also gives the Eraser the possibility to act like a Shifter.
The special interactions with the Shifter are noted in the chapters of the respective roles.\
A Neutral version of the Shifter, known as the Chain-Shifter, is able to steal roles from any player, regardless of their team. The shifted player then inherits the role of Chain-Shifter, and must steal another player's role. The player who retains the Chain-Shifter role at the end of the game automatically loses.
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter saves the role of their target, depending on whom the Eraser erased)
- If the Shifter takes over a role, their new cooldowns will start at the maximum cooldown of the ability
- One time use abilities (e.g. shielding a player or Engineer sabotage fix) can only used by one player in the game (i.e. the Shifter can only use them, if the previous player did not use them before)
Name | Description |
---|---|
Shifter Spawn Chance | - |
Shifter Shifts Modifiers | Sets if Lovers and/or Medic Shield will be shifted |
The Jackal is part of an extra team, that tries to eliminate all the other players.
The Jackal has no tasks and can kill Impostors, Crewmates and Neutrals.
The Jackal (if allowed by the options) can select another player to be their Sidekick.
Creating a Sidekick removes all tasks of the Sidekick and adds them to the team Jackal. The Sidekick loses their current role (except if they're a Lover, then they play in two teams).
The "Create Sidekick Action" may only be used once per Jackal or once per game (depending on the options).
The Jackal can also promote Impostors to be their Sidekick but, depending on the options the Impostor will either really turn into the Sidekick and leave the team Impostors or they will just look like the Sidekick to the Jackal and remain as they were.
The team Jackal enables multiple new outcomes of the game, listing some examples here:
- The Impostors could be eliminated and then the crew plays against the team Jackal.
- The Crew could be eliminated, then the Team Jackal fight against the Impostors (The Crew can still make a task win in this scenario)
The priority of the win conditions is the following:
- Crewmate Mini lose by vote
- Jester wins by vote
- Arsonist win
- Team Impostor wins by sabotage
- Team Crew wins by tasks (also possible if the whole Crew is dead)
- Lovers among the last three players win
- Team Jackal wins by outnumbering (When the team Jackal contains an equal or greater amount of players than the Crew and there are 0 Impostors left and team Jackal contains no Lover)
- Team Impostor wins by outnumbering (When the team Impostors contains an equal or greater amount of players than the Crew and there are 0 players of the team Jackal left and team Impostors contains no Lover)
- Team Crew wins by outnumbering (When there is no player of the team Jackal and the team Impostors left)
NOTE:
- The Jackal (and their Sidekick) may be killed by a Sheriff.
- A Jackal cannot target the Mini, while it's growing up. After that they can kill it or select it as its Sidekick.
- The Crew can still win, even if all of their members are dead, if they finish their tasks fast enough (that's why converting the last Crewmate with tasks left into a Sidekick results in a task win for the crew)
If both Impostors and Jackals are in the game the game continues even if all Crewmates are dead. Crewmates may still win in this case by completing their tasks. Jackal and Impostor have to kill each other.
Name | Description |
---|---|
Jackal Spawn Chance | - |
Jackal/Sidekick Kill Cooldown | Kill cooldown |
Jackal Create Sidekick Cooldown | Cooldown before a Sidekick can be created |
Jackal can use vents | Yes/No |
Jackal can create a Sidekick | Yes/No |
Jackals promoted from Sidekick can create a Sidekick | Yes/No (to prevent the Jackal team from growing) |
Jackals can make an Impostor to their Sidekick | Yes/No (to prevent a Jackal from turning an Impostor into a Sidekick, if they use the ability on an Impostor they see the Impostor as Sidekick, but the Impostor isn't converted to Sidekick. If this option is set to "No" Jackal and Sidekick can kill each other.) |
Jackal and Sidekick have Impostor vision | - |
Gets assigned to a player during the game by the "Create Sidekick Action" of the Jackal and joins the Jackal in their quest to eliminate all other players.
Upon the death of the Jackal (depending on the options), they might get promoted to Jackal themself and potentially even assign a Sidekick of their own.
NOTE:
- A player that converts into a Sidekick loses their previous role and tasks (if they had one), except the Lover role.
- The Sidekick may be killed by a Sheriff.
- The Sidekick cannot target the Mini, while it's growing up.
Name | Description |
---|---|
Jackal/Sidekick Kill Cooldown | Uses the same kill cooldown setting as the Jackal |
Sidekick gets promoted to Jackal on Jackal death | Yes/No |
Sidekick can kill | Yes/No |
Sidekick can use vents | Yes/No |
Created by libhalt
The Opportunist is a outsider role. So long as they are alive at the end of the game, they win alongside the victorious team. They can choose to side with any team they wish to ensure their own survival.
The Vulture does not have any tasks, they have to win the game as a solo.
The Vulture is a neutral role that must eat a specified number of corpses (depending on the options) in order to win.
Depending on the options, when a player dies, the Vulture gets an arrow pointing to the corpse.
If there is a Vulture in the game, there can't be a Cleaner.
Name | Description |
---|---|
Vulture Spawn Chance | - |
Vulture Countdown | - |
Number Of Corpses Needed To Be Eaten | Corpses needed to be eaten to win the game |
Vulture Can Use Vents | - |
Show Arrows Pointing Towards The Corpses | - |
The Lawyer is a neutral role that has a client. The client might be an Impostor or Jackal which is no Lover. The Lawyer needs their client to win in order to win the game. If their client dies or gets voted out, the Lawyer changes their role and becomes the Pursuer, which has a different goal to win the game. The main goal of the Lawyer is to win as Lawyer, as it is not allowed to betray their client.
The Lawyer can win in multiple ways:
- Lawyer dead, client alive and client team won: The Lawyer wins together with the team of the client
- Lawyer and client alive and client team won: The Lawyer wins with the team of the client. The client doesn't win (even if their Impostor/Team Jackal mate wins), the Lawyer steals their win. Hence the client should keep the Lawyer alive for some time, to get some help during the meetings, but has to eliminate them soon enough to not get their win stolen.
NOTE:
- If the client disconnects, the Lawyer will also turn into the Pursuer
- If "Lawyer Target Knows" is set to true, the client will know that someone is their Lawyer, but won't know who.
Name | Description |
---|---|
Lawyer Target Knows | The target knows that it is the target (marked with "§", if the Lawyer dies, the mark will disappear) |
Lawyer Wins After Meetings | If set to true, the Lawyer wins after a configurable amount of meetings (can't start meetings himself) |
Lawyer Needed Meetings To Win | - |
Lawyer Vision | Pursuer has normal vision |
Lawyer Knows Target Role | - |
Pursuer Blank Cooldown | - |
Pursuer Number Of Blanks | - |
The Pursuer is still a neutral role, but has a different goal to win the game; they have to be alive when the game ends (no matter who causes the win). In order to achieve this goal, the Pursuer has an ability called "Blank", where they can fill a killers (this also includes the Sheriff) weapon with a blank. So, if the killer attempts to kill someone, the killer will miss their target, and their cooldowns will be triggered as usual. If the killer fires the "Blank", shields (e.g. Medic shield or Time Master shield) will not be triggered. The Pursuer has tasks (which can already be done while being a Lawyer), that count towards the task win for the Crewmates. If the Pursuer dies, their tasks won't be counted anymore.
Created by haoming37
The Plague Doctor is a neutral role whose goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.
The Plague Doctor is still able to win even if dead. Furthermore, if killed, their killer is automatically infected.
A set period of time after each meeting, players are immune from infection, letting them get safely away from potentially infected players.