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Remove fillOrphansNodes(), now new colors are added to the octree col…
…or arragement This gives more accuracy in the color picking criteria on new images pasted into an INDEXED sprite. Also, added findMaskColor to fix the behavior reported in aseprite#3207 Both issues are related when RGBMAP is created. The 'mask color' and 'mask index' must be defined correctly to include/exclude during the table/octree map color search. To do: Converting sprite to INDEXED should add 'mask color' to the palette when color count < 256 and transparent color isn't in the palette.
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