2013-02-25 ~ just getting off the ground...
Geographic data represented on spheres has certainly created some pretty maps.
But can a globe be used to represented non-geographical big-data in successful ways.
This repository is about the exploration of such possibilities.
The first data globe to arrive here is FGX Globe.
FGX Globe acquires data from FGX. FGX builds add-ons for FlightGear - the popular FOSS flight simulator,
In particular, FGX Globe uses their Crossfeed near real-time data feed which shows all the Internet-connected planes in the air.
Have a look at FGX Globe R2
2013-02-27 ~ Theo
- Updated public home page regarding dev version, new code
- default camera position is set by laitude, longitude and radius using new update position function
- Started adding API with access via query string
*2013-02-26 ~ Theo
- Rejigged placard and heads-up distrubition of info
- Added display of thumbnails to heads-up where model thumbnails exist.
2013-02-25 ~ R2 ~ Theo
- Started Change Log in GitHub Read Me
- Created folders for textures & fgx-globe r2 & populated fgx-globe-r2
- OBJ.planeId.hdg & dist_nm: no longer arrays, now single values
- Addeded OBJ.planeId.update
- Moved propellers back into correct location r1 + r2
- Cleaned up processFlightsData()
- Added 'mothball' function - to remove non-active planes from the scene
- Updated text to show the count of 'flying' and 'flown'
- Added an Equator
- Added back skywriting
2013-02-25 ~ R1 ~ Theo
- simplified object management
- globe has diameter of 100 units
- planes have heading - but I think they are off by 90 degrees or 270 or something but I have not taken the time to track this down yet.
- sliders allow you to set plane scale and altitude scale
- planes with an altitude of 0, are grayed.
- moving the cursor over a plane cause a 'heads-up' display to appear which displays model name and the remaining data from the feed not shown on the placard